Group for fans of the new and old Tv Show as well the comics/books, games... that happens in the conflict SPOILER WARNING TO CLONE WARS SHOW! "The end of the war is near..." This group now officially takes the entirety of the prequels.

Report article RSS Feed Dev Diary #1 - Deforges

3d artist Deforges gives an inside look at the work that goes into Battlecry assets.

Posted by ItsLevi on Jan 27th, 2013


Hey Battlecry fans! I am 3D artist Deforges, otherwise known as Joseph. I'm here to talk to you about my part on the team. I am mostly responsible for the weapons but have also made some of the props that you’ll see on the battlefield. I also run our twitter page! Without further ado, let me present my workflow in relation to Battlecry from start to finish.

Reference
One of the most bittersweet things about working on Battlecry is reference. Everything in the star wars universe that anyone has seen is just one artist’s interpretation. The A280, for example, looks different across the many films, games, and comics it was depicted.

This lets me have a lot of freedom when it comes to choosing what I want the end result to look like. I also have to keep in mind what will be practical and I want people to be able to recognize what I’m making when they see it. As a team, we try to base a lot of the looks of the models off the movies and Battlefront games.

Modeling / Texturing
The first step in my workflow is making the high-poly model. I rough out the model, add supporting edges, and subdivide the model which creates a lot more polygons that each hold their own lighting information. After creating each part that makes up the model, I save another copy for what will be the low poly model.

I speed up the process of creating my low poly model by using modifiers in 3ds max. I go through each part of the model and remove the turbosmooth modifier which is used for subdivision, and also an extra edit-poly modifier which holds all my supporting edges. I then unwrap and begin texturing the model.


It’s easy to get carried away with sci-fi assets and make them look unbelievable. A good thing to remember is that a lot of the materials things are made of hardly change. Therefore, the textures we use are trying to recreate real-world surfaces like metal and rubber.

Another subtle thing I try to bring through in the textures are damage. The imperials being the industry supported force they are, have weapons in much better conditions than the rebels. You’ll notice that rebel and common models are more damaged and worn.

 

Presentation

Finally, after all the textures are complete, it’s time to make the model shine! I use the marmoset engine to preview what the asset will look like in real-time inside a game engine. After everything is approved, the model is exported for use in the game engine!


I hope you enjoyed our first dev diary! We’re looking forward to showing you our progress and hope you will enjoy our next update (coming in February). We will hopefully release our first alpha later this year which will be open to everyone. In meantime, follow us on Twitter or Facebook to be the first to know Battlecry news!

Post comment Comments
plyuto518
plyuto518 Jan 27 2013, 9:16pm says:

Cool! Excellent work!

+6 votes     reply to comment
ADTeam™
ADTeam™ Jan 27 2013, 9:40pm says:

Very detailed, nice work!

+5 votes     reply to comment
jimmy.pl
jimmy.pl Jan 27 2013, 10:37pm says:

i need to learn how to use 3d programs... This looks great!
looking forward to next :D

+6 votes     reply to comment
BishopMiles
BishopMiles Jan 27 2013, 11:55pm says:

Keep up the good work. B)

+5 votes     reply to comment
--Atlas--
--Atlas-- Jan 28 2013, 3:47am says:

Nice work!

Also, the equipment in huge space ships should be clean because they would be easy to clean them in an environment like that.

+4 votes     reply to comment
Lephenix
Lephenix Jan 28 2013, 6:28am says:

Nice dev diary my friend.

+3 votes     reply to comment
Geektron
Geektron Jan 28 2013, 6:45am says:

I liked reading through this, keep up the great job guys 'n gals on the StarWars BattleCry Dev team =]

+3 votes     reply to comment
Taco_Guy
Taco_Guy Jan 28 2013, 8:11am says:

Love it!

+3 votes     reply to comment
Argoon
Argoon Jan 28 2013, 5:39pm says:

Nice work and workflow, now you said you use the marmoset engine to preview your models on how they will look on a game engine, that is good indeed the problem is that no engine is alike so what looks good on Marmoset could look not so good on Cryengine so ultimately you should always preview your models in the engine you will use them on.

+1 vote     reply to comment
ItsLevi
ItsLevi Jan 29 2013, 1:01am replied:

This has been brought up before but the real issue is that marmoset uses a specular fresnel that can alter the look of the model dramatically. I turn this setting down when I'm working and the end results have been identical in-game, in marmoset, in xoilul shader, and so forth.

+1 vote     reply to comment
Bla4zoR
Bla4zoR Feb 19 2013, 10:14am says:

amazing keep up the good work!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Established
Dec 30, 2010
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this group
News
Browse
News
Report Abuse
Report article
Related Games
Star Wars: Battlecry
Star Wars: Battlecry Indie Multiplayer First Person Shooter
Related Engines
CryENGINE 3
CryENGINE 3 Commercial Released Aug 15, 2011
Related Groups
501st Legion: Vader's Fist
501st Legion: Vader's Fist Fans & Clans group with 210 members
Clone Wars
Clone Wars Fans & Clans group with 157 members
CryENGINE  Developers
CryENGINE Developers Fans & Clans group with 393 members
Expanded Universe Fans (Star Wars)
Expanded Universe Fans (Star Wars) Fans & Clans group with 62 members
Star Wars Battlefront Three
Star Wars Battlefront Three Fans & Clans group with 289 members
Star Wars Fan Group
Star Wars Fan Group Hobbies & Interests group with 917 members
Star Wars: Battlecry Team
Star Wars: Battlecry Team Developer with 24 members