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At last! I found my way with UDK tessellation system! Praise the Lord! For the displacement to work properly fine, just open in photoshop your normal map, duplicate the blue channel in a layer and use overlay. That should do the trick when assigning it in the engine. Just save it in a different name! If possible just save that layer in a different file. If you have access to Substance Designer, try to polish the height of your red and green channels, the material nodes are the same in the UDN tutorials. Happy modeling!

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