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Dev Blog #4 – Bottom-up Game Design
Lake Ridden

Dev Blog #4 – Bottom-up Game Design

Lake Ridden Design/Concepts 0 comments

Here's some handy tips on how to approach bottom-up game design, using examples from our upcoming game Lake Ridden, written by Johan, our creative director...

Dev Blog #2 – A Hands-on Guide On How To Make Games
Lake Ridden

Dev Blog #2 – A Hands-on Guide On How To Make Games

Lake Ridden Design/Concepts 0 comments

Here's some great, hands-on tips on how a mid sized indie studio makes their games. Our game Lake Ridden is a story driven first-person horror game, set...

10 Tips When Applying For A Games Industry Job
Lake Ridden

10 Tips When Applying For A Games Industry Job

Lake Ridden Client Side Coding 2 comments

Here we give you 10 great tips for when applying for a job in the video games industry! Our game Lake Ridden is a story driven first-person horror game...

Dev Blog #1 – Automate Your Build Process!
Lake Ridden

Dev Blog #1 – Automate Your Build Process!

Lake Ridden Client Side Coding 0 comments

Making an automated system that builds your game (instead of making builds manually) is a huge advantage! In this developer blog post our lead programmer...

Screen Space Effects in Unity using Shader Forge
Eco Tales: My Item Shop

Screen Space Effects in Unity using Shader Forge

Eco Tales: My Item Shop Textures 2 comments

An introductory tutorial on Screen Space Effects in Unity using Shader Forge.

How To Make A Kickass Game Art Portfolio
Lake Ridden

How To Make A Kickass Game Art Portfolio

Lake Ridden Concept Art 5 comments

Knowing how to display your art is crucial if you wish to land a job in game development! Here are some handy tips from our art director on how to make...

Houdini - Unity - Rigid Body Fracturing Pipeline
Eco Tales: My Item Shop

Houdini - Unity - Rigid Body Fracturing Pipeline

Eco Tales: My Item Shop Animation 0 comments

A short tutorial on creating and exporting a rigid body simulation for use in Unity.

Pixel Art Tiles
Aftertile

Pixel Art Tiles

Aftertile Design/Concepts 0 comments

Another tutorial-devlog! On this episode, I give an insider's view of my conceptualization process, from paper to depression to mockup to asset creation.

Music and Atmosphere of Trimmer Tycoon
Trimmer Tycoon

Music and Atmosphere of Trimmer Tycoon

Trimmer Tycoon Music 0 comments

In this article Max Samarin talks about his thinking and process behind the music in Trimmer Tycoon - and how it affects the atmosphere of the game.

Aftertile Devlog #2.5
Aftertile

Aftertile Devlog #2.5

Aftertile Textures 0 comments

This is a semi-devlog: I explain how I made the inner fluid inside the ghost.

Unity 5 Tutorial For Beginners - How To Make A Game - Part 001

Unity 5 Tutorial For Beginners - How To Make A Game - Part 001

Design/Concepts Tutorial 0 comments

Want to create a game like Skyrim? Fancy building a full-on Elder Scrolls or Super Mario World? Welcome to the Unity 5 Tutorial for beginners from JV...

Unity Virtual Reality Projects book

Unity Virtual Reality Projects book

Other Tutorial 0 comments

Shameless plug. My Unity VR book has been out since September and has received great reviews on Amazon. It's a fun and informative book. If you want to...

3D Character Customization in Unity

3D Character Customization in Unity

Unity Players Modelling 0 comments

Want to implement Character Customization in your game, like the ones from The Sims or Skyrim?

Balancing a Game the Right Way: Make Stats Designer-Facing
Karaski: What Goes Up...

Balancing a Game the Right Way: Make Stats Designer-Facing

Karaski: What Goes Up... Design/Concepts 0 comments

Tips on how to structure you game to make balancing and tweaking much, much easier!

[Blender/Gimp] tutorial: How to make a plant (using your own photos)

[Blender/Gimp] tutorial: How to make a plant (using your own photos)

Unity Props Modelling 0 comments

Contains: creating the texture from own photo, creating the normal map, creating the object.

A look at the Level Creation tools behind 'My Friend Pedro: Blood Bullets Bananas'
My Friend Pedro: Blood Bullets Bananas

A look at the Level Creation tools behind 'My Friend Pedro: Blood Bullets Bananas'

My Friend Pedro: Blood Bullets Bananas Mapping/Technical 3 comments

Not so much a tutorial, but rather a look at some ways I managed to speed up the dressing of levels in Unity.

Using tags to handle interactions in Unity
The Lost Office

Using tags to handle interactions in Unity

The Lost Office Client Side Coding 0 comments

With the myriad of different types of objects found in The Lost Office (in development) we needed a way to classify them, yet make them all interact-able...

How to Generate Sky Visuals in Unity 5

How to Generate Sky Visuals in Unity 5

Textures Tutorial 0 comments

If you want a realistic look for the sky, the most common approach is to use a special kind of texturing using pictures of the sky. In this article, I'll...

Get started
Undead Arena

Get started

Undead Arena Client Side Coding 0 comments

A get started for how to help with coding on Windows Mac and Linux.

 Unity Tutorial - Complete Game From Ground Up

Unity Tutorial - Complete Game From Ground Up

Other Tutorial 2 comments

Complete android mobile game tutorial from ground up. You will learn how to create menus, animate characters, spawn collectables, spawn enemies, use pooling...

Walk cycle tutorial
Her Majesty's SPIFFING

Walk cycle tutorial

Her Majesty's SPIFFING Animation 0 comments

We compress an hour of animating into an 11 minute tutorial showing you the process of putting together a walk cycle ready to be exported into a game...

Unity Simple Export Addon for Blender
Eastshade

Unity Simple Export Addon for Blender

Eastshade Props Modelling 1 comment

Unity Simple Export Script is a blender addon that allows you to export to Unity quickly and elegantly.

Advertising Your Game's Website on Facebook

Advertising Your Game's Website on Facebook

PR Tutorial 1 comment

Here's an experience with advertising on Facebook from the perspective of someone who's never done any advertising before. Actually someone who doesn't...

Making An RPG Town Scene: From Gimp To Unity
Adventures in Equica: Unicorn Training

Making An RPG Town Scene: From Gimp To Unity

Adventures in Equica: Unicorn Training Mapping/Technical 4 comments

As an indie in college I still have a lot to learn. I'm documenting my methods and lessons so novices can learn and practice with me. Here I'm writing...

High speed projectile fun
Slinki

High speed projectile fun

Slinki Client Side Coding 5 comments

Unity doesn't like high speed projectiles very much. There's some settings you can tweak to make the physics system handle them a wee bit better but they...

UNITY - Mesh Fading (without using Layers)
Double Barrelled : Blake Killem vs Mars

UNITY - Mesh Fading (without using Layers)

Double Barrelled : Blake Killem vs Mars Client Side Coding 2 comments

In this tutorial I'm going to show how you can use our MeshFade components to smoothly fade out meshes that obstruct view of camera's target. This system...

Unity Tutorial Start - Create a Game
Spartiaths : Victory Or Death

Unity Tutorial Start - Create a Game

Spartiaths : Victory Or Death Other 1 comment

This is my first video in "Create a Game" Series of Creating a game from the beginning. Sorry for my english i'm not very good, so we are going to learn...

Unity Tutorial Series (Post 1-50)
Ninja Attack!

Unity Tutorial Series (Post 1-50)

Ninja Attack! Level Design/Theory 2 comments

This is an Introduction to my 2013 Unity Beginner to Advanced Tutorial Series. This will go for 50 Written Posts with Step by Step Instructions, Reference...

Correct Normal maps from 3ds Max in Unity game engine.
Insection

Correct Normal maps from 3ds Max in Unity game engine.

Insection Textures 4 comments

I couldn’t find a good tutorial on the web explaining how to get normal maps to work perfectly when generated from 3dsmax and imported into the Unity...

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mist of Stagnation Props Modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

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Delegates, Events and Singletons with Unity3D – C#
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Dev Blog #2 – A Hands-on Guide On How To Make Games
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Dev Blog #1 – Automate Your Build Process!
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