I am an indie game developer who likes to make games in my spare time. I particularly like to use the Blender Game Engine, a free, cross-platform 3D game engine for my game projects.

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Shakecan Games

Shakecan Games

Arcade

Shakecan Games is a label under which I create many short games. Usually created in the span of a couple of weeks, a Shakecan Game focuses on quality...

Valchion

Valchion

Third Person Shooter

Valchion is a action RPG with retro graphics and simple mechanics. It features bright, GameBoy Color-styled visuals, and a (hopefully) memorable soundtrack...

Misshoni

Misshoni

Platformer

Misshoni will be a short co-op Metroidvania with emphasis on teamwork and getting by with help.

GridSpace

GridSpace

Arcade

GridSpace is a top-down angled 3D arcade game that will aim to be more action oriented than other games of this kind (like Geometry Wars). It will hopefully...

Sparky

Sparky

Platformer

Hey. So this is my new game that I've started, Sparky. Sparky's a game about speed, momentum, radioactive dogs, and aliens... So... Yeah. Sparky will...

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Latest tweets from @solarlune

OHSNAPPPPPPPPGEARENDWASGREENLIT #GAMEDEV #INDIE

19hours 6mins ago

Want a slice? - I made a BeatSlicer for #SunVox! Check it out! #gamedev #music #daw #tracker Youtu.be

19hours 22mins ago

I think at its core, you have to believe in the experience of your product. Those're my thoughts, anyway. #gamedev #indie

Aug 20 2016

But don't say, "Well dang, Super Soccer 2006 is $5 right now; guess Post Office Simulator 2016's gotta be $2". #gamedev #indie

Aug 20 2016

Don't get me wrong; research and paying attention to trends and prices of similar games is indeed important. #gamedev

Aug 20 2016

Like, OK, cool. They chose to sell the games for that much. No problems there. You similarly choose how much to sell your game for. #gamedev

Aug 20 2016

Just saw someone's post that pricing a game at $8 sounds tough because other AAA games are available on Steam for around that much. #gamedev

Aug 20 2016

Never forget that you have to think hard about the price of your product when you go to market. #gamedev #indie

Aug 20 2016

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