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How to create main menu

How to create main menu

Oct 24, 2010 Basic ui/hud 11 comments

How to create a simple main menu: the main menu screen and following it a level selection menu (dialogue box)

How to create an in-game pause menu?

How to create an in-game pause menu?

Oct 24, 2010 Intermediate ui/hud 14 comments

How to create a pause menu, showing the cursor (that was hidden), and pause/unpause the game itself.

"Character Selection Menu in Unity" posted on design3.

"Character Selection Menu in Unity" posted on design3.

Dec 21, 2010 Unity Basic ui/hud 1 comment

Learn how to make a selection menu with keyboard support in Unity.

Simple drop-down menu script for Unity3d

Simple drop-down menu script for Unity3d

Jul 23, 2012 Basic ui/hud 2 comments

A simple drop-down menu script for Unity3d.

Creating a GUI for multiple platforms : Unity3D (C#)
Coco Blast

Creating a GUI for multiple platforms : Unity3D (C#)

Dec 1, 2012 Coco Blast Basic ui/hud 4 comments

Let’s face it, creating a User Interface for your game is no easy task. While working on our title Coco Blast, I came across a lot of challenges behind...

[Submerge] Tutorial - Texturing for Unity 3/7
Submerge

[Submerge] Tutorial - Texturing for Unity 3/7

Mar 13, 2012 Submerge Intermediate textures 2 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Correct Normal maps from 3ds Max in Unity game engine.
Insection

Correct Normal maps from 3ds Max in Unity game engine.

May 28, 2013 Insection Intermediate textures 4 comments

I couldn’t find a good tutorial on the web explaining how to get normal maps to work perfectly when generated from 3dsmax and imported into the Unity...

How to Generate Sky Visuals in Unity 5

How to Generate Sky Visuals in Unity 5

Jun 17, 2015 Unity Basic textures 0 comments

If you want a realistic look for the sky, the most common approach is to use a special kind of texturing using pictures of the sky. In this article, I'll...

"Triggered Cameras in Unity" is up on design3

"Triggered Cameras in Unity" is up on design3

Nov 24, 2010 Unity Basic mapping/technical 0 comments

Check out this brand spankin' new tutorial on design3, "Triggered Cameras in Unity".

Interactive Unity Tutorials

Interactive Unity Tutorials

Feb 22, 2013 Unity Basic mapping/technical 3 comments

This is a pack of truly INTERACTIVE tutorials. Here is the list of tutorials included in this pack: 1. Basic Scene Manipulation (getting your feet wet...

Making An RPG Town Scene: From Gimp To Unity
Adventures in Equica: Unicorn Training

Making An RPG Town Scene: From Gimp To Unity

Jul 1, 2014 Adventures in Equica: Unicorn Training Basic mapping/technical 3 comments

As an indie in college I still have a lot to learn. I'm documenting my methods and lessons so novices can learn and practice with me. Here I'm writing...

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7
Submerge

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7

Mar 4, 2012 Submerge Basic players modelling 2 comments

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Animate a book in Unity with MegaFiers

Animate a book in Unity with MegaFiers

Oct 18, 2011 Basic animation 0 comments

Create a 3D book with turning pages in Unity using MegaFiers.

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

May 27, 2012 Submerge Intermediate animation 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Create a pool with Dynamic Ripple

Create a pool with Dynamic Ripple

Jul 19, 2012 Basic animation 0 comments

Create a dynamic pool in Unity with the Dynamic Ripple Modifier from MegaFiers

Walk cycle tutorial
Her Majesty's SPIFFING

Walk cycle tutorial

Nov 16, 2014 Her Majesty's SPIFFING Basic animation 0 comments

We compress an hour of animating into an 11 minute tutorial showing you the process of putting together a walk cycle ready to be exported into a game...

How to change the background music? (one soundtrack)

How to change the background music? (one soundtrack)

Oct 21, 2010 Basic sound effects 0 comments

A simple tutorial on how to change the soundtrack / background music played in Car Tutorial project.

[Submerge] Tutorial - Art Hints - Workflow 1/7
Submerge

[Submerge] Tutorial - Art Hints - Workflow 1/7

Mar 2, 2012 Submerge Intermediate management 2 comments

In this tutorial we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...

Unity Multiplayer Tutorial
Omega Sector

Unity Multiplayer Tutorial

Jul 20, 2011 Omega Sector Basic client side coding 0 comments

This is a free Multiplayer Tutorial for anyone to use for their game please skip to 10:00 as for the first 10 minutes I was setting up the camera and...

How to set up a mod
Fractured State

How to set up a mod

Apr 10, 2012 Fractured State Basic client side coding 4 comments

In this tutorial we'll run through the basics of how to set up a mod and get it to load in the Editor.

Isometric RTS camera in Unity

Isometric RTS camera in Unity

Jul 21, 2012 Basic client side coding 2 comments

How to get an isometric RTS camera in Unity?

Delegates, Events and Singletons with Unity3D – C#
Coco Blast

Delegates, Events and Singletons with Unity3D – C#

Dec 10, 2012 Coco Blast Intermediate client side coding 22 comments

Here I demonstrate how to create delegates, events and singletons to work in conjunction. This tutorial is written for Unity3D, However, similar code...

UNITY - Mesh Fading (without using Layers)
Double Barrelled : Blake Killem vs Mars

UNITY - Mesh Fading (without using Layers)

Apr 12, 2014 Double Barrelled : Blake Killem vs Mars Intermediate client side coding 2 comments

In this tutorial I'm going to show how you can use our MeshFade components to smoothly fade out meshes that obstruct view of camera's target. This system...

High speed projectile fun
Slinki

High speed projectile fun

Apr 17, 2014 Slinki Intermediate client side coding 5 comments

Unity doesn't like high speed projectiles very much. There's some settings you can tweak to make the physics system handle them a wee bit better but they...

Get started
Undead Arena

Get started

Apr 6, 2015 Undead Arena Intermediate client side coding 0 comments

A get started for how to help with coding on Windows Mac and Linux.

Advertising Your Game's Website on Facebook

Advertising Your Game's Website on Facebook

Jul 1, 2014 Basic pr 1 comment

Here's an experience with advertising on Facebook from the perspective of someone who's never done any advertising before. Actually someone who doesn't...

Prop modeling tutorial
Jaws of Evolution

Prop modeling tutorial

Jan 17, 2011 Jaws of Evolution Intermediate props modelling 6 comments

Tutorial for prop modeling and texturing pipeline. This is intermediate tutrorial since it requires basic understanding of modeling and texturing pipelines...

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mar 6, 2013 Mist of Stagnation Intermediate props modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

Unity Simple Export Addon for Blender
Eastshade

Unity Simple Export Addon for Blender

Jul 15, 2014 Eastshade Basic props modelling 0 comments

Unity Simple Export Script is a blender addon that allows you to export to Unity quickly and elegantly.

Unity Tutorial Series (Post 1-50)
Ninja Attack!

Unity Tutorial Series (Post 1-50)

Jul 20, 2013 Ninja Attack! Basic level design/theory 2 comments

This is an Introduction to my 2013 Unity Beginner to Advanced Tutorial Series. This will go for 50 Written Posts with Step by Step Instructions, Reference...

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