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Posted | Game Title | Author
Update 0.29b, Devlog 27 and more!
PULSAR: Lost Colony

Update 0.29b, Devlog 27 and more!

Apr 11, 2014 PULSAR: Lost Colony 0 comments

Version 0.29b of the game is out! Beta Backers now have access to the current Alpha build. We've also released Devlog 27!

Weapons Free
Outlier: Open Skies

Weapons Free

Apr 7, 2014 Outlier: Open Skies 1 comment

Last time, I told you I was getting hard at work on getting the combat code from High Albedo into Outlier. This time, I'm here to say I did it! And that...

Playtest 20140405
OpenRA

Playtest 20140405

Apr 5, 2014 OpenRA 5 comments

With 4 months in the making this is a huge unstable playtest with lot's of new features to explore including C4 on bridges and tanks, resurrect-able husks...

Linux version announced!
Dead Synchronicity: Tomorrow comes Today

Linux version announced!

Apr 4, 2014 Dead Synchronicity: Tomorrow comes Today 0 comments

If the Kickstarter campaign succeeds, a Linux version of "Dead Synchronicity: Tomorrow comes today" will be released!

Gonna Catcha v.1.1.1 released! Now on Linux!
Gonna Catcha

Gonna Catcha v.1.1.1 released! Now on Linux!

Apr 4, 2014 Gonna Catcha 0 comments

Gonna Catcha v.1.1.1 is out! Linux support + bug fixes and improvements. Get it now!

New Cutscene
Lone Wolf

New Cutscene

Apr 4, 2014 Lone Wolf 2 comments

It's been a long time since the last update, but I've been hard at work cleaning up the current Intro cutscene as well as creating all new art for the...

Mega Update! Devlog 26 and Version 0.29a
PULSAR: Lost Colony

Mega Update! Devlog 26 and Version 0.29a

Apr 1, 2014 PULSAR: Lost Colony 0 comments

Haven't updated in a while, but we are back and have quite a lot to share with you in case you may have missed any of it!

Letters from fans
Rogue Republic

Letters from fans

Apr 1, 2014 Rogue Republic 12 comments

The endless letters from fans continue to come into the vast darkness of our public mailbox. Gameplay and storyline propositions rage across the cold...

This update goes under the skin
Game

This update goes under the skin

Mar 30, 2014 Drag[en]gine 6 comments

Improvements on skin textures and sub surface absorption support.

Thruster Effects and Autopilot Docking
Outlier: Open Skies

Thruster Effects and Autopilot Docking

Mar 27, 2014 Outlier: Open Skies 2 comments

In the previous news article I told you all about how I've been porting stuff from High Albedo, now I want to show some of it in action. Specifically...

Looking for beta testers on Linux and Windows
SUPER MOE FIGHTING: TURBO ★ EDITION

Looking for beta testers on Linux and Windows

Mar 25, 2014 SUPER MOE FIGHTING: TURBO ★ EDITION 0 comments

We are looking for people to test our standalone clients on various platforms.

Property Management and Physics
Outlier: Open Skies

Property Management and Physics

Mar 21, 2014 Outlier: Open Skies 0 comments

When developing High Albedo, I wanted to incorporate ideas from the X Series about property management. Those games were a huge inspiration to me, the...

Leadwerks Workshop on Steam launches beta
Game

Leadwerks Workshop on Steam launches beta

Mar 20, 2014 Leadwerks 0 comments

The Leadwerks Workshop on Steam allows content authors to publish their game assets directly to Steam for other developers to use. Beta invites have been...

Pandora Released, Conquest Free Friend Copies
Conquest: Divide and Conquer

Pandora Released, Conquest Free Friend Copies

Mar 20, 2014 Conquest: Divide and Conquer 0 comments

Pandora, a new sci-fi planetary 4X strategy game released. Conquest now with free friend copies.

We sent our firs official Press Release!
Stress Taxi

We sent our firs official Press Release!

Mar 18, 2014 Stress Taxi 0 comments

Today we want to show you the full press release sent to various videogame news sites.

OpenMW v0.29.0 released! (Morrowind engine reimplementation)
Game

OpenMW v0.29.0 released! (Morrowind engine reimplementation)

Mar 15, 2014 OpenMW 11 comments

The OpenMW team is proud to announce the release of version 0.29.0! This release includes the first implementation of the Save/Load feature, which catapults...

Procedural Planets
Outlier: Open Skies

Procedural Planets

Mar 14, 2014 Outlier: Open Skies 0 comments

I've always been fascinated by procedural content, the idea of just generating a world based on rules. However, procedural content has a way of making...

Standpoint's Linux demo has Landed
Standpoint

Standpoint's Linux demo has Landed

Mar 13, 2014 Standpoint 0 comments

Hey fellow Linux users! Check out Standpoint on our native lands!

Alive and Back From the Dead!
Knight Runner

Alive and Back From the Dead!

Mar 8, 2014 Knight Runner 1 comment

After over a year of developmental silence, I bring to you Knight Runner for the Android! Available in the coming weeks!

Of Guards And Thieves - Update 57.2
Of Guards And Thieves

Of Guards And Thieves - Update 57.2

Mar 7, 2014 Of Guards And Thieves 0 comments

Some small changes: Slower speed of movement when going backward or strafing, Heavy weapons will slow down the players, New position for thieves targets...

Introducing Characters I: Clyde Mainman
Stress Taxi

Introducing Characters I: Clyde Mainman

Mar 6, 2014 Stress Taxi 0 comments

Clyve Mainman is the main character of Stress Taxi. We´ll guide him trough dangerous missions while driving different Jetpods.

High Albedo: Twisted Skies - v1.4 Released
High Albedo: Twisted Skies

High Albedo: Twisted Skies - v1.4 Released

Mar 4, 2014 High Albedo: Twisted Skies 0 comments

After taking some paid time off I was able to complete the campaign for High Albedo! This optional campaign will have a big impact on the world and your...

Update 17: Pre-Order Announcement, Voiceover Snippet, Avatars
The Last Dogma

Update 17: Pre-Order Announcement, Voiceover Snippet, Avatars

Mar 1, 2014 The Last Dogma 2 comments

Pre-Order announcement and several new voice/picture snippets from the game.

Questverse Report B: February 2014
Questverse Dark Version

Questverse Report B: February 2014

Feb 26, 2014 Questverse Dark Version 0 comments

Thought this month had only one news article? Think again space adventurer!

From paper to 3D
Stress Taxi

From paper to 3D

Feb 26, 2014 Stress Taxi 0 comments

The creative process for a Jetpod starts with a pencil and a piece of blank paper...

The holiest diver - Nucleotide | Game development diary #17
Nucleotide

The holiest diver - Nucleotide | Game development diary #17

Feb 25, 2014 Nucleotide 0 comments

In this development diary we're taking a first look at diving. It is something you ordinarily learn before swimming, but every Gorf learns his lessons...

Of Guards And Thieves - Update 57.1
Of Guards And Thieves

Of Guards And Thieves - Update 57.1

Feb 23, 2014 Of Guards And Thieves 5 comments

This time we're introducing crossbows and the Shadow class is the first to use them. You don't have a lot of arrows but they are deadly and silent, use...

Update 16: New Things and Significant Changes
The Last Dogma

Update 16: New Things and Significant Changes

Feb 23, 2014 The Last Dogma 4 comments

Update about big changes: new name, updated site, new main menu, new GUI, new AI, Oculus Rift support, redesigned/updated locations.

Of Guards And Thieves - Update 57.0
Of Guards And Thieves

Of Guards And Thieves - Update 57.0

Feb 20, 2014 Of Guards And Thieves 0 comments

This time we introduced experience points and levels for all user profiles. This feature will be used to unlock various classes, weapons and gadgets in...

Kravall Level Editor
Kravall

Kravall Level Editor

Feb 19, 2014 Kravall 3 comments

A plugin for Blender can make a great level editor while saving a lot of development time compared to making a custom editor. In this post we show you...