Knights, Demons, Soldiers, Mercenaries, Phoenixes...

The history of the game series known as Ace Combat is long and storied, populated
by such characters in shattered skies and unsung wars. The passion, narrative,
and lore that surrounded that Strange.Real world of Ace Combat has led to the
development of many loyal pilots and followers of the series.

With the development of games that allow such freedom among
the skies and allow us to grace the battlefield as we did in Ace Combat, we
strive to spread our passion of Ace Combat through faithful modifications of
other great games influenced by our reverence of Ace Combat.



"The skies are infinite"

Logo & Headers by Jetfreak 74656, anarchemitis, and
Griddles from DeviantArt.
Mobius emblem by Project Aces
Image RSS Feed Latest Screens
Starfall Wayward Falcon Future's Ghost
Articles RSS Feed Latest Articles
Situation Report: Disclaimer

Situation Report: Disclaimer

Jul 13, 2013 Ace Combat Infinity News 5 comments

A thousand miles high and poles apart. When skies fall, this is where we start.

Fan Tutorial 2: Animations and Exporting
Vector Thrust

Fan Tutorial 2: Animations and Exporting

May 25, 2013 Vector Thrust Tutorial 0 comments

While the two latest tutorials from TimeSymmetry proved to be immensely important for unlocking the secret of exporting working animations, there is no...

Fan Tutorial: Using the Cutscene system (As of update 0.2150)
Vector Thrust

Fan Tutorial: Using the Cutscene system (As of update 0.2150)

Jan 12, 2013 Vector Thrust Tutorial 2 comments

Visual novels and exposition in my arcade flight sim? Why not.

As Children, We Dreamt of Flight.

As Children, We Dreamt of Flight.

Jan 8, 2013 Ace Combat Infinity News 1 comment

We started as Dreamers, and we are Dreamers still...

AC Infinity: What's now, what's next?

AC Infinity: What's now, what's next?

Aug 22, 2012 Ace Combat Infinity News 3 comments

A global impression of what Ace Combat Infinity has become, and what's to expect for later.

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 76)
Nergal01 Aug 27 2014, 5:57am says:

Hey guys, may I upload AC4/5/Z textures I've ripped on this page?

FYI, this:

+1 vote     reply to comment
flyawaynow Sep 1 2014, 8:01am replied:

Go ahead.

+1 vote     reply to comment
Nergal01 Sep 9 2014, 10:47pm replied:

Since I can't upload the file here for some reason, here it is

That's for AC5, I'll continue on AC4 and Zero when I have spare time.

+1 vote     reply to comment
Nergal01 May 21 2014, 11:26pm says:

"Area B7R in the Nevada Wastelands"

+2 votes     reply to comment
Nergal01 Apr 22 2014, 11:25am says:

I herd yo liek Assault Horizon.

+2 votes     reply to comment
Nergal01 Mar 27 2014, 10:55am says:

Playable AC6 on emulator plz

On serious note, it still barely run anything, but a small step:

+1 vote     reply to comment
Nergal01 Jul 21 2013, 9:15am replied:

AFAIK there's a mutator to set the payload to the most realistic level, but that's for skirmish mode only, so.....

+1 vote     reply to comment
MyHatismyFriend Jul 21 2013, 8:10am replied:

In the vector-thrust root file, there should be a folder named "Objects". After opening that, head to the "Aircraft" folder. Once inside, you should be able to see all the current aircraft in the game. Inside every aircraft folder, there should be a .ini file. Open that up in Notepad, and set the HP to the desire amount. I'm not sure how much damage missiles do in game, so you'll have to do a bit of experimenting. As for your ammunition issue, there should be a section where the available weapons for that unit are outlined. Just reduce all the ammo counts for the weapons to the desired amount.

Though all in all, Vector Thrust and Ace Combat are 'arcade' flight simulators, and I'm sure you know that it's been a staple of the series to have aircraft carry 40+ missiles, even on the harder difficulties. :)

+1 vote     reply to comment
Nergal01 Jul 23 2013, 12:39am replied:

At least, we all should know that for some people, realism is more important than anything else ;)

+2 votes     reply to comment
Guest Jul 1 2014, 5:20am replied:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Jun 27, 2012
Open to all members
Send Message
Members Only
Join this group
Group Watch
Track this group
Embed Buttons

Promote Ace Combat Infinity on your homepage or blog by selecting a button and using the HTML code provided (more).

Ace Combat Infinity
Ace Combat Infinity
153 of 16,088
35 members