They are places where "Z axis" does not exist, only YX reign, the word is unknown 3D, games are simple but should be played, many of them will make us having a good time

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Posted | Game Title | Author
II - The Game, More Improvements
II - The Game

II - The Game, More Improvements

Mar 12, 2010 II - The Game 2 comments

I'm still working of course. I've been exploring a new few ideas and they're working out good. My first few experiments with curved platforms have been...

II - Back in Business
II - The Game

II - Back in Business

Aug 1, 2010 II - The Game 5 comments

After a few summer months of inactivity I picked up this project again. I've worked out some of the slowdown, but I still have lots of optimization to...

II - Motorcycle & Baseball Bat
II - The Game

II - Motorcycle & Baseball Bat

Aug 23, 2010 II - The Game 5 comments

I've been hard at work, and I have pictures to prove it! I've been working on an idea that I've always wanted in II, and that is the motorcycle. It's...

II - Video: Motorcycles, Molotovs and Gasoline
II - The Game

II - Video: Motorcycles, Molotovs and Gasoline

Sep 15, 2010 II - The Game 4 comments

I've finally put together another video. This one is showcasing a lot of the changes I made, but mostly the motorcycle, molotov cocktails, and gasoline.

II - Nodes & Mapedit Updates
II - The Game

II - Nodes & Mapedit Updates

Oct 1, 2010 II - The Game 3 comments

I was beginning to get frustrated with the AI I programmed. If you were quick enough to dodge them, they tried to figure out where you were but it almost...

II - Multiplayer!
II - The Game

II - Multiplayer!

Oct 21, 2010 II - The Game 4 comments

I've had everything in place for quite some time. I started II to accomplish the challenge of creating a fun multiplayer game. At first I settled for...

II - Multiplayer Testing
II - The Game

II - Multiplayer Testing

Nov 8, 2010 II - The Game 3 comments

More progress has been made on the multiplayer portion of II. There have been four playtests so far, and they were very valuable to the progress. Dozens...

New lighting engine, GUI overhaul
II - The Game

New lighting engine, GUI overhaul

Apr 19, 2013 II - The Game 2 comments

When I render the lighting, the game stops and starts shooting thousands of light rays from each light entity. These light rays travel in a straight line...

Blooprent: Graphical Updates and Free Copies
Blooprent

Blooprent: Graphical Updates and Free Copies

May 29, 2013 Blooprent 0 comments

The first step I took towards improving Blooprent was to separate the code that draws everything on screen from the code that calculates all the game...

Blooprent: Alpha 11
Blooprent

Blooprent: Alpha 11

Jul 1, 2013 Blooprent 0 comments

I've uploaded a new update to Blooprent, the past few updates were pretty substantial. Anyone who has donated or received free versions should be able...

Vektor Prix - Multiplayer Deathmatch
Vektor Prix

Vektor Prix - Multiplayer Deathmatch

Jul 12, 2013 Vektor Prix 0 comments

I've been working on Vektor Prix quite a bit. There are so many new features that it would take too much time to list all of them. I've been refining...

Vektor Prix - Big Update
Vektor Prix

Vektor Prix - Big Update

Jul 26, 2013 Vektor Prix 0 comments

I've been working hard on Vektor Prix, and got a ton of work done. First off, I've created new levels. There are currently eight in the game at the moment...

Vektor Prix - 3D & Networking
Vektor Prix

Vektor Prix - 3D & Networking

Aug 3, 2013 Vektor Prix 1 comment

Vektor Prix is really coming together now. First of all, I did some real world online testing and discovered that networked player movement was glitchy...

Update 001 - Emanuele Feronato, Creative Commons, and Newsletters
Game

Update 001 - Emanuele Feronato, Creative Commons, and Newsletters

Aug 18, 2009 TileSense 2 comments

After a short talk with the most famous Emanuele in the world, Emanuele Feronato, he felt obliged to post an early release of TileSense on his along with...

New Version Coming Soon
Skull Daddy

New Version Coming Soon

Sep 9, 2009 Skull Daddy 2 comments

Skull Daddy is close to 2000 downloads between a variety of sites! I am working away on a newer version of the game. I have reviewed all the feedback...

Metaloid: Reactor Guardian [IOS] now available on Itune
Metaloid: Reactor Guardian

Metaloid: Reactor Guardian [IOS] now available on Itune

Oct 30, 2013 Metaloid: Reactor Guardian 2 comments

Metaloid: Reactor Guardian now available on Itune and you can get the game for FREE! what you waiting for? go and grab the game for FREE!

Metaloid: Reactor Guardian 1.0.2 is huge!
Metaloid: Reactor Guardian

Metaloid: Reactor Guardian 1.0.2 is huge!

Dec 4, 2013 Metaloid: Reactor Guardian 2 comments

Patch 1.0.2 is finish! with several improvement , bug fix include a lot of feature that keep Metaloid : Reactor Guardian fun and challenge than before!

ASoD 0.5 Released
Among Seas of Dust

ASoD 0.5 Released

Jun 6, 2009 Among Seas of Dust 2 comments

Among Seas of Dust 0.5 is a balancing act; I am attempting to make the game better by balancing NPCs to the player. So, ASoD 0.5 implements a couple of...

Among Seas of Dust 0.6 Progress
Among Seas of Dust

Among Seas of Dust 0.6 Progress

Jun 26, 2009 Among Seas of Dust 2 comments

Some of you are wondering where the newest release of ASoD is, as it has been and will be a while before its next release.

ASoD 0.6 Released
Among Seas of Dust

ASoD 0.6 Released

Jul 7, 2009 Among Seas of Dust 1 comment

ASoD 0.6 has been released on the server (hopefully) and on the alternative download location. This version of ASoD concentrates on expanding the universe...

Building New Worlds: Making Among Seas of Dust
Among Seas of Dust

Building New Worlds: Making Among Seas of Dust

Jul 15, 2009 Among Seas of Dust 0 comments

This article explores ASoD's past and asks for feedback to assist in its future. It is a look back on the previous versions and how they improved ASoD.

Among Seas of Dust v0.65 Released
Among Seas of Dust

Among Seas of Dust v0.65 Released

Jul 19, 2009 Among Seas of Dust 3 comments

This release is for July 19, 2009. It adds the long promised NPC vs NPC combat system. It also adds 2 new solar systems and finished the Core worlds.

Among Seas of Dust 0.7 Progress Report
Among Seas of Dust

Among Seas of Dust 0.7 Progress Report

Jul 28, 2009 Among Seas of Dust 0 comments

ASoD is a space simulation and role playing game that works in 2 dimensions. It has several factions, over 10 solar systems, and many gameplay options...

Among Seas of Dust Version 0.7 Released
Among Seas of Dust

Among Seas of Dust Version 0.7 Released

Aug 4, 2009 Among Seas of Dust 1 comment

Introduction ASoD is a revolutionary space RPG. It is a total single player sandbox where your goal is what you define it as. To support this there are...

ASoD 0.75 Back on Track
Among Seas of Dust

ASoD 0.75 Back on Track

Aug 19, 2009 Among Seas of Dust 2 comments

Introduction After a brief burn out on this project, I have returned to it after a 2 week Hiatus. After returning I would like to give you an update on...

Where has all the Memory Gone?
Among Seas of Dust

Where has all the Memory Gone?

Aug 26, 2009 Among Seas of Dust 2 comments

As I have been working on ASoD 0.75, i have wondered where exactly all my RAM is going. So, I started up a profiler and got some information. The purpose...

Among Seas of Dust 0.75 Released
Among Seas of Dust

Among Seas of Dust 0.75 Released

Aug 30, 2009 Among Seas of Dust 1 comment

ASoD 0.75 adds new solar systems and ships, but also adds multiple optimizations that make ASoD 0.75 run smoother than any other version. All in all it...

ASoD 0.8a Stalled, on Behalf of Netbeans IDE
Among Seas of Dust

ASoD 0.8a Stalled, on Behalf of Netbeans IDE

Sep 17, 2009 Among Seas of Dust 3 comments

Since day 1, ASoD has been developed on NetBeans. Netbeans and ASoD have grown up together and passed through many releases together. But now, Netbeans...

ASoD 0.8a Back on Track
Among Seas of Dust

ASoD 0.8a Back on Track

Sep 23, 2009 Among Seas of Dust 1 comment

As you may remember, I have been trying to solve the JAR file issue where Netbeans is building unusable JAR files. After I exhausted porting my project...

ASoD Plans
Among Seas of Dust

ASoD Plans

Oct 24, 2009 Among Seas of Dust 0 comments

Alrighty, ASoD will be on the back burner for a while, I am working on a new Freelancer mod LINKY that requires my VB.NET skills. I want to extend freelancer...

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