A group dedicated to indie and standalone game development.
Lots of code work for OpenGL 3 usage and nifty holo-computers as well as the demo-world.
An ingame level editor for The Swapper has been in the todo list almost forever. It's finally reality. Check out the video, text and pictures in the article...
Another triple blog update from the Apoc Rising team!
In blog 95 we have an update on one of our maps Aprit Chard, the Atreides Pistol and the Atreides Minotaurus!
This month has been pretty special at Elseware Entertainment; we're celebrating our second year of development on Project: Warcry!
After a brief hiatus, we return with more Frozen Synapse stuff and some interesting images from Singapore...
Triple update due to lack of blogs here over the last few weeks.
Due to the fact that we are at the stage were almost all of the models are done and are just awaiting some internals, detail updates or maybe redo’s...
As promised, here is a video showcasing our Gamecity escapades...
The second part of our Gamecity diary, only slightly after the event...
SYNSO360 released to the Xbox 360 for only 80 MS Points
in this week's double blog we show off the finished version of Sand Trap and the start of the remake of Aprit Chard!
In this month's Scud Storm blog we are showing off the New China Airstrip, Speaker Tower and Power Plant. We also have the USA Barracks, civilian garrison...
Over at Platinum Arts Sandbox Free 3D Maker we're having a Halloween event! This is the chance for people to check out community Halloween themed maps...
This week's blog is a double blog! In this double blog we are featuring the new Atreides Outpost, Sand Trap's new finished look and the annoucement of...
Our first report from the Gamecity festival in Nottingham, UK
Media update with 2 concepts of the main character and 2 3d models.
Another take on shadow casting and physics. This time the point lights.
This month we decided to make up for last monsth poor display. Sorry just so busy. We hope this makes up for it!
We present an exclusive look at our tutorial video for Nottingham Gamecity, offering an insight into Frozen Synapse's gameplay for those who have been...
In this week's Battle for dune blog we have more of the Fremen cave on Sand Trap and the start of the Atreides Outpost interior.
We've been hiding the game-mode for quite some time! Is it really worth the wait?
Tackled two nasty problems which nagged us for quite some time about robust shadow casting and getting dragons to walk.
We lowered the global level ambience light to only 50% of the value we had used before and slightly changed it to having a touch of blue. This gives the...
This is a huge update for Platinum Arts Sandbox Free 3D Game Maker. As Sandbox has been picking up steam, being featured in multiple magazines, a PBS/WMHT...
In this week's Battle for Dune blog we are showing off some of the redone map, Sand Trap and the final exterior of the Ix War Factory.
In this week's Battle for Dune blog we'll be showing off the improved House Ix War Factory and the Ordos Mortar.
Our new map is coming out very nicely, but in reality this is the 4th time we've made it. Why even bother? We can even explain how we got it wrong the...
A new INFASA campaign, Gehenna's Gate, has been revealed. Read below to get to know the latest addition to INFASA!
Hello and welcome the 86th Installment to the Battle for Dune blogs, this week we have an update on the Atreides Refinery and on the House Ix War Factory...