The Human Pond is a recently started blog, we are three guys who write about games, movies, music, art and what ever we feel like writing about. This group is our link into the ModDB community.
Learn how to use smoothing groups to eliminate hard shading where you don't want it.
hd video tutorial - smoothing groups
Learn how to export a model from Blender to Overgrowth.
hd video tutorial - importing models
Learn how to export a texture to the Source engine, the basic way.
hd video tutorial - exporting textures
Learn almost all there is to learn about the scripted_sequence entity.
hd video tutorial - npc animations 2
Learn how to make an NPC talk in the Source engine.
hd video tutorial - face poser 3: lip sync
Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.
hd video tutorial - face poser 2: setup
Learn how to record sound that can be used to lip sync in Face Poser.
hd video tutorial - face poser 1: recording sound
Learn how to make your map look better and/or compile faster by changing the lightmap scale.
hd video tutorial - lighting 2: lightmaps
Learn how to optimize your levels using areaportals.
hd video tutorial - optimization 3: areaportals
Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.
hd video tutorial - decompiling maps
Learn how to create an APC that drives along a path in the Source engine.
hd video tutorial - driving apc
Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.
hd video tutorial - optimization 2: hint & skip
Learn how to create a monitor that can show what a camera sees.
hd video tutorial - monitors & cameras
Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.
hd video tutorial - optimization 1: func_detail
Learn how to destroy a breakable wall with the help of a triggered explosion.
hd video tutorial - explosions
Learn how to quickly make and use your own animations in Overgrowth.
hd video tutorial - custom animations
Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...
hd video tutorial - 3d skybox
Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...
hd video tutorial - moving brushes
Learn how to alter the minds of those puny NPCs to change what they think about other people or things.
hd video tutorial - npc relationships
Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.
hd video tutorial - npc navigation
Learn how to use a scripted_sequence to make a combine kick in a door.
hd video tutorial - npc animations 1
Learn how to create displacements and use the displacement editing tools in Hammer.
hd video tutorial - displacement basics
Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.
lighting 2: basics
Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.
hd video tutorial - real and fake doors
This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.
hd video tutorial - rappelling combine
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