A roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls. URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.
The challenge: make AI that cares about its own survival, like any real-world creature, but provides interesting gameplay and doesn’t simply flee...
New screenshots, and the ability to have your say on the central focus the alpha will have.
An overview of the recent changes to Ultima Ratio Regum's worldmap - a massive increase in size, complexity, and variety.
'Strategy roguelike' Ultima Ratio Regum now comes with polar regions, and all the threats that lurk within...
Addition of a sidebar to Ultima Ratio Regum; displaying your location, nearby territory, troop force, mercenaries, and other useful stuff...
In which the old, weird world maps are destroyed, and something far better takes their place.
A shot of a new kind of creature, and an animation displaying every stage of world generation!
On the addition of a host of new options to Ultima Ratio Regum world generation, and impending release!
A screenshot of the new in-game guidebook, and a release date in the very near future!