A major change to URR as we transition from worldbuilding into gameplay - the removal of the Encyclopedia.
A roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls. URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.
Major further progress on NPC generation and scheduling!
A massive URRpdate with new graphics, NPC systems, mechanics and more.
A massive URRpdate this week on clothing and characters, on genetics, field of view, and lots of other goodness.
Fortress citadels, procedural jail & mansion generation, new graphics, and an invite to this year's Roguelike Conference!
Procedural generation of 20,000,000+ religious buildings; procedural graphics for religious altars; planning out underground crypts!
A massive update for procedural generation of building interiors, religious altars, and various decorations!
A major improvement in how the game handles data, and the first (early!) look inside a generated religious building.
Info on the upcoming URR cities and what other updates and releases are approaching in the next month!
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