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LBKR - Behind the Scenes no1
Loot Burn Kill Repeat

LBKR - Behind the Scenes no1

Loot Burn Kill Repeat 4 comments

I haven't been able to finish of as many updates this week as I've done the past few, mainly because I've caught a flu so I've spent some time horizontal...

LBKR Dev Report #1
Loot Burn Kill Repeat

LBKR Dev Report #1

Loot Burn Kill Repeat 3 comments

A report on the progression made the past weeks toward the next major update of Loot Burn Kill Repeat.

Spheres Demo: One Day In The Mountains available now
Spheres by Sense of Place Games

Spheres Demo: One Day In The Mountains available now

Spheres by Sense of Place Games 4 comments

Experience open-world physics based arcade action in Spheres by Sense of Place Games. Explore the mountains for one in-game day in this preview demo.

4.212 Fix Release... and more gore
Loot Burn Kill Repeat

4.212 Fix Release... and more gore

Loot Burn Kill Repeat 1 comment

Second fix of the .21x version with improvements to the AI and FX.

My Friend Pedro: Blood Bullets Bananas - DevLog #16
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #16

My Friend Pedro: Blood Bullets Bananas 1 comment

He ramps off the car with his motorcycle. What happens next you won't believe!

LBKR - Beneath the surface, and Linux Support
Loot Burn Kill Repeat

LBKR - Beneath the surface, and Linux Support

Loot Burn Kill Repeat 3 comments

Pre-release update on upcoming version 4.210 of LBKR. Lots of new content, mysteries and some wrap-up of what's beneath the surface, plans for the future...

LBKR 4.200 Released
Loot Burn Kill Repeat

LBKR 4.200 Released

Loot Burn Kill Repeat 0 comments

Loot Burn Kill Repeat is now live and available to download (for free).

My Friend Pedro: Blood Bullets Bananas - DevLog #15
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #15

My Friend Pedro: Blood Bullets Bananas 8 comments

HUD work, New levels and other Trickery. I like how this is shaping up!

Starchild Status A - March 2016
Starchild

Starchild Status A - March 2016

Starchild 0 comments

This status report is not a major one, just a deserved explanation between major updates. I am also attempting to be more personal rather than present...

My Friend Pedro: Blood Bullets Bananas - DevLog #14
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #14

My Friend Pedro: Blood Bullets Bananas 4 comments

Extra! Extra! There's a new enemy in town! Not to spoil the surprise, but it's a Mech. And a look at what else has been going on!

New Alpha Download. Greenlight Home Stretch.
B-12: Brantisky Mk. 12

New Alpha Download. Greenlight Home Stretch.

B-12: Brantisky Mk. 12 0 comments

Alpha 0.0.2 adds secondary weapons, difficulty settings, and a jump-buffer so platforming feels much better. Steam Greenlight is going well but B-12 still...

My Friend Pedro: Blood Bullets Bananas - DevLog #12 and #13
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #12 and #13

My Friend Pedro: Blood Bullets Bananas 3 comments

Knock knock! Who's here? Well, why don't you click and find out!

MOS is getting its "mod" on.

MOS is getting its "mod" on.

News 0 comments

Minions of Steel is adding modding support. Change every aspect of MOS without having to code it.

My Friend Pedro: Blood Bullets Bananas - DevLog #11
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #11

My Friend Pedro: Blood Bullets Bananas 9 comments

Guns. Lots of guns. Or, well, not that many. Three new guns, to be precise. They're still cool though! You should totally check them out. There are other...

MOS gets Conversational AI
Minions of Steel (MOS)

MOS gets Conversational AI

Minions of Steel (MOS) 3 comments

Alien Labs is planning to add a JARVIS "like" AI to MOS. Of course, our AI will not be able to create it's own concepts as JARVIS seems to in the movie...

My Friend Pedro: Blood Bullets Bananas - DevLog #10
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #10

My Friend Pedro: Blood Bullets Bananas 4 comments

Time for another PARTICULAR-y DESTRUCTIVE update. In fact, it's making my head BUZZ like a roof-mounted-ELECTRICITY-spitting-Tessla-ball. Or perhaps like...

First Alpha Download & Steam Greenlight
B-12: Brantisky Mk. 12

First Alpha Download & Steam Greenlight

B-12: Brantisky Mk. 12 0 comments

The first alpha of B-12 is now available, and the game is up for voting on Steam Greenlight.

We are looking to hire part-time coder!
Ancient Beast

We are looking to hire part-time coder!

Ancient Beast 0 comments

Project status, future plans, BlenderArt Magazine feature article and we're looking to hire a coder!

My Friend Pedro: Blood Bullets Bananas - DevLog #9
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #9

My Friend Pedro: Blood Bullets Bananas 1 comment

Lasers! Turrets! Cool-back-flips-off-a-thug-then-shoot-him-in-mid-air-before-landing!

New Alpha Gameplay Trailer - First Release Imminent
B-12: Brantisky Mk. 12

New Alpha Gameplay Trailer - First Release Imminent

B-12: Brantisky Mk. 12 1 comment

The first release of Brantisky Mk. 12 is finished, aside from some sound effects. Here's a new gameplay trailer.

My Friend Pedro: Blood Bullets Bananas - DevLog #8
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #8

My Friend Pedro: Blood Bullets Bananas 4 comments

SWITCHING things up with an ELECTRIFYING update on what's new in 'My Friend Pedro: Blood Bullets Bananas'. Also, frying-pans are dangerous.

My Friend Pedro: Blood Bullets Bananas - DevLog #7
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #7

My Friend Pedro: Blood Bullets Bananas 3 comments

EXPLOSIONS! Kicking. And a new Enemy. All very exciting stuff, promise! :)

My Friend Pedro: Blood Bullets Bananas - DevLog #4, #5 and #6
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #4, #5 and #6

My Friend Pedro: Blood Bullets Bananas 0 comments

Duck and cover! (... and shoot) Doing a little press re-cap and sharing some thoughts on level design. Also showing some new functionality.

Starchild Status A: November 2015
Starchild

Starchild Status A: November 2015

Starchild 0 comments

The game editor code update continues, and while that happens other small improvements are made simultaneous.

My Friend Pedro: Blood Bullets Bananas - DevLog #1 and #2
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #1 and #2

My Friend Pedro: Blood Bullets Bananas 2 comments

Warming up the DevLog with some behind the scenes of the making of the trailer, showing some level making tools and letting ya'll know about the updated...

News Update, new inventory and interface
Project Shrooms

News Update, new inventory and interface

Project Shrooms 0 comments

Quick update on what we've been working on. We want to give you more information on what's going on with your character in the game, so we are starting...

Dwarf Space: Outpost Command Announced!
Dwarf Space: Outpost Command

Dwarf Space: Outpost Command Announced!

Dwarf Space: Outpost Command 2 comments

The Conjurer's Tower is proud to reveal the next major title in it's lineup. (Alright...so there's only one other one in there...but still)

Carpe Diem...  Servare Diem
Carpe Diem

Carpe Diem... Servare Diem

Carpe Diem 0 comments

Carpe Diem sees a lot of new improvements including revamped particle effects and a save game feature!

Carpe Diem Rocks to a New Beat
Carpe Diem

Carpe Diem Rocks to a New Beat

Carpe Diem 1 comment

Carpe Diem receives a music player so gamers can listen to their own music!

Early Access launch Patch – 08/05/2015
Project Shrooms

Early Access launch Patch – 08/05/2015

Project Shrooms 2 comments

It's finally time to open the floodgates and let Shrooms grow!

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