Reload. Rev up. Ride out. The ultimate sport of kill-or-be-killed is now an explosive new experience, with mind-blowing new ways to move like lightning and annihilate enemies. For the first time, pilot a formidable force of battle vehicles that tear across land, skies and deep space. Load up pulverizing new weapons. Storm across 40 never-before-seen arena maps. Move faster, fly higher, shoot further.

Description

A Mutator that re-balances the lower tier weapons in Unreal Tournament 2004 in order to make them more competitive.

Preview
UT2004 Rebalanced Weapons
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Zz_DeathGaze_zZ Author
Zz_DeathGaze_zZ - - 1 comments

Official thread: Forums.epicgames.com

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Szasz
Szasz - - 26 comments

It conflicts with Explosive Ammo. (http://www.christopherschultz.net/projects/ut2k4)

*sadface*

Trigger on hit assault grenade is really a good idea, though.

For compatibility reasons I would be happy with a simple higher damage for low-tier weapons mutator. Or some solution that does not mess with ammunition. Because if someone is doing that, one could also implement damage-over-time for biosludge for the fun, right?

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