Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what application you use or how you do it... if you're a modeller, animator, skinner or looking at getting started with 3D, then this is the group for you!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media UDK Tessellation Test
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


At last! I found my way with UDK tessellation system! Praise the Lord! For the displacement to work properly fine, just open in photoshop your normal map, duplicate the blue channel in a layer and use overlay. That should do the trick when assigning it in the engine. Just save it in a different name! If possible just save that layer in a different file. If you have access to Substance Designer, try to polish the height of your red and green channels, the material nodes are the same in the UDN tutorials. Happy modeling!

Video Details
May 30th, 2012
Report Abuse
Report media
Add Media
Members only