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How to play
Hungry Black Hole

How to play

Hungry Black Hole PR

1. Select a Bomb in slot that you want to fire. 2. Drag anywhere on game screen to aim and adjust the strength of firing. 3. Release to fire a bomb which...

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity
BUCK

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

BUCK UI/HUD

A new experimental segment called "GDD" - Game Dev & Design where Gal documents his work on BUCK as he adjusts the game through Early Access based on...

Devlog 10 / Building your Avatar for VR
BeeBeeQ

Devlog 10 / Building your Avatar for VR

BeeBeeQ Skinning 1 comment

A quick run through on how we brought the Chef avatar to life by building and rigging a complex character rig for VR

A New Approach To Turn-Based Strategies
Ash of Gods: Redemption

A New Approach To Turn-Based Strategies

Ash of Gods: Redemption Design/Concepts

This article describes a new approach we took to implement the turn-based combat in an RPG with some twists to the traditional rules.

Optimize your games reducing draw calls

Optimize your games reducing draw calls

Client Side Coding Tutorial

What Draw Calls are? A Draw Call is nothing but a call given by the CPU to the GPU, to render a mesh. After the call, the GPU takes all the information...

Object Pooling in Unity 5

Object Pooling in Unity 5

Client Side Coding Tutorial

Object Pools (a.k.a. resource pools) are used to manage the object caching. Object Pooling is nothing but a design pattern where we have a pool of objects...

How to implement the mobile accelerometer input in Unity5

How to implement the mobile accelerometer input in Unity5

Client Side Coding Tutorial

Do you know Gameloft Asphalt8, one of the most popular video games which allows you to steer the car just moving the phone? Flight Simulator, Need for...

BallystiX - the full story and basic game guide
BallYstiX (experimental prototype)

BallystiX - the full story and basic game guide

BallYstiX (experimental prototype) Design/Concepts

Hello to all, every game that you respect has a fascinating story, and we want to tell our own, that of BallystiX! Of course, more details will be revealed...

Texture Offset - Power Up Effect
Hevn

Texture Offset - Power Up Effect

Hevn Textures 1 comment

Here's a basic example of how to achieve a "power up" effect by simply adjusting a texture offset value over time.

EXO ONE - Dark Ice Planet Making-Of Videos
EXO ONE

EXO ONE - Dark Ice Planet Making-Of Videos

EXO ONE Mapping/Technical

I've recorded two videos of myself, starting development on Planet #2 for EXO ONE. I'll be using Unity and Map Magic to create heightfields that suit...

Making a Procedural 2D World in Unity Part I
Twin Flames

Making a Procedural 2D World in Unity Part I

Twin Flames Level Design/Theory

Hi, I’m Will, one of the lead programmers of Twin Flames. I’ve previously worked on other big Fat Panda projects such as Flat Kingdom or Lobo With...

How to market and promote your game

How to market and promote your game

PR Tutorial

Some devs seem to confuse simple promotion with marketing, and although many marketing practices directly or indirectly involve promotion of one or other...

The Music of Freefall - Lance Talbert
Freefall

The Music of Freefall - Lance Talbert

Freefall Music

Lance Talbert, the programmer & composer of Freefall sits down to talk about his music creation process, the tools he used and the techniques he employed...

Simple Battery-life and Energy Optimization for Mobile Games using Unity
Labyrinth Robots

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Labyrinth Robots Other

Simple way for mobile games using Unity to save battery power.

Conception (Dev Blog)
Conception

Conception (Dev Blog)

Conception Level Design/Theory

A post from February 2016 which documented my thought process for why Conception is designed the way it is.

Time Manipulation in Unity - Rewinding Time
Lintrix

Time Manipulation in Unity - Rewinding Time

Lintrix Client Side Coding

While developing and playtesting our game we noticed that it required a lot of memorizing and players often forget what they did wrong while playing the...

Time Manipulation in Unity - Level Creation
Lintrix

Time Manipulation in Unity - Level Creation

Lintrix Client Side Coding 2 comments

Time manipulation & custom timeline uses for level creation in Unity.

Unity - Getting Started with Steam
ARENA  3D

Unity - Getting Started with Steam

ARENA 3D Client Side Coding 3 comments

If you are a Unity Developer currently running a Steam Greenlight Campaign or recently Greenlit, you will no doubt be wanting to integrate Steam with...

How To Start Your Game Company: 5 Tips!
Lake Ridden

How To Start Your Game Company: 5 Tips!

Lake Ridden Management 3 comments

Do you want to start a game company? Here are five tips that has helped us when we founded Midnight Hub!

Where to get icons for my inventory?
The Lone Adventurer

Where to get icons for my inventory?

The Lone Adventurer UI/HUD

This is a bit promotion for a tool I wrote that solved the problem above. You can download it on Unity Asset Store.

How much did Pokémon Go Cost to Develop?
Pokemon Go

How much did Pokémon Go Cost to Develop?

Pokemon Go Design/Concepts

Exploring the cost of Pokémon Go's development cost. Purely for entertainment purposes, 0 guarantees of accuracy!

Creating an Ace Attorney-style dialogue system in Unity
Psychomancer

Creating an Ace Attorney-style dialogue system in Unity

Psychomancer UI/HUD

Using Unity and C# to create a dialogue system in the style of Ace Attorney, with dynamic text generation and dialogue-driven events.

Dev Blog #4 – Bottom-up Game Design
Lake Ridden

Dev Blog #4 – Bottom-up Game Design

Lake Ridden Design/Concepts

Here's some handy tips on how to approach bottom-up game design, using examples from our upcoming game Lake Ridden, written by Johan, our creative director...

Dev Blog #2 – A Hands-on Guide On How To Make Games
Lake Ridden

Dev Blog #2 – A Hands-on Guide On How To Make Games

Lake Ridden Design/Concepts

Here's some great, hands-on tips on how a mid sized indie studio makes their games. Our game Lake Ridden is a story driven first-person horror game, set...

10 Tips When Applying For A Games Industry Job
Lake Ridden

10 Tips When Applying For A Games Industry Job

Lake Ridden Client Side Coding 2 comments

Here we give you 10 great tips for when applying for a job in the video games industry! Our game Lake Ridden is a story driven first-person horror game...

Dev Blog #1 – Automate Your Build Process!
Lake Ridden

Dev Blog #1 – Automate Your Build Process!

Lake Ridden Client Side Coding

Making an automated system that builds your game (instead of making builds manually) is a huge advantage! In this developer blog post our lead programmer...

Screen Space Effects in Unity using Shader Forge
Eco Tales: My Item Shop

Screen Space Effects in Unity using Shader Forge

Eco Tales: My Item Shop Textures 2 comments

An introductory tutorial on Screen Space Effects in Unity using Shader Forge.

How To Make A Kickass Game Art Portfolio
Lake Ridden

How To Make A Kickass Game Art Portfolio

Lake Ridden Concept Art 5 comments

Knowing how to display your art is crucial if you wish to land a job in game development! Here are some handy tips from our art director on how to make...

Houdini - Unity - Rigid Body Fracturing Pipeline
Eco Tales: My Item Shop

Houdini - Unity - Rigid Body Fracturing Pipeline

Eco Tales: My Item Shop Animation

A short tutorial on creating and exporting a rigid body simulation for use in Unity.

Pixel Art Tiles
Aftertile

Pixel Art Tiles

Aftertile Design/Concepts 1 comment

Another tutorial-devlog! On this episode, I give an insider's view of my conceptualization process, from paper to depression to mockup to asset creation.

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