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"Character Selection Menu in Unity" posted on design3.
Game

"Character Selection Menu in Unity" posted on design3.

Dec 21, 2010 Unity Basic ui/hud 1 comment

Learn how to make a selection menu with keyboard support in Unity.

"Triggered Cameras in Unity" is up on design3
Game

"Triggered Cameras in Unity" is up on design3

Nov 24, 2010 Unity Basic mapping/technical 0 comments

Check out this brand spankin' new tutorial on design3, "Triggered Cameras in Unity".

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 17, 2012 Intermediate design/concepts 8 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

6 steps to play with player's mind
Game

6 steps to play with player's mind

Mar 14, 2012 Intermediate design/concepts 27 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

Advertising Your Game's Website on Facebook
Game

Advertising Your Game's Website on Facebook

Jul 1, 2014 Basic pr 1 comment

Here's an experience with advertising on Facebook from the perspective of someone who's never done any advertising before. Actually someone who doesn't...

Animate a book in Unity with MegaFiers
Game

Animate a book in Unity with MegaFiers

Oct 18, 2011 Unity devs Basic animation 0 comments

Create a 3D book with turning pages in Unity using MegaFiers.

Correct Normal maps from 3ds Max in Unity game engine.
Insection

Correct Normal maps from 3ds Max in Unity game engine.

May 28, 2013 Insection Intermediate textures 4 comments

I couldn’t find a good tutorial on the web explaining how to get normal maps to work perfectly when generated from 3dsmax and imported into the Unity...

Create a pool with Dynamic Ripple
Game

Create a pool with Dynamic Ripple

Jul 19, 2012 Unity devs Basic animation 0 comments

Create a dynamic pool in Unity with the Dynamic Ripple Modifier from MegaFiers

Creating a GUI for multiple platforms : Unity3D (C#)
Coco Blast

Creating a GUI for multiple platforms : Unity3D (C#)

Dec 1, 2012 Coco Blast Basic ui/hud 4 comments

Let’s face it, creating a User Interface for your game is no easy task. While working on our title Coco Blast, I came across a lot of challenges behind...

Delegates, Events and Singletons with Unity3D – C#
Coco Blast

Delegates, Events and Singletons with Unity3D – C#

Dec 10, 2012 Coco Blast Intermediate client side coding 15 comments

Here I demonstrate how to create delegates, events and singletons to work in conjunction. This tutorial is written for Unity3D, However, similar code...

High speed projectile fun
Slinki

High speed projectile fun

Apr 17, 2014 Slinki Intermediate client side coding 5 comments

Unity doesn't like high speed projectiles very much. There's some settings you can tweak to make the physics system handle them a wee bit better but they...

How to change the background music? (one soundtrack)
CarEdu

How to change the background music? (one soundtrack)

Oct 21, 2010 CarEdu Basic sound effects 0 comments

A simple tutorial on how to change the soundtrack / background music played in Car Tutorial project.

How to create an in-game pause menu?
CarEdu

How to create an in-game pause menu?

Oct 24, 2010 CarEdu Intermediate ui/hud 12 comments

How to create a pause menu, showing the cursor (that was hidden), and pause/unpause the game itself.

How to create main menu
CarEdu

How to create main menu

Oct 24, 2010 CarEdu Basic ui/hud 11 comments

How to create a simple main menu: the main menu screen and following it a level selection menu (dialogue box)

How to hide the cursor?
CarEdu

How to hide the cursor?

Oct 24, 2010 CarEdu Basic other 1 comment

How to hide the default system cursor in-game when it's not needed (in some platformers, etc.).

How to make a minimap
CarEdu

How to make a minimap

Oct 17, 2010 CarEdu Basic other 4 comments

How to make a simple minimap. Based on Rman's script and tips. :-)

How to set up a mod
Fractured State

How to set up a mod

Apr 10, 2012 Fractured State Basic client side coding 4 comments

In this tutorial we'll run through the basics of how to set up a mod and get it to load in the Editor.

Interactive Unity Tutorials
Game

Interactive Unity Tutorials

Feb 22, 2013 Unity Basic mapping/technical 3 comments

This is a pack of truly INTERACTIVE tutorials. Here is the list of tutorials included in this pack: 1. Basic Scene Manipulation (getting your feet wet...

Isometric RTS camera in Unity
Game

Isometric RTS camera in Unity

Jul 21, 2012 Basic client side coding 2 comments

How to get an isometric RTS camera in Unity?

Making An RPG Town Scene: From Gimp To Unity
Game

Making An RPG Town Scene: From Gimp To Unity

Jul 1, 2014 Basic mapping/technical 0 comments

As an indie in college I still have a lot to learn. I'm documenting my methods and lessons so novices can learn and practice with me. Here I'm writing...

Personal Daemon
Game

Personal Daemon

Apr 9, 2012 Advanced design/concepts 13 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by Socrates...

Prop modeling tutorial
Jaws of Evolution

Prop modeling tutorial

Jan 17, 2011 Jaws of Evolution Intermediate props modelling 7 comments

Tutorial for prop modeling and texturing pipeline. This is intermediate tutrorial since it requires basic understanding of modeling and texturing pipelines...

Simple drop-down menu script for Unity3d
Game

Simple drop-down menu script for Unity3d

Jul 23, 2012 Basic ui/hud 1 comment

A simple drop-down menu script for Unity3d.

Splitscreen cameras
CarEdu

Splitscreen cameras

Oct 17, 2010 CarEdu Basic other 2 comments

How to set cameras to simulate the splitscreen multiplayer mode in Unity.

Splitscreen input
CarEdu

Splitscreen input

Oct 17, 2010 CarEdu Basic other 3 comments

How to make input keys for two players on the same screen (for the splitscreen multiplayer mode.)

Taking Point Controls (WIP)
Game

Taking Point Controls (WIP)

Oct 14, 2011 Basic other 8 comments

This goes over some of the controls that are already in TP, and some that will be.

The Five and a Half Filters of Game Creation
The Amazing Goblin's Workshop

The Five and a Half Filters of Game Creation

Jun 17, 2012 The Amazing Goblin's Workshop Intermediate design/concepts 1 comment

Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good...

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mar 6, 2013 Mist of Stagnation Intermediate props modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

UNITY - Mesh Fading (without using Layers)
Double Barrelled : Blake Killem vs Mars

UNITY - Mesh Fading (without using Layers)

Apr 12, 2014 Double Barrelled : Blake Killem vs Mars Intermediate client side coding 2 comments

In this tutorial I'm going to show how you can use our MeshFade components to smoothly fade out meshes that obstruct view of camera's target. This system...

Unity Multiplayer Tutorial
Omega Sector

Unity Multiplayer Tutorial

Jul 20, 2011 Omega Sector Basic client side coding 0 comments

This is a free Multiplayer Tutorial for anyone to use for their game please skip to 10:00 as for the first 10 minutes I was setting up the camera and...

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