They are places where "Z axis" does not exist, only YX reign, the word is unknown 3D, games are simple but should be played, many of them will make us having a good time

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2015.08.22 Boss 101 World Building
Boss 101

2015.08.22 Boss 101 World Building

Aug 24, 2015 Boss 101 2 comments

A look inside the world building in Boss 101. yeah, you heard us! Check it out!

2015.08.15 Boss 101: Steam Store Open, UI Upgrades
Boss 101

2015.08.15 Boss 101: Steam Store Open, UI Upgrades

Aug 17, 2015 Boss 101 0 comments

You heard it right - you can add Boss 101 to your wishlist on Steam - click the link for more info and this week's update! YES!

2015.08.10 Boss 101 Creating Cinematic Stories
Boss 101

2015.08.10 Boss 101 Creating Cinematic Stories

Aug 10, 2015 Boss 101 4 comments

Behind the scenes look at storytelling in Boss 101 and a sneak peak at the latest "How to Make a Game" write-up

Final polish and stuff.
There Was A Caveman

Final polish and stuff.

Aug 8, 2015 There Was A Caveman 4 comments

There was a caveman is nearing completion, only some minor stuff left to do.

2015.08.01 Boss 101 Gopher Science Team & Sun stealing
Boss 101

2015.08.01 Boss 101 Gopher Science Team & Sun stealing

Aug 4, 2015 Boss 101 4 comments

This week we are introducing the Gopher Science Team, Professor, Roger, Agent 5, Cosmo and Jay Henry. Also - watch the bosses try to steal our sun.

2015.07.20 Boss 101 Custom Bullets, IRX15 Awards
Boss 101

2015.07.20 Boss 101 Custom Bullets, IRX15 Awards

Jul 27, 2015 Boss 101 2 comments

Boss 101 wins the top award at IRX15. In other news, wear a zombie hat and fire brains at your enemies! All this and more in the latest update.

2015.07.20 Shield and Warp Drive Icons, Loading Animations
Boss 101

2015.07.20 Shield and Warp Drive Icons, Loading Animations

Jul 20, 2015 Boss 101 0 comments

This week we look at polish on the main UI and new loading animations for Professor Gopher's Wiki.

2015.07.13 Boss 101 Professor Gopher's Wiki
Boss 101

2015.07.13 Boss 101 Professor Gopher's Wiki

Jul 13, 2015 Boss 101 2 comments

This week we look at the making of the player's knowledgebase in Boss 101 - Professor Gopher's Wiki!

2015.07.06 Boss 101 Cinematics
Boss 101

2015.07.06 Boss 101 Cinematics

Jul 6, 2015 Boss 101 2 comments

Making movie magic! Check out our process and how we pull cinematics together!

[Update] New maps, checkpoints and achievements
Courier of the Crypts

[Update] New maps, checkpoints and achievements

Jul 5, 2015 Courier of the Crypts 0 comments

Since the Early Access launch on Steam, the game got 2 new maps a well as checkpoints, achievements and arachnophobic filter. Read more about updates...

Reworked 'Caves', 'Guts' boss, etc.
There Was A Caveman

Reworked 'Caves', 'Guts' boss, etc.

Jul 1, 2015 There Was A Caveman 4 comments

Redid the 'cave' level artwork, finished 'guts' level bossfight.

2015.06.29 Boss 101 Making Achievements
Boss 101

2015.06.29 Boss 101 Making Achievements

Jun 29, 2015 Boss 101 1 comment

We bring you a look at the way we plot out one of the game achievements. Join us for a look at the art and design behind the process!

2015.06.22 Boss 101 Hats and Bullets
Boss 101

2015.06.22 Boss 101 Hats and Bullets

Jun 22, 2015 Boss 101 0 comments

Bringing you the latest news. This week, bullets into acorns and MORE!

Guts preview, and avalanche escape
There Was A Caveman

Guts preview, and avalanche escape

Jun 16, 2015 There Was A Caveman 8 comments

Guts preview, avalanche escape, redone some level design and other stuff!

2015.06.15 Boss 101 Tuning and Excel Time!
Boss 101

2015.06.15 Boss 101 Tuning and Excel Time!

Jun 15, 2015 Boss 101 4 comments

Tunes, tuning and spreadsheets! Sounds boring but it's the underpinnings of a really fun game. Check out the latest update for a behind the scenes look!

2015.06.08 Boss 101 Load Screens and Stores!
Boss 101

2015.06.08 Boss 101 Load Screens and Stores!

Jun 8, 2015 Boss 101 4 comments

This week's update - Load Screens, hat stores and how to save time making UI!

Winter has come.
There Was A Caveman

Winter has come.

Jun 4, 2015 There Was A Caveman 4 comments

New update, with winter level, afterlife completed, other stuff.

2015.06.01 Boss 101 Command Center Upgrades
Boss 101

2015.06.01 Boss 101 Command Center Upgrades

Jun 1, 2015 Boss 101 2 comments

This week - Command Center Upgrades, Indie Game Battle and game design thoughts!

Courier of the Crypts now on Steam!
Courier of the Crypts

Courier of the Crypts now on Steam!

May 25, 2015 Courier of the Crypts 4 comments

Courier of the Crypts has been released on Steam (Early Access). Let the adventure begins!

2015.05.24 Boss 101 How We Create UI Icons
Boss 101

2015.05.24 Boss 101 How We Create UI Icons

May 25, 2015 Boss 101 4 comments

A look behind the scenes at the process and philosophy behind status effect icons in Boss 101! Joins us won't you?

2015.05.18 Boss 101 Lightning Guns and More!
Boss 101

2015.05.18 Boss 101 Lightning Guns and More!

May 18, 2015 Boss 101 2 comments

This week we talk lightning guns for player and boss! Also - pixel art and making games!

Tallowmere - Now available on iPhone, iPad, and Android
Tallowmere

Tallowmere - Now available on iPhone, iPad, and Android

May 12, 2015 Tallowmere 0 comments

Lady Tallowmere has ported her procedural death labyrinths into phone and tablet-sized mayhem, so you can tap through her dungeons on the go.

2015.05.11 Boss 101 How we make art and more!
Boss 101

2015.05.11 Boss 101 How we make art and more!

May 11, 2015 Boss 101 4 comments

Check out our magical art process, hear about Max and STEVE appearing in Indie Game Battle. YES!

2015.05.04 Boss 101 Making our UI!
Boss 101

2015.05.04 Boss 101 Making our UI!

May 4, 2015 Boss 101 0 comments

This week we take a look at the process of making one of our User Interface screens. (also a cool art peek!)

2015.04.26 Boss 101 Trains and Tuning!
Boss 101

2015.04.26 Boss 101 Trains and Tuning!

Apr 26, 2015 Boss 101 0 comments

Check out the latest news about Boss Trains, design philosophy and game play snaps!

2015.04.19 Boss 101 How we tell our stories!
Boss 101

2015.04.19 Boss 101 How we tell our stories!

Apr 19, 2015 Boss 101 0 comments

Join us this week for a look at the various story telling methods and a peek at a new boss!

2015.04.12 Boss 101 Making our Game Loop!
Boss 101

2015.04.12 Boss 101 Making our Game Loop!

Apr 12, 2015 Boss 101 0 comments

Making game loops in Boss 101 and how you can make them for your game! Also, press coverage for our game!

Dino skulls update!
There Was A Caveman

Dino skulls update!

Apr 12, 2015 There Was A Caveman 4 comments

New art! New alpha version with improved and additional things.

2015.04.05 Boss 101 We are Greenlit! Here's how we did it!
Boss 101

2015.04.05 Boss 101 We are Greenlit! Here's how we did it!

Apr 6, 2015 Boss 101 10 comments

Read this blog to see how we setup and executed our Greenlight campaign which ran for two weeks before we were approved by the community! Thank you for...

2015.03.29 Boss 101 - How to make an animation cycle! (in Boss 101)
Boss 101

2015.03.29 Boss 101 - How to make an animation cycle! (in Boss 101)

Mar 29, 2015 Boss 101 0 comments

Devlog Update - how to setup a base cycle animation (at least for Boss 101). See the behind the scenes magic!