Battle for Dune: War of Assassins brings you a First-Person Shooter reimagining of Westwood’s Classic Real-Time Strategy, Emperor: Battle for Dune, the Great Houses are launching focused strikes across the face of Arrakis to claim territory. These smaller, infantry-based skirmishes will determine which House can establish Spice Refining operations in the area and gradually claim Arrakis!
Spice is set in a small sink area with an old ruined settlement with high cliffs in the surrounding corner protecting the town from storms. There are a few low accessilbe rocky areas, based mainly in an open boxed out design. There is plently of Spice around for your Harvesters along with a small group of Fremen storehouses ontop of one of the rocks.
Map by Cloud & TeamWolf.
so would the war and harvesting on Arakis?? or can be on other "homeworld"?? cause there are no spice on other worlds right??
and I would assume you would work on this mech(can't remember its name)?? how many polygon can the engine support per unit?? do you use extra code for the graphic, cause I saw some really awesome rendering of your game, so would be great to know it is truly what you see is gonna what you get (or perhaps more;) )
Everything you see ingame is what you will get, granted this is a very old screenshot and almost everything you can has changed and upgraded.
Off world income will arrive via Spaceport Deports delivering Spice.