A roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls. URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.
Winter holiday update: procedural greeting / farewell / compliment / insult / threat / thanks generator with millions of permutations!
As URR 0.8 development finally resumes to push towards release, lots of more content is added to the PCG speech system.
Another big URRpdate as the conversation system progresses, all default question generation is finished, and negative replies come into play!
A major URRpdate on sentence and dialect generation with lots of new information, technical specifics, navigation and user interface, and more!
Huge URRpdate on the dialect system, conversation system, sentence generation, with technical detail, design intentions, and more!
Do you like black-and-white text-dump images? I hope so, since this entry is full of them!
A massive update on the conversation and dialect-generation systems in URR 0.8!
Lots of progress on conversations, fortresses, fixing bugs, and other small changes!
We're within a week of the URR 0.8 interim playtesting release, after a full year's work, and here is a big update on castle AI and NPCs!
Another AI update with major progress on castles and those who occupy them, other developments, and bug fixes!
Lots of AI and scheduling improvements, alongside a bunch of snazzy new graphics and generators.
2016's first major URRpdate - finishing off procedural clothing generation in dramatic fashion!
Five substantial developments to town and city generation, and a massive wealth of smaller fixes and optimizations.
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