First URRpdate of 2015! Loads of graphic generation, some aesthetic consistency, and a mysterious altar.
A roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls. URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.
Info on the upcoming URR cities and what other updates and releases are approaching in the next month!
A massive update for procedural generation of building interiors, religious altars, and various decorations!
In which I generate family trees, finish off details about civilizations, and find myself moving rapidly towards release!
A massive URRpdate this week on clothing and characters, on genetics, field of view, and lots of other goodness.
In which I discuss my reasons for separating map grids, the reduction in load times, and the extra gameplay space this generates.
A massive URRpdate with new graphics, NPC systems, mechanics and more.
'Strategy roguelike' Ultima Ratio Regum now comes with polar regions, and all the threats that lurk within...
Procedural generation of 20,000,000+ religious buildings; procedural graphics for religious altars; planning out underground crypts!
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