Object FACTIONUNITTYPEUNITNAME
; *** ART Parameters ***
SelectPortrait = IMAGE_LAYOUT
ButtonImage = IMAGE_LAYOUT
;UpgradeCameo1 = NONE
;UpgradeCameo2 = NONE
;UpgradeCameo3 = NONE
;UpgradeCameo4 = NONE
;UpgradeCameo5 = NONE
Draw = W3DTruckDraw ModuleTag_01
DefaultConditionState
Model = MODEL_NAME
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_FIRST
Turret = Turret
WeaponFireFXBone = PRIMARY Turret
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TURRETFX
WeaponLaunchBone = PRIMARY Turret
End
ConditionState = ENEMYNEAR
Model = MODEL_NAME
Turret = Turret
WeaponFireFXBone = PRIMARY Turret
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TURRETFX
WeaponLaunchBone = PRIMARY Turret
End
ConditionState = MOVING
Model = MODEL_NAME
Animation = MODEL_NAME.MODEL_NAME
AnimationMode = LOOP
AnimationSpeedFactorRange = 1.5 1.5
HideSubObject = BOX
TransitionKey = TRANS_Move
End
ConditionState = REALLYDAMAGED
Model = GVTitan_D
Turret = Turret
WeaponFireFXBone = PRIMARY Turret
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TURRETFX
WeaponLaunchBone = PRIMARY Turret
End
ConditionState = MOVING REALLYDAMAGED
Model = MODEL_NAME
Animation = MODEL_NAME.MODEL_NAME
AnimationMode = LOOP
AnimationSpeedFactorRange = 1.5 1.5
HideSubObject = BOX
TransitionKey = TRANS_Move
End
ConditionState = RUBBLE
Model = MODEL_NAME
Turret = Turret
WeaponFireFXBone = PRIMARY Turret
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TURRETFX
WeaponLaunchBone = PRIMARY Turret
End
ConditionState = DYING
Model = MODEL_NAME
Animation = MODEL_NAME.MODEL_NAME
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.5 1.5
End
TrackMarks = EXMechTrack.tga
Dust = TechnicalDust
OkToChangeModelColor = Yes
End
0.o code
jep code.