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6396 polygons triangulated, 3208 vertices.
Worked on in spare time over a few weeks, might attempt to skin if i get around to it.
Wow, impressive work man!
Really nice!
6396 polys? how?
With all of the parts selected ---> Triangulate. I end up with that amount of polys... it does seem a little much. Before Triangulation(N-gon wise) its at 2739 polygons and 3232 vertices.
@ BloodRaven- Thanks for the encouragement!
I'm not quite understand why you triangulated the mesh. ngons are pretty fixable and arent that much of an issue when you're just starting off.
The only reason is to show the actual amount of polygons that would be rendered by an actual game engine, I have the file saved in non triangles so its just an example for those who are curious i suppose. I don't know much about optimization in models but a straight forward triangulation with a few polys cleaned up seems pretty accurate to me.
2739 polies are still a bit too much for that
nICE :)
good looking model, but it's to high poly
The barrel and other smooth cylinder parts carry the most polygons, any advice for slimming these parts down would be appreciated, I don't think it really matters though because about any game engine can handle a 6000 or so polygon object or weapon no problem. I don't know how to do normal maps yet but that would help as well. thank you for the comment :]
have a look at this ^^ Bencloward.com
Will do! thank you :)