Hello everyone, long time no see eh? We are sorry about our lack of updates and general communication to the public over the year. But we have been busy behind the scenes and working on getting our builds mainly. We have been putting a lot of work into balancing and polishing... But now for some visible updates!
We have looked over our first design of the Atreides Assault Rifle and felt that it just lacked the look we were after. So we went back to what we had seen from the Westwood renders and in the cut scene models, and have something we are much happier with!
Fz007 based this design off what we had to go from which was a sub machine gun version of the Famas. What do you think?
The Atreides Assault Rifle is the basic rifle for all Atreides Light Infantry. It is very accurate and fairly powerful, doing decent damage against most infantry types. It has two firing modes, it's primary being a full auto fast firing machine gun, and it's secondary being a slower more accurate rate of fire.
I have been working on BFD_Spice, one of our first maps. It was made back in 2009 and was seriously lacking in detail and much more.
BFD_Spice is set in a small sink area with an old ruined settlement with high cliffs in the surrounding corner protecting the town from storms. There are a few low accessilbe rocky areas, based mainly in an open boxed out design. There is plently of Spice around for your Harvesters along with a small group of Fremen storehouses ontop of one of the rocks.
So to improve on the map, it now has added boarders, improved dunes and cliffs, temp texture work, a new tunnel and some props! This is what it looks like in it's current state.
The textures aren't final and the map still needs some more cover.
BogdanV has recently joined the team, his first task was to rig and animate the Harkonnen Inkvine Catapult!
The Inkvine Catapult is the House Harkonnen's long ranged vehicle that fires barrels of Inkvine liquid that burst on contant posioning enemy units. The Inkvine liquid that happens to miss it's targets a burst on the ground can be shot to ignite that patch.
It's been a long time since we have made a video showing off gameplay footage. What better way to show off what we have been up to since our last update in November?
This is a video of our latest internal Alpha, Alpha 6. There are still a lot of things that need texturing and so on, but we are working on that slowly but surely. Enjoy!
Battle for Dune is looking for texture artists, unwrappers, riggers and infantry modellers. If you are interested then please either PM me(TeamWolf) here on Moddb, our site saying why you would like to join the team and some recent work or apply in our recruitment section here.
That's it for this Battle for Dune: War of Assassins blog, we hope you enjoyed it and keep following us here on Moddb, over at site and on Facebook!
nice to see you guys back in action!
That inkvine looks sweet.
Dune!