Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Report article RSS Feed Report 020: Trees and First super weapon

Skipping the order of the todo list, it was added the vegetation system way before the it was expected.

Posted by timeSymmetry on Jul 11th, 2012

This report contains the 0.194 update.

A note must be added before showing the newest additions. There were several issues reported from the players, one most noticeable was the “campain” typo that plagued the whole game.

Most of this issues were resolved with this update, including a bug that caused the game to crash after replaying with an aircraft with an extra equipment attached (like the f-16C with AGM-88 and target pod) With this, the game is now more solid and after that it wasn’t found any other bug that causes the game to crash. (However, it may happen when the user sets wrong parameters when modding).

And now the report, first with the addition of vegetation:


A view from above:


(In this version, the flora is generic; but it will be more faithful to the surrounding environment in future versions)

Before this addition, it was only possible to place trees by hand, one by one. Covering a large area that way would have been madness. This issue could be easy resolved with a map editor, however such editor it isn’t available for now, so another solution came out.

Developing a system where the user can specify limited areas where the vegetation will be placed and when the level starts, the parameters are read and CPU place the vegetation accordingly. It’s simple and effective; however it does not prevent the trees from being placed in water or other undesirable surfaces.

To prevent that, was added another condition , by defining which collision model in the map can be placed vegetation allows a more precise control defining the area that will be covered. For that it was detached the surface from the ground collision model corresponding to the area where the vegetation will be placed:


It worked fine, however when covering a large area it may take several minutes (in the current maps, the playable area is approximately 1 000 000 000 square meters). But waiting for that long every time the map is loaded is unacceptable!

To fix that, it was added a system that only requires the placement of the trees to be generated only once, and after that, it saves the data to an external file that will be used to read the trees locations in future loadings. With this system, after the tree data is generated, over 10 000 000 trees can be read almost instantaneously.

When the editor becomes available this system will probably be upgraded, but for now it will suffice.


The presence of trees can be irrelevant in the heat of an aerial battle, but it does give a nice feel to it when flying close to the ground. Also it helps the player achieving a better sense of scale of the whole map.

Another relevant addition is the newer possibility of applying vertical limits to the blast radius.

This image helps visualize that effect:


With this, it will be possible to recreate those missions where the payer has to quickly climb/descend to certain altitude to escape the blast.

A screenshot showing the first super weapon to be added in the game:


This weapon it isn’t used by any aircraft by default. It is “hidden” in the game folders, to be used it must be linked to an aircraft first.

For users that are already making their missions, there was added more actions and triggers:
Actions:
-Changing the state of a playable unit (if it is hidden, buyable or playable) ;
-Changing the state of a weapon (if it is hidden, buyable or playable) ;
-Resupply a unit (health or weapons) ;
-Removing a unit (by simply removing it or destroying) ;

Triggers:
-trigger by score;

By the way, a sneak peak of the next report:


Can you identify what aircraft is this?

  • Fixed bug at advancing mission in campaign after failing and going back to menu
  • Fixed typos and other small issues
  • Added the possibility to fully start the campaign from zero (for now, only available if a campaign does not allow new game +)
  • Added more actions and triggers
  • Added the possibility to add vertical limits in the blast radius of the warhead
  • Added vegetation system

  • Added Trees

Stay tuned, more reports will follow

Post comment Comments
Lupus_of_nox_noctis
Lupus_of_nox_noctis Jul 11 2012, 10:39pm says:

Perhaps an AWACS aircraft?

+1 vote     reply to comment
ChadaFACE
ChadaFACE Jul 11 2012, 10:40pm replied:

F-104 Starfighter
Yes,they called it the STARFIGHTER

+1 vote     reply to comment
Keksz
Keksz Jul 11 2012, 11:05pm replied:

FAILFIGHTER would suit it much better ;)

They drop like dayflys...you don't even have to shoot them xD

On another note: great update again

+4 votes     reply to comment
Baryonyx
Baryonyx Jul 11 2012, 11:16pm replied:

A human "guided" missile

+2 votes     reply to comment
marcoasibal
marcoasibal Jul 12 2012, 1:05pm replied:

I believe that was because they were used as fighter bombers instead of high-speed interceptors which was their original intent.
This gave it the nickname; "The Widow Maker"

+1 vote     reply to comment
Mavis130
Mavis130 Jul 12 2012, 4:06pm replied:

"And then he'll engage the mosquito with a Lockheed Starfighter"

+1 vote     reply to comment
Lupus_of_nox_noctis
Lupus_of_nox_noctis Jul 13 2012, 10:56am replied:

derp, sorry guys. To be honest ive never heard of the Starfighter, I feel a little ashamed now

+1 vote     reply to comment
Katana_
Katana_ Jul 11 2012, 11:48pm replied:

AWACS are typically bigger, wider wings - they're almost like a passenger plane in width, simply because of how much they need to haul up into the sky.

+2 votes     reply to comment
WhiteFox21
WhiteFox21 Jul 12 2012, 12:26am says:

So, You made a system that can quickly create a lot of trees on your maps. After that, you made a super weapon that can quickly DESTROY a lot of trees on your maps.

I like you guys.

+3 votes     reply to comment
kev11106
kev11106 Jul 12 2012, 12:43am says:

I've been waiting to see if you all come up with more cockpits for your fighters ...but if you guys give me a cockpit for the starfighter...
I'll lay my money down immediately.

+1 vote     reply to comment
roman9441
roman9441 Jul 12 2012, 12:45am says:

-*- how to use auto update of desaru or i have to reinstall game every time the update release

+1 vote     reply to comment
Wheaton_Adams
Wheaton_Adams Jul 12 2012, 3:25am says:

... o.o ...
I suspect an S.W.B.M.

+2 votes     reply to comment
dhannemon13
dhannemon13 Jul 12 2012, 4:10am says:

The explosion..
That's what I mean from the first, reeeeal thermobaric bombs :D

+1 vote     reply to comment
Rayman51
Rayman51 Jul 15 2012, 1:07pm replied:

thermobaric....somehow, the only thing it seems to remind me is mercenaries.... dat's game was good.... and god... the explosions!!!!

+1 vote     reply to comment
DEathgod65
DEathgod65 Jul 12 2012, 6:22am says:

Is that the Arkbird? The super weapon looks like it's laser

+1 vote     reply to comment
azaptyE
azaptyE Jul 12 2012, 2:38pm replied:

Actually the blast zone reminds me more of the burst missiles that the scinfaxi and hrimfaxi launch.

+1 vote     reply to comment
AirborneSn1p3r
AirborneSn1p3r Jul 12 2012, 6:22am says:

how about an EMP?

+1 vote     reply to comment
NuclearBanane
NuclearBanane Jul 12 2012, 10:44am replied:

So basically turn these matches into a cold war?
Trying to avoid the other team using a EMP which would cause every plane in the area to crash even the originator?

I don't think EMP should be in the game unless who ever used it becomes as useless as his opponent. This way he could use it so that his opponent loses his advantage.

+2 votes     reply to comment
timeSymmetry
timeSymmetry Jul 12 2012, 4:49pm replied:

EMP seems an interesting idea, but as NuclearBanane says, it should be though very well how it will be implemented.

In case it turns out to be too effective, it should be added some kind of drawback to prevent excessive use.

+2 votes     reply to comment
Metalspy
Metalspy Jul 12 2012, 9:08am says:

Yes yes after googling F104 it seems to be a F104 ;) I thought a Sea Harrier at first, but those don't have the horizontal... thingie... on top. I have absolutely no idea what the corect term is but I don't really know anything about aircraft so forgive me ;)

EDIT: Hmm this was supposed to be a reply to ChadaFACE's comment :/

+1 vote     reply to comment
azaptyE
azaptyE Jul 12 2012, 2:36pm says:

F4 phantom?

+1 vote     reply to comment
bornloser
bornloser Jul 13 2012, 5:03am says:

A starfighter? Damn, I was modeling one of those. Didn't get very far though. Which blueprints did you use and how did you deal with those cones that poke out of the intakes and seem to touch the body even though there's a small gap between the intake and the hull?

+1 vote     reply to comment
timeSymmetry
timeSymmetry Jul 16 2012, 7:31am replied:

The prints blue come from several sources but one of the better ones come from Wikipedia.

That part was tricky, I recommend using www.primeportal.net, it is a great source for military hardware in detail.

+1 vote     reply to comment
bornloser
bornloser Aug 25 2012, 7:40pm replied:

looks like the link works after all

+1 vote     reply to comment
bornloser
bornloser Jul 13 2012, 5:05am says:

Are any users making missions? How? Did you find a way to make new maps or are you recycling the existing ones? Could be a handy way to test bombers.

+1 vote     reply to comment
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Vector Thrust
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timesymmetry
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Ogre Engine
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Released Jun 25, 2012
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