A roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls. URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

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Defaults Finished, Negative Replies, Simulated Boredom

Defaults Finished, Negative Replies, Simulated Boredom

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Another big URRpdate as the conversation system progresses, all default question generation is finished, and negative replies come into play!

Default Conversation Options, Expansions, Scrolling, Personalities

Default Conversation Options, Expansions, Scrolling, Personalities

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A major URRpdate on sentence and dialect generation with lots of new information, technical specifics, navigation and user interface, and more!

More Natural/Human Conversations

More Natural/Human Conversations

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A big change to the style of conversations and dialects to make them more natural, more human, and more believable!

More Procedural Sentence Generation

More Procedural Sentence Generation

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Another update on procedural sentence generation, creating distinctive in-game dialects, and how conversations work.

Seeing Names, Changing Dialect, Sentence Generation

Seeing Names, Changing Dialect, Sentence Generation

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Huge URRpdate on the dialect system, conversation system, sentence generation, with technical detail, design intentions, and more!

Name Implementation, Animals, Plants, Sentence Generation, and Bug Hunt

Name Implementation, Animals, Plants, Sentence Generation, and Bug Hunt

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Do you like black-and-white text-dump images? I hope so, since this entry is full of them!

Conversation Options, Scrolling, Changing Dialect, Meta-Options

Conversation Options, Scrolling, Changing Dialect, Meta-Options

News 6 comments

A massive update on the conversation and dialect-generation systems in URR 0.8!

Conversation Options, Scrolling, Databases

Conversation Options, Scrolling, Databases

News 3 comments

A big URRpdate on speech systems and dialect generation!

Fortresses, Conversations, and Bugfixes

Fortresses, Conversations, and Bugfixes

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Lots of progress on conversations, fortresses, fixing bugs, and other small changes!

NPCs, Playtesting, Speech and Dialects

NPCs, Playtesting, Speech and Dialects

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A massive update as we finally approach the release of 0.8 - lots of bug-fixes, the conversation window, how dialects will work, and more!

The Final AI Update for URR 0.8

The Final AI Update for URR 0.8

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The final major AI update for the new version of URR, now a year in development. Castles, bug-fixes, and more!

Castles and Bugs

Castles and Bugs

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We're within a week of the URR 0.8 interim playtesting release, after a full year's work, and here is a big update on castle AI and NPCs!

The Hopefully Penultimate AI Update for 0.8

The Hopefully Penultimate AI Update for 0.8

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Another AI update with major progress on castles and those who occupy them, other developments, and bug fixes!

The Antepenultimate AI Update for URR 0.8

The Antepenultimate AI Update for URR 0.8

News 4 comments

Another AI update - farmers, innkeeps, monks, and a huge host of bugs fixed!

More AI, of course!

More AI, of course!

News 6 comments

Possibly the penultimate AI update for Ultima Ratio Regum 0.8!

Further AI Progress on Ultima Ratio Regum

Further AI Progress on Ultima Ratio Regum

News 2 comments

Lots of new AI work on mercenaries, guards, servants, and more!

Lots of new AI progress!

Lots of new AI progress!

News 2 comments

Loads of new NPC classes are now behaving properly! Merchants, priests, guards, archivists...

More AI progress!

More AI progress!

News 6 comments

Lots of new AI progress is made in preparation for the biggest release ever!

Scheduling Almost Finished!

Scheduling Almost Finished!

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Another move closer and closer towards the titanic task of all the AI being finished - and also some nice graphics.

Banners and Castles

Banners and Castles

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Banner generation and the upper floors of castles, alongside just a small AI update (although massive work is being done).

Scheduling Progress, Clothing Implementation, Counties, Jails, Harems

Scheduling Progress, Clothing Implementation, Counties, Jails, Harems

News 4 comments

Lots of AI and scheduling improvements, alongside a bunch of snazzy new graphics and generators.

Nomadic Clothing, Tribal Clothing, Class Variation

Nomadic Clothing, Tribal Clothing, Class Variation

News 2 comments

2016's first major URRpdate - finishing off procedural clothing generation in dramatic fashion!

Procedural Castle Generation

Procedural Castle Generation

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Procedural castle generation is finally implemented, and it has turned out extremely well.

Democracy, Castes, Sigils, Bugfixing

Democracy, Castes, Sigils, Bugfixing

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A major change to the governance of democratic in-game nations, further progress on castle generation, a massive update to lesser house sigils, and lots...

New Town detail, lots of bug fixing and improvements

New Town detail, lots of bug fixing and improvements

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Five substantial developments to town and city generation, and a massive wealth of smaller fixes and optimizations.

Making Ideology Physical

Making Ideology Physical

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Major updates to the ideology system, and the physical impacts on the played world of different ideologies...

Important NPCs V

Important NPCs V

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More work on important NPCs (giving them homes, matching them no matter where in the map they are, etc), and major new variation in tows, ad other stuff!

Important NPCs IV

Important NPCs IV

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More work on important NPCs - scheduling, managing, tracking, etc - and some cool maps!

Important NPCs III

Important NPCs III

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NPCs tracked around the world, history and importance of NPCs, delegates for democratic nations, etc!

Important NPCs II

Important NPCs II

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The counting, placing, spawning, and handling of important NPCs continues!