Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what application you use or how you do it... if you're a modeller, animator, skinner or looking at getting started with 3D, then this is the group for you!

MP40
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
cW#Ravenblood - - 6,703 comments

Wow, impressive work man!
Really nice!

Reply Good karma Bad karma+3 votes
Celestial_
Celestial_ - - 463 comments

6396 polys? how?

Reply Good karma Bad karma+3 votes
Jam3s007 Author
Jam3s007 - - 1,217 comments

With all of the parts selected ---> Triangulate. I end up with that amount of polys... it does seem a little much. Before Triangulation(N-gon wise) its at 2739 polygons and 3232 vertices.

@ BloodRaven- Thanks for the encouragement!

Reply Good karma+2 votes
Celestial_
Celestial_ - - 463 comments

I'm not quite understand why you triangulated the mesh. ngons are pretty fixable and arent that much of an issue when you're just starting off.

Reply Good karma Bad karma+2 votes
Jam3s007 Author
Jam3s007 - - 1,217 comments

The only reason is to show the actual amount of polygons that would be rendered by an actual game engine, I have the file saved in non triangles so its just an example for those who are curious i suppose. I don't know much about optimization in models but a straight forward triangulation with a few polys cleaned up seems pretty accurate to me.

Reply Good karma+1 vote
[Q]uik
[Q]uik - - 458 comments

2739 polies are still a bit too much for that

Reply Good karma Bad karma+1 vote
CRBthedevil
CRBthedevil - - 140 comments

nICE :)

Reply Good karma Bad karma+3 votes
Nilghai
Nilghai - - 885 comments

good looking model, but it's to high poly

Reply Good karma Bad karma+1 vote
Jam3s007 Author
Jam3s007 - - 1,217 comments

The barrel and other smooth cylinder parts carry the most polygons, any advice for slimming these parts down would be appreciated, I don't think it really matters though because about any game engine can handle a 6000 or so polygon object or weapon no problem. I don't know how to do normal maps yet but that would help as well. thank you for the comment :]

Reply Good karma+1 vote
Nilghai
Nilghai - - 885 comments

have a look at this ^^ Bencloward.com

Reply Good karma Bad karma+1 vote
Jam3s007 Author
Jam3s007 - - 1,217 comments

Will do! thank you :)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

6396 polygons triangulated, 3208 vertices.
Worked on in spare time over a few weeks, might attempt to skin if i get around to it.