They are places where "Z axis" does not exist, only YX reign, the word is unknown 3D, games are simple but should be played, many of them will make us having a good time

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Posted | Game Title | Author
On way to BETA
Glorious: Companions

On way to BETA

Aug 2, 2010 Glorious: Companions 3 comments

Well, we haven't written anything recently while a lot has been changed.

II - Back in Business
II - The Game

II - Back in Business

Aug 1, 2010 II - The Game 5 comments

After a few summer months of inactivity I picked up this project again. I've worked out some of the slowdown, but I still have lots of optimization to...

First Blood: A Battle in Black of Space
Black of Space

First Blood: A Battle in Black of Space

Jul 26, 2010 Black of Space 0 comments

After a few days of coding, I have managed to implement the framework for actual battles. RTS games are no fun if you can't have epic battles, right?...

Rallypoints and Loopable Construction
Black of Space

Rallypoints and Loopable Construction

Jul 22, 2010 Black of Space 0 comments

Imagine a really old RTS where you have to keep clicking the construct button to keep making a unit pop up. Looping solves the finger pain by allowing...

Fullscreening and Unit Behaviors
Black of Space

Fullscreening and Unit Behaviors

Jul 10, 2010 Black of Space 4 comments

I have been quite hard at work creating my unit level AIs as well as optimizing the game code. I eliminated several useless instances of variables (for...

Black of Space First Combat Test
Black of Space

Black of Space First Combat Test

Jul 6, 2010 Black of Space 9 comments

After a lot of trial and error, I have managed to do the first combat test. It pits 30 frigates against a single enemy structure. You can watch the video...

Black of Space AI Begun
Black of Space

Black of Space AI Begun

Jun 29, 2010 Black of Space 1 comment

At first I was going to make some random target drones spawn to create and test unit combat behaviors on...And I decided that was boring. So I wanted...

Black of Space Fitting Screen
Black of Space

Black of Space Fitting Screen

Jun 22, 2010 Black of Space 2 comments

After 5 hours of continuous coding last night I wrote the entire ship fitting screen. It has some very minor issues, but in general it does the job well...

BOH update12 released
BOH

BOH update12 released

Jun 18, 2010 BOH 2 comments

The previous update brought to surface a couple of nasty bugs, but with this update they will not show up anymore. But that's not all: the occasion has...

Black of Space Update June 14 2010
Black of Space

Black of Space Update June 14 2010

Jun 15, 2010 Black of Space 0 comments

Black of Space is coming along quite nicely. I spent some time redoing some of the camera code, as well as making the program usable on windows (you see...

BOH update11 released
BOH

BOH update11 released

Jun 8, 2010 BOH 0 comments

BOH players will be pleased to know that this summer they'll be able to enjoy an even richer version of BOH thanks to the 11th update, which also makes...

Black of Space, Update June 1 2010
Black of Space

Black of Space, Update June 1 2010

Jun 2, 2010 Black of Space 1 comment

Let me tell you about my trials and tribulations. I decide to switch back to Windows Vista for some games I haven't played in a while (that and the newest...

Latest News: Black of Space, Update May 13 2010
Black of Space

Latest News: Black of Space, Update May 13 2010

May 13, 2010 Black of Space 0 comments

This will be a focus on ship fitting and what has been done so far. When I last posted, I had managed to get a fitting window display, and that is all...

Black of Space, Update May 9 2010
Black of Space

Black of Space, Update May 9 2010

May 9, 2010 Black of Space 0 comments

Black of Space is coming along nicely. I have recently made some interesting changes that it's definately time to inform you about.

Progress
Black of Space

Progress

May 4, 2010 Black of Space 0 comments

Previously I talked about using images broken up into squares and rendering each square as needed, however I have been unable to find a reliable image...

ASoD Up for Grabs
Among Seas of Dust

ASoD Up for Grabs

Apr 18, 2010 Among Seas of Dust 0 comments

I have been maintaining and working on ASoD essentially on my own for a total of about a year, and I have decided that, since I do not intend to add any...

Slaying the Scale Monster 2
Black of Space

Slaying the Scale Monster 2

Mar 31, 2010 Black of Space 2 comments

Intro Previously in Black of Space.... I am having memory issues with simply scaling the images up by factors of 10 and 100. Therefore, a solution needs...

BOH update10 released
BOH

BOH update10 released

Mar 28, 2010 BOH 0 comments

10 updates: a big achievement which is self-celebrated by the massive amount of improvements brought by update10, released today.

Slaying the Scale Monster
Black of Space

Slaying the Scale Monster

Mar 19, 2010 Black of Space 0 comments

Any game with scales in space typically limits the field of view of the player as well as scales down the size of large objects like planets so that they...

ASoD 0.8 (Rerelease)
Among Seas of Dust

ASoD 0.8 (Rerelease)

Mar 17, 2010 Among Seas of Dust 0 comments

Ooops ASoD 0.8 had an issue that made the program unrunnable. This issue was an issue I encountered earlier in 0.75 where NetBeans IDE forces the classpath...

II - The Game, More Improvements
II - The Game

II - The Game, More Improvements

Mar 12, 2010 II - The Game 2 comments

I'm still working of course. I've been exploring a new few ideas and they're working out good. My first few experiments with curved platforms have been...

ASoD 0.8 Released
Among Seas of Dust

ASoD 0.8 Released

Feb 21, 2010 Among Seas of Dust 0 comments

ASoD 0.8, although very delayed, is a very important release. It makes some stability and performance changes as well as adding multiple new systems...

BOH voted best game of 2009 for AmigaOS 4 and AROS
BOH

BOH voted best game of 2009 for AmigaOS 4 and AROS

Feb 15, 2010 BOH 0 comments

The Amiga community has voted BOH as best game of 2009 for AmigaOS 4 and AROS.

BOH update9 released
BOH

BOH update9 released

Jan 26, 2010 BOH 0 comments

The new year begins like the previous ended, that is, bringing a nice surprise to BOH players!

BOH theme "underground" released
BOH

BOH theme "underground" released

Dec 30, 2009 BOH 0 comments

To celebrate the end of the year that has seen the birth of BOH, the collection of expansions grows with a brand-new, claustrophobically oppressive theme...

ASoD Plans
Among Seas of Dust

ASoD Plans

Oct 24, 2009 Among Seas of Dust 0 comments

Alrighty, ASoD will be on the back burner for a while, I am working on a new Freelancer mod LINKY that requires my VB.NET skills. I want to extend freelancer...

ASoD 0.8a Back on Track
Among Seas of Dust

ASoD 0.8a Back on Track

Sep 23, 2009 Among Seas of Dust 1 comment

As you may remember, I have been trying to solve the JAR file issue where Netbeans is building unusable JAR files. After I exhausted porting my project...

ASoD 0.8a Stalled, on Behalf of Netbeans IDE
Among Seas of Dust

ASoD 0.8a Stalled, on Behalf of Netbeans IDE

Sep 17, 2009 Among Seas of Dust 3 comments

Since day 1, ASoD has been developed on NetBeans. Netbeans and ASoD have grown up together and passed through many releases together. But now, Netbeans...

New Version Coming Soon
Skull Daddy

New Version Coming Soon

Sep 9, 2009 Skull Daddy 2 comments

Skull Daddy is close to 2000 downloads between a variety of sites! I am working away on a newer version of the game. I have reviewed all the feedback...

Among Seas of Dust 0.75 Released
Among Seas of Dust

Among Seas of Dust 0.75 Released

Aug 30, 2009 Among Seas of Dust 1 comment

ASoD 0.75 adds new solar systems and ships, but also adds multiple optimizations that make ASoD 0.75 run smoother than any other version. All in all it...

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