Loot Burn Kill Repeat is a free to play sci-fi action/rpg with a focus on fast-paced combat.

Shrieks of pain echoes in the corridors as a curious infection spread throughout the IGCC station, turning all living things into blood craving monsters. You will soon come to realize that it is up to put an end to the obscure events and save the remaining survivors from the horrors.

A WORK IN PROGRESS...

The game has been released, even though it is a work in progress still.
Updates will be released continuously until the game is fully finished, offering new content.



FEATURES

  • Take the role of a true monster slayer, play as the cryptic, technician or soldier and progress through the world, destroy your enemies in fast-paced and gory combat, with the help of your powers and mythical equipment
  • Massacrate your enemies with elements of fire, ice, shock and poison, shake the world or summon technological minions and a whole lot more with the help of your hero’s special powers.
  • Journey through a variety of randomized 3D environments taking you from the IGCC space station to deep within the planets core, packed with blood-thirsty creatures. Face a wide array of monsters and gather randomized and procedurally generated loot and survive randomized world events.
  • Explore the world to uncover what caused the terror that plagues the IGCC, or to reveal secret locations, loot, events or maps and accomplish it’s challenges to unlock secret character classes and loot of devestating power. Revisiting the same location is never a bad idea in!
  • Customize your character with equipment and modified powers.
    Find rare monsters and world events as you explore the environment to find mythical and unique equipment or scavenge resources from the monsters you kill to upgrade your arsenal.
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LBKR 2.28 Dev Log 5

News 3 comments

Never the less, I've still managed to do some progress on LBKR's development- although, I've not quite managed to document the progress very well so this article might end up a little unspecific compared to the usual updates.

Game Introduction

I've come to realise that LBKR didn't really provide the user with a very involving introduction scene, the player was basicly lead in a straight line toward the first chapter, with very little interactions (and introduction for that matter...) so the intro-map has received a complete overhaul.
I've ensured that a minimum of 1 armor piece and 1 weapon are dropped before the first monster(s) appear so that the player won't stand helpless at that moment, more tutorials/hints have been implemented, and all hints have been given more detailed info.

intro1

Also average play-time has been extended, mainly due to the map beeing more spread out and the first mission has been changed slightly to make sure the player have to walk around the first map and try out different controls and game mechanics before progressing to the first chapter of the main story.

UI improvements

As mentioned in the previous article I wrote, the game's UI was updated, all in-game hint pop ups have changed slightly, covering everything from mission updates to data device collections and contract completions.

ui miUpd01

The message board now render every second message with a darker background to allow the player to more easily separate them from each other, also some bugs related to 'message stay time', and content-pooling have been resolved.

ui log01

New Post Processing Framework

A new post processing framework came available in the latter batches of the Unity Engine 5.x series, I've been meaning to upgrade to the new framework for a while now but it's been delayed alot as I've prioritized other things instead. I finally got to it though and apart from improving already in-use post processing effects in LBKR it also added a few new ones, and also have less impact on the frame-rate.

gameplay01 2

New effects that are available to toggle on (by checking the Options menu)
-Vignette Mask
-Color Correction
-Depth of Field
-Ambient Occlusion

Gameplay - Portal Device

As some maps in the game do not allow the player to use his/hers portal device I've now added a UI message that appear in the message board, explaining that the device is offline or malfunctioning. Also, to give some visual feedback to when the player character is using the portal device a particle system now emit particles from the player's hands and the character has received an animation in which he/she fiddles with the particles emitted.

ui buffHint

AI & Traps

Alot of monsters have been balanced, more info regarding this will be available in the release log by the release of v2.28

In game versions prior to 2.28 alot of traps in the earlier chapters of the game appear to have been set to either none or an invalid damage type. This issue has been fixed so all traps now inflict the correct damage type of their specific trap type.

Furthermore a new trap has been added: Gas Leak, it's a red fog that flow out from pipes, if the trap receive fire damage the gas ignites, creating a flamethrower out of the pipe.

I've also optimized world colliders in all instances of chapter 6(Wildlands) and chapter 7(Caverns) as I still experienced some performance-related issues when playing those maps.

LBKR 2.28 Dev Log 4

LBKR 2.28 Dev Log 4

News 5 comments

The more I get done on v2.28 the more I realise that it'll be a really large update, and more things that require my attention keep poping up! The development...

LBKR 2.28 Dev Log 3

LBKR 2.28 Dev Log 3

News 5 comments

Progress is going on as strong as usual with LBKR, although I haven't felt that there's been much to show up until now, as alot of time has been spent...

LBKR 2.28 Dev Log 2

LBKR 2.28 Dev Log 2

News

Doin' a quick catch-up on the progress made the past weeks for LBKR's next update.

LBKR 2.28 Dev Log 1

LBKR 2.28 Dev Log 1

News

I seem to have made a habbit out of beeing silent for a few weeks between each post, I won't throw in any excuses though instead, let's try to catch up...

Add file RSS Files
LBKR 2.27 Installer(Windows)

LBKR 2.27 Installer(Windows)

Full Version

Loot Burn Kill Repeat Setup file, Full version 2.27, OS: Windows, Format .exe

LBKR 2.27 (Windows)

LBKR 2.27 (Windows)

Full Version

Loot Burn Kill Repeat, Full Version 2.27, OS: Windows, Format: .rar

LBKR 2.27 (Linux)

LBKR 2.27 (Linux)

Full Version 1 comment

Loot Burn Kill Repeat, Full version 2.27, OS: Linux

LBKR 2.26 (Linux)

LBKR 2.26 (Linux)

Full Version 3 comments

Loot Burn Kill Repeat, [Full Version][OS: Linux][Format: .rar]

LBKR 2.26

LBKR 2.26

Full Version

Loot Burn Kill Repeat,[Full Game Version][OS: Windows][Format: .rar]

LBKR 2.25f1 (Linux)

LBKR 2.25f1 (Linux)

Full Version 2 comments

Loot Burn Kill Repeat,[Full Game Version + Fix][OS: Linux][Format: .rar]

Comments  (0 - 10 of 18)
Shunkun
Shunkun

hey, any possible way i can get a hold of this? seems pretty epic.

Reply Good karma Bad karma+2 votes
Kakburk Creator
Kakburk

Hello!
The game is available to download both from here on iDB aswell as on the LBKR website ( Lootburnkillrepeat.wordpress.com )

As far the 2.26 update I estimate it will be released sometime in mid- or late May this year. 2.26 has been in development since November 2017 so by now there's been loads of changes, fixes and updates- and gameplay tips, hints and tooltips have been greatly improved to help new players so stay tuned! :)

Reply Good karma+1 vote
azultain
azultain

hey hi, how play the game i can't launch one party and what is " token "? when i log me i can't in the game

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Kakburk Creator
Kakburk

Hello.
The left part of the login-menu is there if you wish to log in with your GameJolt account Token. If you don't have a Gamejolt token you can still play the game by not loging in and instead simply click "Create Character" and setup your new character.

Reply Good karma+2 votes
azultain
azultain

when i log in with my account that say: wrong username or token and if i wanna launch in offline mode, that do nothing and when i create a new character after i have this

Hpics.li

and i can do nothing

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Kakburk Creator
Kakburk

Press the "azultain" button from the profile list (middle window) and then press the button "Load selected profile" :) and it should work.
From there on, simply click the "Play" or "Tutorial" button.

I will try to make the main menu less confusing with the GameJolt login stuff for the next update! :)

Reply Good karma+2 votes
azultain
azultain

that don't run when i do that ! nothing is happening

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Kakburk Creator
Kakburk

Thanks for notifying me on this!
I did some debuging and noticed just now that the GameJolt login breaks Data saving, if no profile already exist atleast.

It seems like I've forgotten to do some checks if the directory in which the game saves all the data to exists or not for the GameJolt config file, which in return breaks the game's Save/Load functionality.

Try restarting the game and create another new character, this time don't sign in with GameJolt and it should work.
I'll make sure to have this issue fixed this weekend!

Reply Good karma+2 votes
azultain
azultain

still don't run :/

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Kakburk Creator
Kakburk

That's odd.
Try opening your personal folder (My documents on Windows, home on Linux)
Then go to the folder "My games" from there and delete the folder named "LBKR".
Try restarting the game and Again, create à character without loging on to gamejolt.

If It still doesn't work after that, go to the folder of LBKR and open the sub-folder "LBKR-Data". Look for à filé named output_log.txt and send it's content to me in a PM. :)

Reply Good karma+2 votes
azultain
azultain

still don't run, ok i send you that

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Kakburk Creator
Kakburk

Thanks! I Will have this problem fixed within the next 24 hours :) sorry for the inconvenience

Reply Good karma+2 votes
azultain
azultain

ty !

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Loot Burn Kill Repeat
Platforms
Windows, Linux
Creator
Kakburk
Engine
Unity
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Style
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Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @crumblingames

The final chapter of LBKR seem to become very.... red? Might need to do some adjustments. #gamedev #indiedevT.co

Jan 12 2018

New intro map is almost done, will offer more involving and interesting gameplay, although the logics are slightly… T.co

Nov 19 2017

Check out the latest dev log of LBKR #indiedev #gamedev #indiegame #unity3d Lootburnkillrepeat.wordpress.com T.co

Nov 9 2017

Stuck people also deserve some textures :) #indiedev #gamedev #indiegame #blender3d T.co

Oct 31 2017

Seems like someone's in a bit of a pickle #indiedev #gamedev #blender3d T.co

Oct 28 2017

Guardian's received some colors! #blender3D #gamedev #indiedev #3dart #unity3d T.co

Oct 21 2017

Done texturing the Conjurer, for now atleast... #indiedev #gamedev #indiegame #blender3d T.co

Oct 18 2017

Making new models for the Forsaken Guardian, now infected edition. #blender3d #unity3d #gamedev #indiedev T.co

Oct 15 2017

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