I am an indie game developer who likes to make games in my spare time. I particularly like to use the Blender Game Engine, a free, cross-platform 3D game engine for my game projects.

Games
GridSpace

GridSpace GridSpace Indie

Updated 2 years ago Released Apr 25, 2012 Single Player Arcade

GridSpace is a top-down angled 3D arcade game that will aim to be more action oriented than other games of this kind (like Geometry Wars). It will hopefully...

Misshoni

Misshoni Misshoni Indie

Updated 1 year ago TBD Single & Multiplayer Platformer

Misshoni will be a short co-op Metroidvania with emphasis on teamwork and getting by with help.

Sparky

Sparky Sparky Indie

Updated 2 years ago TBD Single Player Platformer

Hey. So this is my new game that I've started, Sparky. Sparky's a game about speed, momentum, radioactive dogs, and aliens... So... Yeah. Sparky will...

Valchion

Valchion Valchion Indie

Updated 4 months ago TBD Single Player Third Person Shooter

Valchion is a action RPG with retro graphics and simple mechanics. It features bright, GameBoy Color-styled visuals, and a (hopefully) memorable soundtrack...

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May 8, 2011
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Latest tweets from @solarlune

@Lionroot">.@Lionroot Probably just copy and paste from my blog to my thread. I could also just link to them, but that'd be harder to read.

Jul 30 2014, 10:21am

Hey, here's a nice cross-platform #font editing software. It's called #BirdFont. #gamedev #indie #resources T.co

Jul 30 2014, 4:20am

@eigenbom">.@eigenbom Dang, I noticed that, but didn't see how far back it extended, haha. Gotta post waaaaay more.

Jul 30 2014, 1:35am

Kinda simple, but it works alright, I think. Trying to create a single place for devlog updates. #gamedev #indie

Jul 30 2014, 1:31am

Finished updating my blog. Wouldn't have taken HOURS, but I was trying out custom templates. :1 #gamedev #indie T.co

Jul 30 2014, 1:31am

I'M NOT TOUCHING YOUUUUU~ (loading works okay, I think) #gamedev #gearend #b3d T.co

Jul 28 2014, 10:12pm

@bendmorris">.@bendmorris @int3q Either that or vars(), but it's cool - I only have to save the variables that can change, which aren't too many.

Jul 28 2014, 9:36pm

@int3q">.@int3q So I'm grabbing the variables manually. Not hard or slow to implement. I'd have to select the variables to read back anyway, so NBD.

Jul 28 2014, 9:29pm

@int3q">.@int3q Python's JSON implementation's easy to grasp and use - there's just no predetermined way to dump a Python class instance.

Jul 28 2014, 9:28pm

@int3q">.@int3q Oh, no, it's not. It's just that with pickle, I'd pretty much be able to just save the entire player instance and then read it back.

Jul 28 2014, 9:27pm

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