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Add media Report RSS Low(ish) Poly - Carbine (view original)
Low(ish) Poly - Carbine
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DR-Jeckle
DR-Jeckle - - 1,023 comments

shiny :O

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cW#Ravenblood - - 6,703 comments

cool^^

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Kiory
Kiory - - 365 comments

I think this is all I'm ever going to say on this part of ModDb, You need to fix the smoothing groups.

Not enough hard looking edges, looks too smooth. Fixing the smoothing groups will solve this.

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Jam3s007
Jam3s007 - - 1,217 comments

Couldn't have said it better.
A render with fixed smoothing groups would do the model more justice. Without hard edges models lack structure in certain areas. Nice detail though!

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neahc
neahc - - 641 comments

they are both right!

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Nilghai
Nilghai - - 885 comments

bad smoothing :/

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Kosai106
Kosai106 - - 180 comments

I can never say it enough. Use references.
Also, bad smoothing..

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[Q]uik
[Q]uik - - 458 comments

i wanna know how to hold that thing, it is way to heavy for 1 hand, and to use 2 hands.. where to hold my other hand!? and the smoothing groups need a lot of work, and you have wasted what, like 400 polies? on the jaggered things on the left(and right?) and top, where you attach attachments, i mean, on a gun like that you rather want detail on the body or such, that is more or less like: "okay now the body is detailed and i cant really fit in much more details... maybe i should do those rails? lemme check the poly count first..."

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MindRiot
MindRiot - - 1,843 comments

you would hold onto the grenade attachment

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Description

Modelled in Blender, rendered with slightly dodgy lighting... Based on a real-world M416 and bound for Moddb.com