A roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls. URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

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Policies and City Nicknames

Policies and City Nicknames

May 10, 2015 2 comments

A major change to how national ideologies/policies work, and procedurally-generated nicknames for major cities!

Procedural ANSI Face Generation

Procedural ANSI Face Generation

May 2, 2015 4 comments

An overview of the procedural generation system for ANSI faces in URR!

Ultima Ratio Regum 0.7 released!

Ultima Ratio Regum 0.7 released!

Apr 18, 2015 8 comments

The last worldbuilding release is out! Thousands of algorithmic buildings, and generation of everything from tables & chairs to altars & sarcophagi.

Courts and Procedurally-Generated Sarcophagi

Courts and Procedurally-Generated Sarcophagi

Apr 5, 2015 6 comments

The final URRpdate before 0.7's release: generating tombs, generating courts, hunting bugs.

Mercenaries and Middle-Class Housing

Mercenaries and Middle-Class Housing

Mar 29, 2015 2 comments

A smaller update this week focusing on generating mercenary guilds and new layouts for middle-class housing districts.

The biggest URRpdate in history?

The biggest URRpdate in history?

Mar 21, 2015 10 comments

Arenas, mansions, galleries, mints, banks, reliquaries, embassies, khachkars, and more!

Procedural Altar Generation

Procedural Altar Generation

Mar 14, 2015 0 comments

A detailed analysis of the procedural aesthetic & thematic generation of ANSI religious altars!

Fortress Citadels, Jails, Mansions, Candles, Barrels

Fortress Citadels, Jails, Mansions, Candles, Barrels

Mar 8, 2015 4 comments

Fortress citadels, procedural jail & mansion generation, new graphics, and an invite to this year's Roguelike Conference!

Barracks, Crypts, Stables, Parliaments

Barracks, Crypts, Stables, Parliaments

Feb 22, 2015 4 comments

The procedural generation of crypts, military barracks, military stables, and even parliamentary buildings!

Finished Cathedrals, Finished Altars, Planning Crypts

Finished Cathedrals, Finished Altars, Planning Crypts

Feb 14, 2015 4 comments

Procedural generation of 20,000,000+ religious buildings; procedural graphics for religious altars; planning out underground crypts!

Altars, Vases, Churches, Houses, Taverns, Cathedrals

Altars, Vases, Churches, Houses, Taverns, Cathedrals

Feb 7, 2015 2 comments

A massive update for procedural generation of building interiors, religious altars, and various decorations!

Church Interiors, Heresies, and GONGS

Church Interiors, Heresies, and GONGS

Jan 24, 2015 4 comments

The procedural generation of religious buildings, heretical notions and factional doctrines, and GONGS.

Saving/Loading Optimization, and procedural interior generation!

Saving/Loading Optimization, and procedural interior generation!

Jan 17, 2015 3 comments

A major improvement in how the game handles data, and the first (early!) look inside a generated religious building.

0.7's procedural graphics, and a mysterious altar

0.7's procedural graphics, and a mysterious altar

Jan 11, 2015 6 comments

First URRpdate of 2015! Loads of graphic generation, some aesthetic consistency, and a mysterious altar.

2014 Retrospective

2014 Retrospective

Dec 27, 2014 6 comments

A retrospective of URR in 2014, and some thoughts about what's happening in 2015!

Ultima Ratio Regum full-time development begins!

Ultima Ratio Regum full-time development begins!

Dec 20, 2014 0 comments

A year of full-time development on the game begins! Building interiors, NPCs, strategy, coinage, combat...

Ultima Ratio Regum 0.6 released!

Ultima Ratio Regum 0.6 released!

Dec 13, 2014 12 comments

After seven months of dev, URR 0.6 is out - a vast procedurally-generated world of cities, farms, towns, slums, graveyards, encampments, fortresses, and...

A full URR city, procedurally generated, population ~300,000

A full URR city, procedurally generated, population ~300,000

Dec 4, 2014 6 comments

Info on the upcoming URR cities and what other updates and releases are approaching in the next month!

A sample bugfix

A sample bugfix

Nov 29, 2014 1 comment

A set date for 0.6 release (finally!) and a glimpse into bugfixing practice...

Markets redone, 0.6 release coming!

Markets redone, 0.6 release coming!

Nov 15, 2014 5 comments

An update on URR's year of *full-time development* starting soon, 0.6's release, and some other goodness.

Streaming a live talk about URR's development!

Streaming a live talk about URR's development!

Nov 7, 2014 0 comments

I'm part of the "ProcJam" starting today (Saturday 8th), and you can watch from home...

Procedural graphics: doors

Procedural graphics: doors

Nov 2, 2014 7 comments

Generated all the door textures, fixed a load of bugs, and an estimated date for (finally!) 0.6's release.

City Centers - a drastic improvement

City Centers - a drastic improvement

Oct 26, 2014 4 comments

City Centers are now looking great, and filled with embassies, courts, guilds, gardens, slave markets, parliaments, mints, cathedrals...

Military Districts

Military Districts

Oct 12, 2014 6 comments

AT LAST: Military Districts. Stables, barracks, officer quarters, siege weapons, archery ranges, armouries, military hospitals, and more.

Religions and cities and currencies

Religions and cities and currencies

Oct 4, 2014 10 comments

Much more detail to generated religions, player movement around cities, and the first introduction of generated currencies.

The Thousand Religions of URR, Part 2

The Thousand Religions of URR, Part 2

Sep 28, 2014 2 comments

Different religious policies, spawning religious buildings in towns and city districts, and a swamp.

The Thousand Religions of URR

The Thousand Religions of URR

Sep 20, 2014 0 comments

Finally, an URRpdate on generating religious buildings, naming them, and placing them in cities.

Fortresses finished!

Fortresses finished!

Sep 1, 2014 2 comments

All the fortress generation algorithms are finished, and looking rather snazzy.

Fortresses and Frigates

Fortresses and Frigates

Aug 10, 2014 0 comments

A very brief interim URR update with fortesses, various types of ship, and finishing off upper-class housing districts.

Early August URRpdate

Early August URRpdate

Aug 2, 2014 5 comments

Nomadic desert fortresses, hunter-gatherers, and mysterious standing stones...