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Coke can render 2
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CyberCommando Sep 6 2009 says:


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Klight Sep 6 2009 says:

Top looks rusty.

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Picklock Sep 7 2009 says:

ok, now for the sip hole, is it open, closed? A bit of texture work should take care of that.. There should also be a lip at the top of the can where the aluminum meets the red coke logo that will cast a slight shadow. You need to mess around with your shader and its specularity because the can is looking a little dull. You should have a fill light too, this should reduce the extreme shadow on the backside and give a more interesting silhouette. I suggest you check out a tutorial on 3-point lighting, it will help your props look much better :)

Keep it up, these tips i'm giving you aren't just for this asset, but all your assets in the future too!

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cW#Ravenblood Oct 29 2009 says:

thats nice

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Sep 5th, 2009
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