The Human Pond is a recently started blog, we are three guys who write about games, movies, music, art and what ever we feel like writing about. This group is our link into the ModDB community.
Learn how to export a texture to the Source engine, the basic way.
Posted by Silverfisk on Dec 19th, 2010
First we create an image and save it as a TGA file in the materialsrc folder for our game of choice. Then we run the TGA file through the program VTEX, this will create a VTF file in the materials folder of the active game in the Source SDK program.
Then we create a VMT file where we specify that we want it to use our newly created VTF file as a texture. Then we start Hammer, find the texture and apply it to a brush!