This group is for you which want to show in your profile you are a single person developing a game, making if not all the game aspects(music, coding, arts), at least most of it, the famous 'lone wolfs' of the indie game world. This group also is supposed to show you respect greatly others which do the same, other 'lone wolfs'. Our games sure take longer to come out and demands much more effort, but you bet they are cool when they do!

Post news Report RSS Development Continues / Resumes / Restarts / Whatever!

After a bit of a long break, development has begun again on Valchion. Hurrah!

Posted by on

Hey, there!

Long time no post! So, I've been working on this, a 3D GBC-styled Zelda-like action adventure game for quite awhile now. I left off of it for a little bit because of some other things getting in the way and me just thinking it was too big to complete (it is rather large). However, now, I've changed my mind on the matter, and have restarted development.

When I played other indie games, I saw just how developed mine was, even though it's still relatively early on in terms of the development of the game's plot and storyline. I saw the facets of the game that I had been overlooking because I'd been developing it for so long. I saw my game had maps that seemed to be all fun and unique - it was interesting to look through all of the areas. Anyway, I think I just grew to appreciate it more.

So what have I been doing for the past few weeks since I restarted developing? I've done a bit, I think.

Pixellation Shader

For one thing, I started work on a pixellation filter to give the game that "low-res" feel. It was a bit difficult to get up and running, and it still isn't completely perfect (the effect doesn't scale with the screen resolution currently), but I like it so far. It'd be really cool if I could pull the effect on just the 3D objects and leave the characters alone, but alas, I don't think that's something I can do effectively or efficiently.

I'm moving the game over to GLSL mode from Singletexture mode. It's a bit of work, but what this means is mainly more accurate lighting and dynamic shadows. I used to have my own lighting system that I was using, which was good, but it took a lot out of the CPU to do; that time could be spent on more accurate, more interesting shadows rendered by the graphics card. Note that it's not without it's disadvantages - you'll have to have a GLSL-capable graphics card now to play the game. So, this probably wouldn't run well on laptops and the like. However, it's starting to look tons better, in my opinion.

Besides that, I've mainly done little tweaks to the gameplay, adding maps, things like that.

Point Light Effect

Anyway, here's a devlog video showing my progress so far! Thanks a ton for watching my progress as I embark on this game creation path that I've started on so long ago, haha.

Note the game's still unfinished, so I know that it's still looking rough around the edges for the new lighting, the controls of the old demos I've put out, etc., etc., but hopefully I'll be able to really make the game shine while it's in development.

~ SolarLune ~


Holy cow, I remember seeing early pics on tigsource and now seeing all the progress is incredible. Really glad you're picking it up again and hope it continues!

Reply Good karma Bad karma+4 votes
SolarLune Author

Thanks a lot! It's been a long time coming, haha.

Reply Good karma+1 vote

Ok, i remove what i said, the lightnign does look sweet :D

Reply Good karma Bad karma+2 votes
SolarLune Author


Reply Good karma+1 vote

Everything is looking great, the only concern from an earlier build that I had was that the learning curve was too steep. Everything was just thrown at you, and it didn't build up. I really hope this games is meant for retail, I want you to get paid for this beautiful game. Please fix the beginning to something more understandable. Hopefully this comment is not too in the bad direction, I love your project.

Reply Good karma Bad karma+1 vote
SolarLune Author

No, I appreciate constructive criticism. Thank you very much for the feedback - I'll see about slowing down the speed that the game progresses a bit.

Reply Good karma+1 vote

Wow. This video left me speechless. Awesome 3D-2D blending.

Reply Good karma Bad karma+2 votes
Tsukiyoarts Creator

Keep up the good work Solar Lune, this will be a great game.

Reply Good karma+2 votes

Awesome update! Shadows and depth looks amazing!
I'm glad I kept tracking Valchion... Keep up the hard work!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Open to all members
Send Message
Join group
Group watch
Dev Diary
Post news
Related Games
Valchion Third Person Shooter
Related Engines
Blender Game Engine
Blender Game Engine GPL
Related Groups
Blenderheads Arts & Literature with 569 members
SolarLune Games
SolarLune Games Developer
Team of One Game Development
Team of One Game Development Hobbies & Interests with 83 members