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2016.09.24 Boss 101, Guns in the Game
Boss 101

2016.09.24 Boss 101, Guns in the Game

Boss 101 2 comments

When we designed the various guns we aimed for variety and designs we felt were ‘fun’ in the Boss 101 sense. Sure we have pistols and bazookas but...

Dev. Diary #34 Multiplayer Horror game, Steamworks and IndieGoGo!
3:00 am  Dead Time™

Dev. Diary #34 Multiplayer Horror game, Steamworks and IndieGoGo!

3:00 am Dead Time™ 0 comments

3:00am Dead Time is getting LAN/Online multiplayer, new characters, and these are the last days to get Early Access on IndieGoGo. Get the latest news...

Greenlight Trailer and campaign
Baron Galaxy

Greenlight Trailer and campaign

Baron Galaxy 1 comment

We launched a steam greenlight trailer and campaign! Support us on greenlight

Troubleshooter #26 - Troubleshooter's new video has been released!
Troubleshooter

Troubleshooter #26 - Troubleshooter's new video has been released!

Troubleshooter 5 comments

Troubleshooter is a JRPG scenario game play and turn-based tactics based on-line PC platform game. Please check our latest video out!

Patch Notes: Protonwar 0.15
Protonwar

Patch Notes: Protonwar 0.15

Protonwar 0 comments

Quite a big patch this time (possibly the largest yet) Featuring a new map called DM-Ruins. This map has been designed specifically for Standing VR, and...

September Devlog #1
Street Posse Showdown

September Devlog #1

Street Posse Showdown 0 comments

Apologies for not updating for a while! This update will talk in detail about a new feature in the game called activities. Enjoy yourself!

Level 5 preview and development news
DreadStar:The Quest for Revenge

Level 5 preview and development news

DreadStar:The Quest for Revenge 0 comments

Latest news from DreadStar's development, retro-styled rpg shoot'em'up. New visuals for the 5th level and updates to the level editor among other things...

Beastmancer: Progress Report # 6
Beastmancer

Beastmancer: Progress Report # 6

Beastmancer 0 comments

Getting close to my first deadline! New environment, UI elements and a lot of coding done!

Mushroom Crusher Extreme is Coming to Steam Early Access!
Mushroom Crusher Extreme

Mushroom Crusher Extreme is Coming to Steam Early Access!

Mushroom Crusher Extreme 0 comments

Mushroom Crusher Extreme is coming to Steam Early Access. Watch the trailer and read more about the date, pricing, and our Early Access plans.

Dev Diary #15 - New HUD, Exploding Projectiles, Inventory
Lord Of Decay

Dev Diary #15 - New HUD, Exploding Projectiles, Inventory

Lord Of Decay 5 comments

So much to talk about. New and streamlined UI, new Trello board, Website update, Projectiles with Blast Radius, Cure Potions and more.

Turnover Updated with Controller Improvements & More
Turnover

Turnover Updated with Controller Improvements & More

Turnover 0 comments

Turnover has been updated on Steam with bug fixes, controller improvements, and more.

The #3 devlog is out!
I'm Joshua

The #3 devlog is out!

I'm Joshua 0 comments

Check out the #3 devlog! We talk about the quick time events and items.

Aloadae - Story Insight
Aloadae

Aloadae - Story Insight

Aloadae 0 comments

Welcome to another short development article. This time we will give you a insight into the story of our game. The small snippets which you can see here...

Dev Blog #3 - Lake Ridden Progress!
Lake Ridden

Dev Blog #3 - Lake Ridden Progress!

Lake Ridden 0 comments

We're making great progress on Lake Ridden! Here are some fresh snapshots on the state of the game!

Weekly Wrap-up Highlights #11
Mischieviots

Weekly Wrap-up Highlights #11

Mischieviots 0 comments

This wrap-up covers all change changes made in the last two weeks covering: Updated special attack for Bandit, updated monsters encounters, adjustments...

Unaided Weekly Update #11
Unaided: 1939

Unaided Weekly Update #11

Unaided: 1939 2 comments

Chase scene teaser, lots of new artworks, new badass guns, and much more!

More news and additions
Baron Galaxy

More news and additions

Baron Galaxy 0 comments

More news and additions to the project, some enemies and some evironments.

Indieverse - Trading & The Star Chart
IndieVerse

Indieverse - Trading & The Star Chart

IndieVerse 0 comments

Making a Star Chart Making the star chart started out easy enough. All you do is procedurally generate some points in space off a seed variable so that...

2016.09.17 Boss 101 Update, Equipment, UI and Animations
Boss 101

2016.09.17 Boss 101 Update, Equipment, UI and Animations

Boss 101 3 comments

As you know we are dedicated to bringing you our best effort. At this stage the news is really about polish and cleanup. Let’s talk about that, shall...

[Reflect] New Title Screen Design
Reflect

[Reflect] New Title Screen Design

Reflect 0 comments

I've spent the last few days completely redoing the title screen and stage selection screens from scratch. And they came out great!! Check them out!

Troubleshooter #25 - Glimpse of character voice recording and updated UI!
Troubleshooter

Troubleshooter #25 - Glimpse of character voice recording and updated UI!

Troubleshooter 6 comments

Troubleshooter is a JRPG scenario gameplay and turn-based tactics based on-line PC platform game. Now troubleshooter has their voice!

Space Station Upgrade List
IndieVerse

Space Station Upgrade List

IndieVerse 0 comments

Space Station Upgrade List the Space Station Ai is the mother of them all when it comes to Indieverse The Space Trading Combat and Construction Game.

Development Update 6# Options Menu, Graphics improved, lots of new Gragons and much more
The Gragons

Development Update 6# Options Menu, Graphics improved, lots of new Gragons and much more

The Gragons 0 comments

This month we want to show you how we changed the game, the graphics, effects, some new menus, battle improvement, lots of new Gragons and much more...

Trials of Azra launches TODAY
Trials of Azra

Trials of Azra launches TODAY

Trials of Azra 3 comments

After a while in Early Access, we were able to polish the rough corners of our game, and fix all the bugs that were left (or at least the spotted ones).

1ST Prize on the Swiss Game Academy
Smash Color

1ST Prize on the Swiss Game Academy

Smash Color 0 comments

Our game "Smash Color" won the first prize of the Swiss Game Academy

Scientific Research System
DRIFT INTO ETERNITY

Scientific Research System

DRIFT INTO ETERNITY 0 comments

Patch note 0.97: New gameplay feature! It is now possible to carry out scientific researches to try and improve your survival experience throughout your...

3:00am Dead Time. About the Early Access, IndieGoGo, Steam & GameJolt
3:00 am  Dead Time™

3:00am Dead Time. About the Early Access, IndieGoGo, Steam & GameJolt

3:00 am Dead Time™ 0 comments

Want to get early access to the game? How will we release the new content? How much will it cost? Get all the info you need about the Early Access plans...

Echo #50: 50th echo
Sector Six

Echo #50: 50th echo

Sector Six 0 comments

50th Sector Six development blog: Sector Six origins and future.

A New Corporation Comes To TerraTech | Introducing Hawkeye
TerraTech

A New Corporation Comes To TerraTech | Introducing Hawkeye

TerraTech 1 comment

A very large part of finding your way in the off-worlds of TerraTech is by choosing the corporation's blocks that best suit you and your intergalactic...

2016.09.10 Boss 101 Update, Elevator Action and Little Pets
Boss 101

2016.09.10 Boss 101 Update, Elevator Action and Little Pets

Boss 101 2 comments

This week we are looking more at the little touches we think make Boss 101 special. Let’s start with the Command Center proper shall we?