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M-16 (WIP)
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SinisterExaggerator
SinisterExaggerator Aug 14 2012, 12:58pm says:

Really not a bad model could do with some detailing and following the reference more closely and some polygon errors to fix you need to make sure there is no polygons coliding and a structured spacing on geometry but not bad at all :)

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Delta_6 Author
Delta_6 Aug 14 2012, 11:28pm replied:

what polygon error???
BTW thanks for the advice :D

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SinisterExaggerator
SinisterExaggerator Aug 15 2012, 1:59pm replied:

It looks like theres something dodgy on the front pistol grip to me maybe not enough polygons but it should be much more curved surface.

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shidqi12345
shidqi12345 Aug 14 2012, 11:39pm replied:

So colliding two shapes is not effective ?

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SinisterExaggerator
SinisterExaggerator Aug 15 2012, 1:58pm replied:

From my experience no it can cause these creases or other visible issues.

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[Q]uik
[Q]uik Oct 5 2012, 10:23am says:

You've got a LOT of details in the front of the model - but hardly anything in the body itself of the gun :/

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Description

Here is my 6000 Poly M-16
it take two day to make this model :) and it's my first high poly weapon model too :D

Image Details
Type
Concept
Date
Aug 14th, 2012
By
Delta_6
Size
629×461
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