A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.
On the addition of a host of new options to Ultima Ratio Regum world generation, and impending release!
Posted by UltimaRatioRegum on Jul 7th, 2012
It’s been a while since we had some screenshots, and as most of the pre-0.1.0 work is under the hood stuff on glitches, saving and loading and optimizing generation and things like that, I thought I’d stick up a few world maps. These have been created using a variety of different settings, all of which are enabled for 0.1.0. As ever, click to see full-size. For instance, we have a map on an ‘average’ sized map (yes, you can now change world sizes!) with high tectonic activity, high landmasses, and a ‘continents’-style layout:
Or an ‘ice age’ pangaea-style map, with a single large landmass and a much colder climate (and a ‘massive’ sized map):
In other news, release of 0.1.0 is scheduled for THE 9TH, which is just two days away! You can read more on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Mondays, Facebook a few times a week, and the Twitter roughly daily. Plus, those who follow will get updates first.TWO DAYS, you guys. Two days. A full features list is coming soon...