Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

Add addon Report Silent hill 5to2
Location
Games : Doom II : Addons
Filename
silent_hil_5to2.rar
Category
Singleplayer Map
Licence
Proprietary
Uploader
Laser_DooM
Credits
ID Software, sgt-mark-IV
Added
Updated
Size
81.53mb (85,489,287 bytes)
Downloads
880 (1 today)
MD5 Hash
19507f58876d06fb828ae195b7c82a95
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Description

This is the new version of the 5to2 map, it is based on the midwich elementary school of the game Silent Hill. I re-textured and re-dimmed some parts, added new sounds and polyobjects. Some bugging about polyobjects "sometimes you can get stuck somewhere tight," but nothing serious. In this package, the old version of the map is present, "I deleted the link for it". You can play in the software version, I tested both modes in version 3.0 of zandronum. *I did a re-upload, to fix some things.* I hope you enjoy! :D

Preview
Silent hill 5to2
Comments
ghostlion88
ghostlion88

pretty creepy noice work XD

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R&R
R&R

anyone know any good scary/creepy monster wads for this map?

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Guest
Guest

Shut up and bleed is perfect for this

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Laser_DooM Author
Laser_DooM

harder event.

Reply Good karma+2 votes
ZodiacBravo
ZodiacBravo

Loved it! Great atmosphere, tons of detail and very satisfying ending!

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Laser_DooM Author
Laser_DooM

Thanks :D

Reply Good karma+2 votes
Kills_Alone
Kills_Alone

I'm enjoying this so far, a few minor issues. This script:
script 24 (void)
{
print (s:"\cJI think the energy is over.");
Delay (90);
}

... should probably say: I think the power is down.

Checking each locker is a little annoying, perhaps you could have a system where there is a minor clue that a locker can be opened such as the lock missing from the texture. Also the inset locker makes it so you have to stand in just the right place so checking all of them becomes a chore.

I found the first three keys last night but I wasn't sure where to go next, need to keep looking. I see how the doors are labeled when you use them and on the map, but it would cool if you had a little color clue for each keyed door, something very subtle because many of the rooms look exactly the same so backtracking to find a keyed door can be a slight pain. I found the painting and the clock door outside but wasn't sure what I needed to do next.

Speaking of the clock door (uses noclip to open it from the inside just for testing), I had a little trouble fitting through it, could it be ever so slightly wider?

I'm playing with BD v21 GOLD and I noticed the equipment in each locker is a little too high, could you lower them just a little or place a shelf in the center?

Last, the textures such as the wall posters are good but perhaps just a little higher quality than necessary. Reducing them just a little would probably give a performance boost.

Great work, very atmospheric. I'm going to check out your previous maps. Happy Halloween. 😈

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Laser_DooM Author
Laser_DooM

Thanks for the words they will be of great help. I had thought about that, people get a little confused with the locals, I thought about using the medallions to guide. The textures, some I reduced the number of pixels, others for people to watch and want to explore the map, . I wanted to fix some things but I will leave to release the new version with the hospital map, someday. Thanks!
I hope that you enjoyed :)

Reply Good karma+2 votes
Redagh
Redagh

I think the second part of the school should be much darker, I used another wad together to have that mood that has in the game, but still the work is great.

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Doom II
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Windows, Mac, Linux, DOS, XBOX, PS1, GBA
Developer
id Software
Publisher
Activision
Engine
Doom Engine
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