Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what application you use or how you do it... if you're a modeller, animator, skinner or looking at getting started with 3D, then this is the group for you!

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D!RT May 21 2012 says:

Dude, use a Human template in a sculpting application then create a low poly using something like topogun where you actually trace the highpoly within the application to create the low poly. from there you should be able to unwrap the low poly model and bake the highpoly for specular , normals and ambient occlusion. to create the diffuse color the areas with appropriated details and use the ambient occlusion for shading and natural lighting around convex areas. Just my two cents.

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this is what i made after 2 months in class learning zbrush

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May 18th, 2012
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