For fans of C&C, BFME and Dune games, plus every game using one of the universes as its battleground.

Report article RSS Feed Compatibility to ROTWK Patch 2.01 is here!

People asked why I made BSM with only the original version of the game and I said that my game can't run the patch sense I have the downloaded version of the game. But I figured I can still edit the INI just won't be able to test it out. So It's is up to you guys to test it for me and let me know if it works. To download look in downloads On the BSMII:ROTC page. Enjoy!!

Posted by GeneralTantor on Aug 16th, 2011

People asked why I made BSM with only the original version of the game and I said that my game can't run the patch sense I have the downloaded version of the game. But I figured I can still edit the INI just won't be able to test it out. So It's is up to you guys to test it for me and let me know if it works. To download look in downloads On the BSMII:ROTC page. Enjoy!!

BODIES STAY MOD II: Rise of the Corpse
BY:General Tantor:::(also known as mendel7)
:::Game:LOTR The Battle for Middle-earth II:rise of the witch king:::
:::Version 2.01:::
::Changes::
Only thing that has changed is now you can play Bodies stay with the 2.01 patched version of the game =D

:::description:::
This makes the bodies in BFMEII:ROTWK stay on the battle field a lot longer.
 
:::Warning:::
I have not tested this version because I was unable to because I can play the game with the patch so let me know if it works on Moddbase so I can make changes thanks guys and have fun!!

::: Bodies :::Installation:
1.unzip and save this mod in some folder
2.Go to your C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king folder and back up your INI file back up simple means copy it and put it in a folder somewhere so if you want bodies to disappaer again you have it backed up (it you like playing online this mod probably won't work on MP) SP works awesomly.
3.copy the INI file from the Zip file to C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king folder when in ask to replace say yes (DONT FORGET TO BACKUP THE INI FIRST THOUGH) thats it now lunch BFME II:ROTWK and play!!!! 


::BUGS:::
None that i know of though did not test much so contact me if you find anything.

:::FUN:::
Adds some realism so its fun!!!!

:::HOW DID I MAKE:::
Well its not hard to make this mod but its time comsuming because they made separte decay time for ever unit!!!so takes forever so i decided to just uploaded it some where for you body lovers!!!! If i knew how i would add blood...

THIS JUST TELLS YOU HOW I MADE THIS MOD WARNING DONT CHANGE ANYTHING YOU DONT KNOW ABOUT:
You need to extract your INI.big with finalbig or something and then move the INI.big out of the BFME folder. Im pretty sure changing anything will prevent you from playing with anyone without the exact same ini settings. Anyway regarding the bodies...BFME\data\ini\object\evilfaction\units
BFME\data\ini\object\goodfaction\unitsThere are three entries governing body removal:
Sinkdelay, Destructiondelay, and DecayBeginTime all measured in milliseconds.Sinkdelay is how long before the unit starts to sink into the ground, destructiondelay is how long before the unit is deleted and decaybegintime is for larger units like elephants and trolls that become skeletons.Heres my quick settings that keeps the bodies around to give the impression that fighting has happened but doesn't lag up the game. Have fun applying this to all those inis:

Destructiondelay = 70000
Sinkdelay = 60000
Decaybegintime = 50000
for the this mod i used these settingssetting though
Destructiondelay = 9000000
Sinkdelay = 8990000
Decaybegintime = 8000000


:::credits:::
well, i did this mod on my own it wasn't hard just took time....

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