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Walk cycle tutorial
Her Majesty's SPIFFING

Walk cycle tutorial

Nov 16, 2014 Her Majesty's SPIFFING Basic animation 0 comments

We compress an hour of animating into an 11 minute tutorial showing you the process of putting together a walk cycle ready to be exported into a game...

Unity Simple Export Addon for Blender
Eastshade

Unity Simple Export Addon for Blender

Jul 15, 2014 Eastshade Basic props modelling 0 comments

Unity Simple Export Script is a blender addon that allows you to export to Unity quickly and elegantly.

Advertising Your Game's Website on Facebook
Game

Advertising Your Game's Website on Facebook

Jul 1, 2014 Basic pr 1 comment

Here's an experience with advertising on Facebook from the perspective of someone who's never done any advertising before. Actually someone who doesn't...

Making An RPG Town Scene: From Gimp To Unity
Adventures in Equica: Unicorn Training

Making An RPG Town Scene: From Gimp To Unity

Jul 1, 2014 Adventures in Equica: Unicorn Training Basic mapping/technical 2 comments

As an indie in college I still have a lot to learn. I'm documenting my methods and lessons so novices can learn and practice with me. Here I'm writing...

High speed projectile fun
Slinki

High speed projectile fun

Apr 17, 2014 Slinki Intermediate client side coding 5 comments

Unity doesn't like high speed projectiles very much. There's some settings you can tweak to make the physics system handle them a wee bit better but they...

UNITY - Mesh Fading (without using Layers)
Double Barrelled : Blake Killem vs Mars

UNITY - Mesh Fading (without using Layers)

Apr 12, 2014 Double Barrelled : Blake Killem vs Mars Intermediate client side coding 2 comments

In this tutorial I'm going to show how you can use our MeshFade components to smoothly fade out meshes that obstruct view of camera's target. This system...

Unity Tutorial Start - Create a Game
Spartiaths : Victory Or Death

Unity Tutorial Start - Create a Game

Nov 30, 2013 Spartiaths : Victory Or Death Basic other 1 comment

This is my first video in "Create a Game" Series of Creating a game from the beginning. Sorry for my english i'm not very good, so we are going to learn...

Unity Tutorial Series (Post 1-50)
Ninja Attack!

Unity Tutorial Series (Post 1-50)

Jul 20, 2013 Ninja Attack! Basic level design/theory 2 comments

This is an Introduction to my 2013 Unity Beginner to Advanced Tutorial Series. This will go for 50 Written Posts with Step by Step Instructions, Reference...

Correct Normal maps from 3ds Max in Unity game engine.
Insection

Correct Normal maps from 3ds Max in Unity game engine.

May 28, 2013 Insection Intermediate textures 4 comments

I couldn’t find a good tutorial on the web explaining how to get normal maps to work perfectly when generated from 3dsmax and imported into the Unity...

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mar 6, 2013 Mist of Stagnation Intermediate props modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

Interactive Unity Tutorials
Game

Interactive Unity Tutorials

Feb 22, 2013 Unity Basic mapping/technical 3 comments

This is a pack of truly INTERACTIVE tutorials. Here is the list of tutorials included in this pack: 1. Basic Scene Manipulation (getting your feet wet...

Delegates, Events and Singletons with Unity3D – C#
Coco Blast

Delegates, Events and Singletons with Unity3D – C#

Dec 10, 2012 Coco Blast Intermediate client side coding 19 comments

Here I demonstrate how to create delegates, events and singletons to work in conjunction. This tutorial is written for Unity3D, However, similar code...

Creating a GUI for multiple platforms : Unity3D (C#)
Coco Blast

Creating a GUI for multiple platforms : Unity3D (C#)

Dec 1, 2012 Coco Blast Basic ui/hud 4 comments

Let’s face it, creating a User Interface for your game is no easy task. While working on our title Coco Blast, I came across a lot of challenges behind...

Simple drop-down menu script for Unity3d
Game

Simple drop-down menu script for Unity3d

Jul 23, 2012 Basic ui/hud 1 comment

A simple drop-down menu script for Unity3d.

Isometric RTS camera in Unity
Game

Isometric RTS camera in Unity

Jul 21, 2012 Basic client side coding 2 comments

How to get an isometric RTS camera in Unity?

Create a pool with Dynamic Ripple
Game

Create a pool with Dynamic Ripple

Jul 19, 2012 Unity devs Basic animation 0 comments

Create a dynamic pool in Unity with the Dynamic Ripple Modifier from MegaFiers

The Five and a Half Filters of Game Creation
The Amazing Goblin's Workshop

The Five and a Half Filters of Game Creation

Jun 17, 2012 The Amazing Goblin's Workshop Intermediate design/concepts 1 comment

Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

May 27, 2012 Submerge Intermediate animation 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 17, 2012 Intermediate design/concepts 8 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

How to set up a mod
Fractured State

How to set up a mod

Apr 10, 2012 Fractured State Basic client side coding 4 comments

In this tutorial we'll run through the basics of how to set up a mod and get it to load in the Editor.

Personal Daemon
Game

Personal Daemon

Apr 9, 2012 Advanced design/concepts 13 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by Socrates...

What a game designer needs to know?
Game

What a game designer needs to know?

Mar 16, 2012 Basic design/concepts 18 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...

6 steps to play with player's mind
Game

6 steps to play with player's mind

Mar 14, 2012 Intermediate design/concepts 27 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

[Submerge] Tutorial - Texturing for Unity 3/7
Submerge

[Submerge] Tutorial - Texturing for Unity 3/7

Mar 13, 2012 Submerge Intermediate textures 2 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7
Submerge

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7

Mar 4, 2012 Submerge Basic players modelling 2 comments

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Tutorial - Art Hints - Workflow 1/7
Submerge

[Submerge] Tutorial - Art Hints - Workflow 1/7

Mar 2, 2012 Submerge Intermediate management 2 comments

In this tutorial we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...

Animate a book in Unity with MegaFiers
Game

Animate a book in Unity with MegaFiers

Oct 18, 2011 Unity devs Basic animation 0 comments

Create a 3D book with turning pages in Unity using MegaFiers.

Taking Point Controls (WIP)
Game

Taking Point Controls (WIP)

Oct 14, 2011 Basic other 8 comments

This goes over some of the controls that are already in TP, and some that will be.

Unity Multiplayer Tutorial
Omega Sector

Unity Multiplayer Tutorial

Jul 20, 2011 Omega Sector Basic client side coding 0 comments

This is a free Multiplayer Tutorial for anyone to use for their game please skip to 10:00 as for the first 10 minutes I was setting up the camera and...

Prop modeling tutorial
Jaws of Evolution

Prop modeling tutorial

Jan 17, 2011 Jaws of Evolution Intermediate props modelling 7 comments

Tutorial for prop modeling and texturing pipeline. This is intermediate tutrorial since it requires basic understanding of modeling and texturing pipelines...

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Popular Tutorials
Personal Daemon
Personal Daemon Advanced design/concepts
Isometric RTS camera in Unity
Isometric RTS camera in Unity Basic client side coding
How to set up a mod
How to set up a mod Basic client side coding
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How to make a minimap Basic other
The Five and a Half Filters of Game Creation
The Five and a Half Filters of Game Creation Intermediate design/concepts
High speed projectile fun
High speed projectile fun Intermediate client side coding
11 Improvements for your brainstorm
11 Improvements for your brainstorm Intermediate design/concepts
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