For us folks who like to stay Free and use the Blender 3d program over every other costly options!

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My Friend Pedro: Blood Bullets Bananas - DevLog #10
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #10

My Friend Pedro: Blood Bullets Bananas 3 comments

Time for another PARTICULAR-y DESTRUCTIVE update. In fact, it's making my head BUZZ like a roof-mounted-ELECTRICITY-spitting-Tessla-ball. Or perhaps like...

First Alpha Download & Steam Greenlight
B-12: Brantisky Mk. 12

First Alpha Download & Steam Greenlight

B-12: Brantisky Mk. 12 0 comments

The first alpha of B-12 is now available, and the game is up for voting on Steam Greenlight.

We are looking to hire part-time coder!
Ancient Beast

We are looking to hire part-time coder!

Ancient Beast 0 comments

Project status, future plans, BlenderArt Magazine feature article and we're looking to hire a coder!

My Friend Pedro: Blood Bullets Bananas - DevLog #9
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #9

My Friend Pedro: Blood Bullets Bananas 1 comment

Lasers! Turrets! Cool-back-flips-off-a-thug-then-shoot-him-in-mid-air-before-landing!

New Alpha Gameplay Trailer - First Release Imminent
B-12: Brantisky Mk. 12

New Alpha Gameplay Trailer - First Release Imminent

B-12: Brantisky Mk. 12 1 comment

The first release of Brantisky Mk. 12 is finished, aside from some sound effects. Here's a new gameplay trailer.

My Friend Pedro: Blood Bullets Bananas - DevLog #8
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #8

My Friend Pedro: Blood Bullets Bananas 3 comments

SWITCHING things up with an ELECTRIFYING update on what's new in 'My Friend Pedro: Blood Bullets Bananas'. Also, frying-pans are dangerous.

My Friend Pedro: Blood Bullets Bananas - DevLog #7
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #7

My Friend Pedro: Blood Bullets Bananas 3 comments

EXPLOSIONS! Kicking. And a new Enemy. All very exciting stuff, promise! :)

My Friend Pedro: Blood Bullets Bananas - DevLog #4, #5 and #6
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #4, #5 and #6

My Friend Pedro: Blood Bullets Bananas 0 comments

Duck and cover! (... and shoot) Doing a little press re-cap and sharing some thoughts on level design. Also showing some new functionality.

Starchild Status A: November 2015
Starchild

Starchild Status A: November 2015

Starchild 0 comments

The game editor code update continues, and while that happens other small improvements are made simultaneous.

My Friend Pedro: Blood Bullets Bananas - DevLog #1 and #2
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #1 and #2

My Friend Pedro: Blood Bullets Bananas 2 comments

Warming up the DevLog with some behind the scenes of the making of the trailer, showing some level making tools and letting ya'll know about the updated...

News Update, new inventory and interface
Project Shrooms

News Update, new inventory and interface

Project Shrooms 0 comments

Quick update on what we've been working on. We want to give you more information on what's going on with your character in the game, so we are starting...

Dwarf Space: Outpost Command Announced!
Dwarf Space: Outpost Command

Dwarf Space: Outpost Command Announced!

Dwarf Space: Outpost Command 2 comments

The Conjurer's Tower is proud to reveal the next major title in it's lineup. (Alright...so there's only one other one in there...but still)

Carpe Diem...  Servare Diem
Carpe Diem

Carpe Diem... Servare Diem

Carpe Diem 0 comments

Carpe Diem sees a lot of new improvements including revamped particle effects and a save game feature!

Carpe Diem Rocks to a New Beat
Carpe Diem

Carpe Diem Rocks to a New Beat

Carpe Diem 1 comment

Carpe Diem receives a music player so gamers can listen to their own music!

Early Access launch Patch – 08/05/2015
Project Shrooms

Early Access launch Patch – 08/05/2015

Project Shrooms 2 comments

It's finally time to open the floodgates and let Shrooms grow!

InterSection - Art Direction
InterSection

InterSection - Art Direction

InterSection 4 comments

The decision making process behind how InterSection ended up with it's visual style.

Carpe Diem Development Diary #2
Carpe Diem

Carpe Diem Development Diary #2

Carpe Diem 4 comments

The mini-map sees a major revamp and much ado about mice!

Penguin In Panic!!! released on Android
Penguin In Panic!!!

Penguin In Panic!!! released on Android

Penguin In Panic!!! 0 comments

cameleon-labs is happy to announce the release of the Penguin In Panic!!! game.

Early Access starting May 8th on Steam!
Project Shrooms

Early Access starting May 8th on Steam!

Project Shrooms 0 comments

Shrooms just opened its coming coming soon page on steam! Release date set for May 8th!

Carpe Diem Development Diary #1
Carpe Diem

Carpe Diem Development Diary #1

Carpe Diem 2 comments

Development of Carpe Diem is progressing smoothly. This week I focused on memory consumption and AI testing.

Carpe Diem Announcement
Carpe Diem

Carpe Diem Announcement

Carpe Diem 0 comments

Much work has been done on Carpe Diem before launching an IndieDB page. Read some of the current details here.

Shrooms is now Greenlight!
Project Shrooms

Shrooms is now Greenlight!

Project Shrooms 5 comments

After all the build up, we finally launched Project Shrooms on steam Greenlight! Check out the new trailer, screenshots and if you like our work please...

Greenlit! Also 1.1 Minor Update!
Siege of Turtle Enclave

Greenlit! Also 1.1 Minor Update!

Siege of Turtle Enclave 0 comments

As you may have noticed, Siege of Turtle Enclave has been Greenlit for distribution on Steam!

Starchild Status A: January 2015
Starchild

Starchild Status A: January 2015

Starchild 0 comments

A milestone for the project was achieved, now all which remains is the real gameplay development.

Alpha Demo Progress
Hoverbike Joust

Alpha Demo Progress

Hoverbike Joust 4 comments

I'm trying to get the first alpha demo of Hoverbike Joust done by Saturday, January 3. But there's still a lot to do in just two weeks.

Starchild Status A: December 2014
Starchild

Starchild Status A: December 2014

Starchild 4 comments

Results of the latest questionnaire, miniature tests, the game chosen music artist and a title change.

Dwarf Space: Reactor Command
Dwarf Space: Reactor Command

Dwarf Space: Reactor Command

Dwarf Space: Reactor Command 0 comments

Action shoot'em up, featuring dwarves in space! And bees with unicorn heads that breathe deadly rainbows!

W.I.P Showcase : Mutations part 2
Project Shrooms

W.I.P Showcase : Mutations part 2

Project Shrooms 0 comments

We're now done with the modeling of the 3 sets and set up a base color scheme so serve as place holders!

W.I.P Showcase : Mutations
Project Shrooms

W.I.P Showcase : Mutations

Project Shrooms 2 comments

We decided to start sharing small bits of W.I.P before each milestone! This one is about Mutations!

Questverse Status A: October 2014
Starchild

Questverse Status A: October 2014

Starchild 5 comments

Hello space adventurers, although I still wanted to wait more before this news article, I was advised to show any sign of life, so here I am. Lets do...