Loot Burn Kill Repeat is a free to play sci-fi action/rpg with a focus on fast-paced combat.

Shrieks of pain echoes in the corridors as a curious infection spread throughout the IGCC station, turning all living things into blood craving monsters. You will soon come to realize that it is up to put an end to the obscure events and save the remaining survivors from the horrors.

A WORK IN PROGRESS...

The game has been released, even though it is a work in progress still.
Updates will be released continuously until the game is fully finished, offering new content.



FEATURES

  • Take the role of a true monster slayer, play as the cryptic, technician or soldier and progress through the world, destroy your enemies in fast-paced and gory combat, with the help of your powers and mythical equipment
  • Massacrate your enemies with elements of fire, ice, shock and poison, shake the world or summon technological minions and a whole lot more with the help of your hero’s special powers.
  • Journey through a variety of randomized 3D environments taking you from the IGCC space station to deep within the planets core, packed with blood-thirsty creatures. Face a wide array of monsters and gather randomized and procedurally generated loot and survive randomized world events.
  • Explore the world to uncover what caused the terror that plagues the IGCC, or to reveal secret locations, loot, events or maps and accomplish it’s challenges to unlock secret character classes and loot of devestating power. Revisiting the same location is never a bad idea in!
  • Customize your character with equipment and modified powers.
    Find rare monsters and world events as you explore the environment to find mythical and unique equipment or scavenge resources from the monsters you kill to upgrade your arsenal.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

LBKR 2.28 Dev Log 4

News 1 comment

- AI -

A new skill has been introduced to all AI character's called "Pain Threshold", the pain threshold is sort of their physical damage resistance, also greater pain threshold will make monsters less likely to enter "execution"-mode, this has now enabled me to manage which monsters that should be easier to execute and which ones that are supposed to be more toughened as the "Execute"-mode implementation in v2.27 and earlier was set up sort of like "if the monster's health is less than 25%, chance of execution = x%". Needless to say it was kind of random.

gp 2272

Before v2.28 is released I'll have implemented a new item stats aswell called "Impact", that will help the player to bypass the monsters pain threshold.

mob guardian01

I'm also done replacing the old 'Forsaken'-monster models with new ones, seen in the attached pictures are the new Conjurer and Guardian models. There's also a new unique monster that will be possible to encounter in chapter 5 (The Bridge), he seem to be stuck in some weird space-roots at this time though.
I'm also introducing AI weak-spots. I added some weak points for the final boss, primarily as an experiment, and I felt that it turned out quite good- so I've already gone ahead and added weak points for a few common monsters aswell.

mob admin01 mob conjurer mob guardian


To dig deeper on the subject of weak-spots in LBKR: monsters that have weak spots will from time to time reveal them for various reasons, and attacking them with a weapon that the monster have poor resistance to will result in massive damage bonuses when the weak-spot is destroyed. So to give an example lets take the 'Hypoxia' monster, they've received a pair of cannisters that are attached to their backs and are filled with plasma. The cannisters will start venting if they get too hot, which can be identified by the cannister's shell slightly opening and letting out blue steam.

mob conjurer03


If the player destroy the cannister with plasma-projectiles it will explode and not only inflict bonus damage on the carrier of the cannister, but to any unlucky monsters that are nearby aswell.

- UI -

The panel that display current buff/debuff-effects have been improved with a new style/layout in order to give the player a better overview of any relevant stuff, and also the inventory has been updated again, while the layout remains pretty much the same as introduced in v2.27, the left-most scroll-window has been sorted into a more grid-like layout, as I found it irritating to have to scroll up and down all the time to find items while testing some new features in the game.

ui invLayout2271

- Game World -

There are currently 41 new world chunks waiting to be explored as soon as v2.28 is released (and with that there's now a total of 571 unique world chunks.), most of them belonging to the new and final chapter of the game- and all story-missions have been created aswell, although not yet game-tested so we'll have to wait a while and see if they work as they're supposed to... it's not too uncommon that these things need some fine adjustments, or so I've come to notice.

gp 2271

Just last week I began updating the introduction-map aswell, it'll get a major face-lifting procedure and will offer much more inviting gameplay than the current intro-map that pretty much just have you move from point A to point B (and sometimes don't spawn any items for you to equip your character with... which makes your character quite useless as you enter the first chapter of the game...)

- Items -

As I mentioned earlier, weapons will now have different Impact-ratings that affect how well your attack may stagger an enemy and make it possible to quickly execute it, to add to this there will also be some changes on how plasma fuel is managed for ranged weapons. Currently the plasma fuel required to fire any ranged weapon is predetermined and depends on which (ranged)weapon type the item is ranked as. (Eg. Shotgun, Assault Rifle, Handgun. etc.)

I'll have the plasma fuel implemented in the procedural item generation now though, while the base stats are still determined by weapon type the plasma fuel requirement will now atleast vary between each weapon that is dropped even if they are of the same type. And I'll make sure to add the plasma fuel-useage to the item tooltip so you can see at once how much plasma is required per shot fired!

I've also spent some time setting up a visual studio project page to help maintain bug issues, tasks I need to do and a wiki of the game in it's whole, so I've obviously wasted some valuable development time but it was starting to become quite necessary as I had a hard time keeping up with all papers I had scribbled things on and to-do-lists scattered everywhere.

Just out of curiosity I had a quick look at the file count in my project directories, so to share some information of completely no use whatsoever- the project now consist of:
-1437 textures/2D art files
-387 3d models
-1392 code files
-2859 audio files (Although, rough estimate of mine is that atleast 800 of those files will be removed within soon, alot of sfx has lingered since very early versions of the game and are no longer used in-game).
- 198 misc. files (Related to the game, but used to manage things outside the game engine, eg. the LBKR website, build releases, documentation, the LBKR in-game news feed etc.)

Anyways, until next time! Thanks alot for reading and in case you find LBKR interesting, don't forget to follow me on Twitter for more updates!

LBKR 2.28 Dev Log 3

LBKR 2.28 Dev Log 3

News 5 comments

Progress is going on as strong as usual with LBKR, although I haven't felt that there's been much to show up until now, as alot of time has been spent...

LBKR 2.28 Dev Log 2

LBKR 2.28 Dev Log 2

News

Doin' a quick catch-up on the progress made the past weeks for LBKR's next update.

LBKR 2.28 Dev Log 1

LBKR 2.28 Dev Log 1

News

I seem to have made a habbit out of beeing silent for a few weeks between each post, I won't throw in any excuses though instead, let's try to catch up...

LBKR 2.27 Release

LBKR 2.27 Release

News 2 comments

The release of Loot Burn Kill Repeat 2.27 has arrived.

Add file RSS Files
LBKR 2.27 Installer(Windows)

LBKR 2.27 Installer(Windows)

Full Version

Loot Burn Kill Repeat Setup file, Full version 2.27, OS: Windows, Format .exe

LBKR 2.27 (Windows)

LBKR 2.27 (Windows)

Full Version

Loot Burn Kill Repeat, Full Version 2.27, OS: Windows, Format: .rar

LBKR 2.27 (Linux)

LBKR 2.27 (Linux)

Full Version 1 comment

Loot Burn Kill Repeat, Full version 2.27, OS: Linux

LBKR 2.26 (Linux)

LBKR 2.26 (Linux)

Full Version 3 comments

Loot Burn Kill Repeat, [Full Version][OS: Linux][Format: .rar]

LBKR 2.26

LBKR 2.26

Full Version

Loot Burn Kill Repeat,[Full Game Version][OS: Windows][Format: .rar]

LBKR 2.25f1 (Linux)

LBKR 2.25f1 (Linux)

Full Version 2 comments

Loot Burn Kill Repeat,[Full Game Version + Fix][OS: Linux][Format: .rar]

Comments  (0 - 10 of 18)
Shunkun
Shunkun

hey, any possible way i can get a hold of this? seems pretty epic.

Reply Good karma Bad karma+2 votes
Kakburk Creator
Kakburk

Hello!
The game is available to download both from here on iDB aswell as on the LBKR website ( Lootburnkillrepeat.wordpress.com )

As far the 2.26 update I estimate it will be released sometime in mid- or late May this year. 2.26 has been in development since November 2017 so by now there's been loads of changes, fixes and updates- and gameplay tips, hints and tooltips have been greatly improved to help new players so stay tuned! :)

Reply Good karma+1 vote
azultain
azultain

hey hi, how play the game i can't launch one party and what is " token "? when i log me i can't in the game

Reply Good karma Bad karma+2 votes
Kakburk Creator
Kakburk

Hello.
The left part of the login-menu is there if you wish to log in with your GameJolt account Token. If you don't have a Gamejolt token you can still play the game by not loging in and instead simply click "Create Character" and setup your new character.

Reply Good karma+2 votes
azultain
azultain

when i log in with my account that say: wrong username or token and if i wanna launch in offline mode, that do nothing and when i create a new character after i have this

Hpics.li

and i can do nothing

Reply Good karma Bad karma+3 votes
Kakburk Creator
Kakburk

Press the "azultain" button from the profile list (middle window) and then press the button "Load selected profile" :) and it should work.
From there on, simply click the "Play" or "Tutorial" button.

I will try to make the main menu less confusing with the GameJolt login stuff for the next update! :)

Reply Good karma+2 votes
azultain
azultain

that don't run when i do that ! nothing is happening

Reply Good karma Bad karma+3 votes
Kakburk Creator
Kakburk

Thanks for notifying me on this!
I did some debuging and noticed just now that the GameJolt login breaks Data saving, if no profile already exist atleast.

It seems like I've forgotten to do some checks if the directory in which the game saves all the data to exists or not for the GameJolt config file, which in return breaks the game's Save/Load functionality.

Try restarting the game and create another new character, this time don't sign in with GameJolt and it should work.
I'll make sure to have this issue fixed this weekend!

Reply Good karma+2 votes
azultain
azultain

still don't run :/

Reply Good karma Bad karma+2 votes
Kakburk Creator
Kakburk

That's odd.
Try opening your personal folder (My documents on Windows, home on Linux)
Then go to the folder "My games" from there and delete the folder named "LBKR".
Try restarting the game and Again, create à character without loging on to gamejolt.

If It still doesn't work after that, go to the folder of LBKR and open the sub-folder "LBKR-Data". Look for à filé named output_log.txt and send it's content to me in a PM. :)

Reply Good karma+2 votes
azultain
azultain

still don't run, ok i send you that

Reply Good karma Bad karma+2 votes
Kakburk Creator
Kakburk

Thanks! I Will have this problem fixed within the next 24 hours :) sorry for the inconvenience

Reply Good karma+2 votes
azultain
azultain

ty !

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Loot Burn Kill Repeat
Platforms
Windows, Linux
Creator
Kakburk
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @crumblingames

Check out the latest dev log of LBKR #indiedev #gamedev #indiegame #unity3d Lootburnkillrepeat.wordpress.com T.co

Nov 9 2017

Stuck people also deserve some textures :) #indiedev #gamedev #indiegame #blender3d T.co

Oct 31 2017

Seems like someone's in a bit of a pickle #indiedev #gamedev #blender3d T.co

Oct 28 2017

Guardian's received some colors! #blender3D #gamedev #indiedev #3dart #unity3d T.co

Oct 21 2017

Done texturing the Conjurer, for now atleast... #indiedev #gamedev #indiegame #blender3d T.co

Oct 18 2017

Making new models for the Forsaken Guardian, now infected edition. #blender3d #unity3d #gamedev #indiedev T.co

Oct 15 2017

More monsters are getting new models! ^^ #blender3d #gamedev #indiedev #lowpoly #unity3d T.co

Oct 15 2017

#Dev Log 2.28.3 Adding world chunks, updating monsters & more! #indiedev #gamedev #unity3d Lootburnkillrepeat.wordpress.com T.co

Oct 10 2017

Boss encounter starting to take shape! :) #unity3d #madewithunity #gamdedev #indiedev #indiegame T.co

Oct 7 2017

Peek-a-boo monster?! :) #indiedev #gamedev #blender3d #unity3d T.co

Sep 30 2017

Embed Buttons
Link to Loot Burn Kill Repeat by selecting a button and using the embed code provided more...
Loot Burn Kill Repeat
Statistics
Last Update
Watchers
24 members
Files
11
Articles
45
You may also like
Atrophy
Atrophy Hack 'n' Slash
Diablo
Diablo Hack 'n' Slash
Kai The Chosen One
Kai The Chosen One Hack 'n' Slash
Void Raiders
Void Raiders Hack 'n' Slash
Zombie Party
Zombie Party Hack 'n' Slash
ExoShock
ExoShock Hack 'n' Slash