Ultima Ratio Regum is a middle-ground between roguelikes, RPGs and strategy games. It has no fantasy elements and seeks instead to be closer to a realistic history simulator, and a strategy/4x game which just happens to be in ASCII. Combat is rare and deadly - whilst these mechanics are modeled in detail, exploration, trade and diplomacy factors will have just as much effort put into them.
The challenge: make AI that cares about its own survival, like any real-world creature, but provides interesting gameplay and doesn’t simply flee...
New screenshots, and the ability to have your say on the central focus the alpha will have.
An overview of the recent changes to Ultima Ratio Regum's worldmap - a massive increase in size, complexity, and variety.
'Strategy roguelike' Ultima Ratio Regum now comes with polar regions, and all the threats that lurk within...
Addition of a sidebar to Ultima Ratio Regum; displaying your location, nearby territory, troop force, mercenaries, and other useful stuff...
In which the old, weird world maps are destroyed, and something far better takes their place.
A shot of a new kind of creature, and an animation displaying every stage of world generation!
On the addition of a host of new options to Ultima Ratio Regum world generation, and impending release!
A screenshot of the new in-game guidebook, and a release date in the very near future!