Ultima Ratio Regum is a middle-ground between roguelikes, RPGs and strategy games. It has no fantasy elements and seeks instead to be closer to a realistic history simulator, and a strategy/4x game which just happens to be in ASCII. Combat is rare and deadly - whilst these mechanics are modeled in detail, exploration, trade and diplomacy factors will have just as much effort put into them.
In which I discuss my reasons for separating map grids, the reduction in load times, and the extra gameplay space this generates.
'Strategy roguelike' Ultima Ratio Regum now comes with polar regions, and all the threats that lurk within...
A shot of a new kind of creature, and an animation displaying every stage of world generation!
On the addition of a host of new options to Ultima Ratio Regum world generation, and impending release!
A huge update about procedural graphics, various items, inventory systems, external lighting, and more.