A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

Report article RSS Feed Major worldgen improvements (two days to release!)

On the addition of a host of new options to Ultima Ratio Regum world generation, and impending release!

Posted by UltimaRatioRegum on Jul 7th, 2012

It’s been a while since we had some screenshots, and as most of the pre-0.1.0 work is under the hood stuff on glitches, saving and loading and optimizing generation and things like that, I thought I’d stick up a few world maps. These have been created using a variety of different settings, all of which are enabled for 0.1.0. As ever, click to see full-size. For instance, we have a map on an ‘average’ sized map (yes, you can now change world sizes!) with high tectonic activity, high landmasses, and a ‘continents’-style layout:

Or an ‘ice age’ pangaea-style map, with a single large landmass and a much colder climate (and a ‘massive’ sized map):

Or perhaps a tropical chain of islands, at the other extreme:

Or a ‘small’-sized map with lots of forests and rivers:

And the heightmap of the same:

Or, for that matter, anything else. So many little things have been done in the past few days I haven’t been keeping a list, but everything is just getting smoother. 

In other news, release of 0.1.0 is scheduled for THE 9TH, which is just two days away! You can read more on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Mondays, Facebook a few times a week, and the Twitter roughly daily. Plus, those who follow will get updates first.TWO DAYS, you guys. Two days. A full features list is coming soon...

Post comment Comments
HYPERPOWERi
HYPERPOWERi Jul 8 2012, 9:36am says:

Can't wait!

+3 votes     reply to comment
JoBLyM
JoBLyM Jul 8 2012, 12:19pm says:

NICE!

+1 vote     reply to comment
AFellowStalker
AFellowStalker Jul 9 2012, 12:08pm says:

Assuming you somehow keep track of your fans, you would know I have been watching this since the start. So glad to see it finally coming out, will be glad to be one of the first to ever play it.

+1 vote     reply to comment
UltimaRatioRegum
UltimaRatioRegum Jul 9 2012, 2:20pm says:

@ Hyper/Job - thanks!

@ APinkPanzer - I have seen your name around, actually :). Thanks, and in fact, it's just been released! Uploading an IndieDB news story now...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Ultima Ratio Regum
Platform
Windows
Developed By
UltimaRatioRegum
Engine
Custom Built
Contact
Send Message
Official Page
Ultimaratioregum.co.uk
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Ultima Ratio Regum
Ultima Ratio Regum Indie Single Player Roguelike
Related Engines
Custom Built
Custom Built Commercial Released Sep 1, 2007