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Posted | Game Title | Author
Wyv and Keep are on Linux!
Wyv and Keep

Wyv and Keep are on Linux!

May 23, 2013 Wyv and Keep 5 comments

Yes, friends, it's finally here! Wyv and Keep can now delve into the ancient temples of Amazonia on Linux!

Rise of the Ravager - 40% Sale - Now for Linux!
Rise of the Ravager

Rise of the Ravager - 40% Sale - Now for Linux!

May 23, 2013 Rise of the Ravager 0 comments

Our Mesoamerican inspired game is now available for three platforms! It's our End of May-an Sale! ....*crickets*

An Indie Showcase Second Look At Aethereus
Legends of Aethereus

An Indie Showcase Second Look At Aethereus

May 18, 2013 Legends of Aethereus 51 comments

Once again, we have been featured on Mr.Selyp's Indie Showcase channel on Youtube and I want to share it with all of you since the Showcase provides a...

Release 20130514
OpenRA

Release 20130514

May 13, 2013 OpenRA 52 comments

Today we're announcing our long-overdue "Mammoth May Madness" release. In the last 7 months, 26 authors have contributed more than 1,100 individual changes...

Of Guards And Thieves - Ludum Dare 26 postmortem
Of Guards And Thieves

Of Guards And Thieves - Ludum Dare 26 postmortem

May 13, 2013 Of Guards And Thieves 2 comments

Ludum Dare 26 was a great chance to make something different and step out of our comform zone once again. This time the chosen theme was "Minimalism...

Hairy Tales now available on Linux through Desura!
Hairy Tales

Hairy Tales now available on Linux through Desura!

May 13, 2013 Hairy Tales 4 comments

Our puzzle/strategy game Hairy Tales is now available with native support on Linux!

Chacko-Mauwa village | Game development diary #14
Nucleotide

Chacko-Mauwa village | Game development diary #14

May 10, 2013 Nucleotide 0 comments

This is the Chacko-Mauwa village, Gorf's hometown, or home village if you prefer, also the starting point for the game.

Reprisal - Linux build beta ready for download!
Reprisal

Reprisal - Linux build beta ready for download!

May 9, 2013 Reprisal 6 comments

Reprisal's new Linux version is ready to try out. This is a new completely stand alone version of Reprisal for Linux!

Linux port of Salvation Prophecy available on Desura
Salvation Prophecy

Linux port of Salvation Prophecy available on Desura

May 6, 2013 Salvation Prophecy 16 comments

The linux release of Salvation Prophecy is a robust native port, which supports full-screen, multiple input devices, and english and french languages.

Testing Systems needed
Star Wars Jedi Knight II: Jedi Outcast

Testing Systems needed

May 4, 2013 Jedi Knight 2: Reborn 35 comments

In short I would like to get a picture what the average gamer system looks like. If you would like to play this mod, please tell me what your system specifications...

Legends of Aethereus - The Continent of Ghalia & More Beta Keys
Legends of Aethereus

Legends of Aethereus - The Continent of Ghalia & More Beta Keys

May 4, 2013 Legends of Aethereus 39 comments

Today's update reveals the map covering the continent of Ghalia, a vast wilderness sought to be tamed many times by the civilizations of Aethereus. And...

The Inventor Class, Beta Keys, Concept Art!
Legends of Aethereus

The Inventor Class, Beta Keys, Concept Art!

May 3, 2013 Legends of Aethereus 41 comments

Today's update brings our "Friday Concept Art", more beta keys and an in-depth look at one of our playable classes: The Inventor. The Inventors of Aethereus...

Legends of Aethereus - More Monsters & Beta Keys
Legends of Aethereus

Legends of Aethereus - More Monsters & Beta Keys

May 1, 2013 Legends of Aethereus 32 comments

Today I'm shedding some light on our two main enemy factions, whom you'll encounter throughout the continent of Ghalia. Additionally, as it's been very...

Trees in space!
ScrumbleShip

Trees in space!

Apr 30, 2013 ScrumbleShip 10 comments

Seriously, space trees. Why aren't you clicking the link already?

Legends of Aethereus - Beta Keys and Concept Art!
Legends of Aethereus

Legends of Aethereus - Beta Keys and Concept Art!

Apr 30, 2013 Legends of Aethereus 39 comments

As we continue to enroll beta testers, I have been gifted more keys to distribute to indiedb.com's community! We especially appreciate help from Linux...

New features coming to "Life on a tiny earth, the symbolic ages"
Life on a tiny earth, the symbolic ages

New features coming to "Life on a tiny earth, the symbolic ages"

Apr 29, 2013 Life on a tiny earth, the symbolic ages 0 comments

News features are coming the following weeks. If you’re interested by the game, a great way to contribute through a crowdfounding spirit…is simply to...

Tales of Unrest, part 1
Unrest

Tales of Unrest, part 1

Apr 28, 2013 Unrest 0 comments

Nations rise and fall, conquerors seize empires and lose them in the span of a single generation, faiths unite a people and then drive them apart—and...

Notable game kickstarters with Linux support: May 2013
Game

Notable game kickstarters with Linux support: May 2013

Apr 28, 2013 2 comments

At the moment kickstarter lacks any million-dollar kickstarter projects by renowned game designers, but there are plenty mid-range projects by experienced...

ScrumbleShip Launcher
ScrumbleShip

ScrumbleShip Launcher

Apr 20, 2013 ScrumbleShip 3 comments

A launcher for ScrumbleShip is in the works, but is delayed due to a critical library bug.

GEARSCAPE v0.5 available to all testers
Gearscape

GEARSCAPE v0.5 available to all testers

Apr 20, 2013 Gearscape 0 comments

We still have some closed beta slots for you (for free!). Here's what's changed in version 0.5.

Development Diary #2
Kelgar Alpha

Development Diary #2

Apr 20, 2013 Kelgar Alpha 1 comment

new valley map preview; new shaders; modding support; background information

Hyperspace Pinball Looking for Linux Testers
Hyperspace Pinball

Hyperspace Pinball Looking for Linux Testers

Apr 20, 2013 Hyperspace Pinball 20 comments

Last night I generated a Hyperspace Pinball Linux build using Unity 4! Could this mean it's coming to Linux? Help me decide!

“Life on a tiny earth, the symbolic ages” released for Linux !
Life on a tiny earth, the symbolic ages

“Life on a tiny earth, the symbolic ages” released for Linux !

Apr 19, 2013 Life on a tiny earth, the symbolic ages 0 comments

“Life on a tiny earth, the symbolic ages”, unique blend of arcade, puzzle games and Pac-Man, has just been released for Linux systems! Enjoy the launch...

Questverse bimestral report: April 2013 (now with windows support)
Questverse Dark Version

Questverse bimestral report: April 2013 (now with windows support)

Apr 18, 2013 Questverse Dark Version 0 comments

Hello once more fellow space adventurers, here I am to bring you a new Questverse report, so, lets see the main things which happened since the last report...

Attack mechanics, main character name - Game development diary #13
Nucleotide

Attack mechanics, main character name - Game development diary #13

Apr 17, 2013 Nucleotide 2 comments

One of the most important changes made from the last development diary, is that Gorf is now holding the tongue with his hand; If you look closely, you...

trAInsported - now with language support!
TrAInsported

trAInsported - now with language support!

Apr 16, 2013 TrAInsported 2 comments

The code-base has been updated to work with multiple languages... now all I need is some translators!

We're not dead!
Kelgar Alpha

We're not dead!

Apr 14, 2013 Kelgar Alpha 4 comments

Kelgar has arisen from a long winter sleep! We withdrew from the outside world and locked ourselves inside a dark digital bunker to overhaul the world...

Youtube Migration
Planetoid Rescue

Youtube Migration

Apr 4, 2013 Planetoid Rescue 0 comments

We have moved to another Youtube channel and have a new email account. We will be moving our existing videos to our new channel.

Gearscape v0.4 - Levels redesign and Ghost players
Gearscape

Gearscape v0.4 - Levels redesign and Ghost players

Apr 4, 2013 Gearscape 0 comments

Dark chambers redesign, ghost players in Training and lot's of other improvements :)

Realtime water reflection, refraction and physics | Developmen diary #12
Nucleotide

Realtime water reflection, refraction and physics | Developmen diary #12

Apr 3, 2013 Nucleotide 2 comments

From the last development diary, I've improved the water surface shader, or more precisely, water surface effect. I'm calling it effect because it requires...

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