Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Report abuse CFA-44 Prototype
Filename
CFA-44.zip
Type
Vehicle Model
Licence
Proprietary
Uploader
flyawaynow
Date
Jun 16th, 2013
Size
4.84mb (5,076,141 bytes)
Downloads
283 (1 today)
Credits
FlyAwayNow; Wheaton; laZardo
Embed Button
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Description

Flying this aircraft will cost the enemy sweat and tears, and perhaps... a little blood.


The Concept Fighter Attacker project was an indigenous project of the Estovakian fighter industry. Developed in conjunction with Grunder Industries until its collapse in 2011, the Eastern Faction recovered the assets during the ensuing civil war. Despite intending to deploy it with Naval Aviation, only one prototype was completed prior to the war with Emmeria in 2016, where it was subsequently destroyed in combat. Various onboard experimental weapon technologies include a rail gun, ADMM missiles and a fully integrated electronic support system. The CFA-44 is often claimed able to turn the tide of battle all by itself. In order to truly stand out, this aircraft requires dedication and mastery from a pilot who relies mostly on the technological edge of aerial combat.


Disclaimer: This variant lacks the weapon bay doors.


 Authors: Wheaton; FlyAwayNow

Preview Image
CFA-44 Prototype
Post comment Comments
LesserAngel
LesserAngel Jun 16 2013, 3:22pm says:

"Flying this aircraft will cost the enemy sweat and tears, and perhaps... a little blood." I see what you did there....

+4 votes     reply to comment
szboudreau01
szboudreau01 Jun 16 2013, 4:37pm replied:

Indeed.

The reason I post this is because I accidentally clicked - karma D:

+2 votes     reply to comment
LesserAngel
LesserAngel Jun 16 2013, 9:45pm replied:

Meh, it's about time Karma bit me in the *** anyways...

+2 votes     reply to comment
szboudreau01
szboudreau01 Jun 16 2013, 11:56pm replied:

Indeed

Wierdly, I managed to give THIS comment a + Karma :P

Then again, does the Karma matter all that much..?

+1 vote     reply to comment
John_Silver
John_Silver Jun 16 2013, 4:02pm says:

Looks awesome.

+2 votes     reply to comment
MyHatismyFriend
MyHatismyFriend Jun 16 2013, 5:57pm says:

Delicious wanderful. Congratulations on producing the second fan-made aircraft in Vector Thrust!

+1 vote     reply to comment
laZardo
laZardo Jun 17 2013, 1:46am says:

didn't i also partially write this U:

+1 vote     reply to comment
Wheaton_Adams
Wheaton_Adams Jun 17 2013, 5:27am replied:

@.@... Ooops. Forgot to credit you D:

+1 vote     reply to comment
lordarabil
lordarabil Jun 18 2013, 7:50am says:

But does it snap stall all the time? Because I want to do hammerheads with jets ;_;

0 votes     reply to comment
Wheaton_Adams
Wheaton_Adams Jun 18 2013, 9:20am replied:

It's less likely to stall than in the official iterations. There's no point in porting this infamous drawback D: In return, it will start to chip damage if you go ridiculously fast unchecked.

+1 vote     reply to comment
Nergal01
Nergal01 Jun 18 2013, 9:32am replied:

From what I heard seems something's wrong with airbrake animation, like the strut that clips the airbrake itself.

+1 vote     reply to comment
Wheaton_Adams
Wheaton_Adams Jun 18 2013, 9:34am replied:

Yes, it does. I haven't been able to fix that yet. I hope it's the only issue with it, or is there anything else?

+1 vote     reply to comment
Nergal01
Nergal01 Jun 18 2013, 9:42am replied:

AFAIK the model looks somewhat too small during the hangar/plane selection screen (looks fine during gameplay though).
Canopy lacks of transparency.

+1 vote     reply to comment
Wheaton_Adams
Wheaton_Adams Jun 18 2013, 9:44am replied:

I have no idea why this is happening. It started doing that since I began using the exact same export plugin as TS does. There's still dark spots about model making on this game.

+1 vote     reply to comment
timeSymmetry
timeSymmetry Jun 18 2013, 10:15am replied:

The distance of the camera in the hangar menu is calculated in accordance to the model bounding box. Maybe in the there are some lost vertices around the mesh.

+1 vote     reply to comment
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Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
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Official Page
Time-symmetry.com
Release Date
Released Jun 25, 2012
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MD5 Hash
57022dc00a74462ff0a025e5d30b5f21
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