A roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls. URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.
After four months of hard work, I bring you a new version, complete with two colossal secrets.
Posted by UltimaRatioRegum on Nov 26th, 2012
At long last, Ultima Ratio Regum version 0.2.0 has been released!
It can be downloaded here: Ultimaratioregum.co.uk
New features include graphically redone world maps:
A detailed guidebook:
Multi-square trees, which - along with the ground - shade according to time of day and season:
Sixteen unique skill trees:
And two massive secrets I haven't revealed through-out the entire development process. You'll know them when you see them...
You can keep up to date on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Mondays, Facebook a few times a week, and the Twitter roughly daily. Any thoughts, please leave them in the comments!