Please give me a comment telling me what you think.
Also, don't forget to give me tutorial requests!
The Human Pond is a recently started blog, we are three guys who write about games, movies, music, art and what ever we feel like writing about. This group is our link into the ModDB community.
Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors and floating platforms just to name a few uses.
Posted by Silverfisk on - Intermediate Mapping/Technical
appreciated
Great tutorial.
That's a nice tutorial. I remember having hard time figuring out how to properly move brushes. I'm sure this will be helpful to a lot of people.
I hope it will be!
Thanks!
another great tutorial, thanks silverfisk
I'm glad you like it!
Awesome tutorial, I really needed this for a map iam working on.
I'm glad I could be of help.
Good tutorial :)
But you might want to add that in most multiplayer games like ZPS you need to use new train speed on the path_tracks otherwise they get hung up or bug some other way
I was not aware of that! I'll add it to the annotations, thank you!
Interesting, I see this is quite different in Source.
Thanks :)
I would like to add this:
When working with moving objects you should make sure your walls are not to thin. Your walls should be at least 8 (to be safe use 16) units depth.
If you are pushed by a moving object which does not kill you, the object can push you out of the level if the walls are to thin and the object is moving fast.
I'm not sure if that can happen with the source engine too, but I would be very surprised if not.
I think you just have to place the actual train somewhere where it can't push you out of the level.
While researching for this tutorial I got pushed into a wall and got stuck there, so it's either go through the wall and fall for all eternity or get stuck and sit there for all eternity. Don't know what's best. :P
Thank you.
cool
gj
Little late, but great tutorial! Also i want to give a little imput on what some of it means(i think)
HL1 Train: The Half Life 1 Train, with controllable speed set into three or 4 sections
Fire Once: Think it means the train will only use that point once, so like an elevator which goes down but not up.
Love your tutorials anyways, great job!
The train is controllable like you described by default, so I'm guessing it's just a legacy thing.
I experimented with the fire once setting (I also thought that was what it did before I tried it out) but it didn't do anything.
Thank you for the praise! More tutorials will come.
YOU NEED TO MAKE A GOOD TRAN AND MAKE IT A MOD!!!!!!!!!!!!!!!!!!
Eh, I tried this in Half-Life 1(GoldSrc engine), the sound appears, but the train - it's simply not there. Any idea why?
Haha, fan vad man hörde att du var svensk.
Thanks, I sa a tut aout this once but it wasnt clear at all.
It's pretty fun parenting func_tanks and func_tankrockets to func_tracktrains.