A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.
In which I generate family trees, finish off details about civilizations, and find myself moving rapidly towards release!
In which I discuss my reasons for separating map grids, the reduction in load times, and the extra gameplay space this generates.
'Strategy roguelike' Ultima Ratio Regum now comes with polar regions, and all the threats that lurk within...
A shot of a new kind of creature, and an animation displaying every stage of world generation!
On the addition of a host of new options to Ultima Ratio Regum world generation, and impending release!