A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

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Blog RSS Feed Report abuse Latest News: Church Interiors, Heresies, and GONGS

2 comments by UltimaRatioRegum on Jan 24th, 2015

This week I’ve been finishing off the first set of interiors for the game – religious buildings. I selected these first because I know they’d be quite complex, and I figured this would be a good way to get down a lot of the appropriate infrastructures for interiors and generating/saving/storing/loading them, and then be able to apply those to other simpler buildings rather than simultaneously creating the data structures and the buildings as I went along. Here’s a nice shot of a religious building with the ground floor – the purple symbol is the altar, the blue symbol is a reliquary! – and the second floor, which has some private quarters for the priest (behind the locked door in the middle) and also a staircase leading upwards behind another locked door (on the bottom-left), which leads to who knows where?

Religious buildings have become highly complex and varied in a huge number of ways, but one of these ways which I’ve focused on this week has been in terms of statues within the religious buildings. Originally statues were going to be a binary either/or – either religious buildings had statues of appropriate important figures/deities, or they didn’t. However, I decided it would be much more interesting to add more possible details to this list as a way to both further enhance the variation of religious buildings, and give NPCs and information in the game more to talk about. Therefore: instead of statues, religious buildings may contain ceremonial gongs, vases, and incense stands. Rather than always hearing “The church with the statues that look like X”, you’ll get “The church with the brass gongs”, “The church with the vases that depict two dragons fighting”, and so on and so forth. These are all, naturally, procedurally generated. I’ve created all the graphics for the gongs and also worked on some more graphics for the rest of the ordinary furniture, and my intention is to next work on the vases and the incense stands whilst I move onto programming other building interiors in the coming days.


I’ve also implemented HERESIES. The average game will have between 3 and 6 of these generated in the game world, and they draw upon the data stored for existing religions to propose heretical notions “logical” (as it were) to the religion in question. Religion worships an animal-headed god? Maybe this sect believes that eating animal flesh insults the god. Religion consists of a pantheon of eight gods? Maybe the sect believes there is a ninth. Religion proposes a kind, benevolent god? Maybe the sect believes this god is actually evil, or at least inimical to human well-being. And so on. Just like all the flags and coats of arms and so forth, heresies have their own algorithm for symbol generation (there’s about 40 or so possible, so it’ll be many games until you see them all) and now show up in the Encyclopedia, where you can read a little information about the nature of that heresy, though this will be added to significantly in the future. Each heresy also has one of three statues – it may be TOLERATED by the dominant religion, SHUNNED, or be the subject of an INQUISITION, in which case that belief will be entirely hidden underground. Inquisitions will be worked on later, maybe this release, maybe next. We’ll see. As you can see, the screenshot below is very much an in-progress screenshot (information is not lined up nicely, there’s no leader data, some of the names don’t fit into the window, there’s an unusually large number of heresies in order to make sure they all generate correctly, etc), but you can see how these are coming along. Once I implement the leader information, there will also be a list on the left side of the information screen showing what settlements this heresy has been found in.

Lastly I’ve also fixed a bunch of smaller issues this week – there were some unusual edge cases with entering/leaving buildings I’ve sorted out, and some residual minor problems with coats of arms and a few tiny other things which nobody except me seems to have noticed (since I know what things should look like!), but those have been fixed. This next week might be a lesser coding week – my intention is to submit my PhD no later than the 30th, and probably on the 27th/28th, so I need to devote time to getting it formatted correctly, having it bound, handing it in, blah blah. Either way, whatever coding does happen will be focused on moving interior generation into other buildings (I think I’ll go for something simple like slum housing next after this religious complexity), and adding in the rest of the graphics for the vases, gongs, etc (statues, being highly complex, might have to wait for now). See you all next week! In the mean time, you can keep up to date on my devlog, Facebook page, or Twitter.

Post comment Comments  (20 - 30 of 125)
icer667
icer667 Aug 2 2014, 4:09pm says:

Woah, this game is insane. I last saw this a couple of months ago, thinking it was just a df clone, now it looks like an AWESOME game with its own unique style and gameplay. I saw that pic of the nation choosing thing and i love it.

+2 votes     reply to comment
UltimaRatioRegum Creator
UltimaRatioRegum Aug 2 2014, 6:36pm replied:

Thanks! I cannot lie, it *did* start off as a DF clone, but since about a year-and-a-half ago I'm taking a very specific, story/exploration-driven, direction with it. Glad you like the nation-choosing screen! All those cities on that screen? This is the release you'll be able to walk around them :)

+2 votes   reply to comment
icer667
icer667 Aug 3 2014, 12:44pm replied:

hey man, just wondering, will there be a way to view histories eventually?

+2 votes     reply to comment
Guest
Guest Aug 3 2014, 3:16pm replied:

Eventually? There is now! 'E' to access the Encyclopedia, then head to the histories section :)

+2 votes     reply to comment
UltimaRatioRegum Creator
UltimaRatioRegum Aug 3 2014, 3:17pm replied:

^ that was me forgetting to sign in. But yeah, check out the Encyclopedia once you're in-game!

+2 votes   reply to comment
icer667
icer667 Aug 4 2014, 10:50am replied:

whoops, Missed that, thanks!

+2 votes     reply to comment
LonelyOatmeal
LonelyOatmeal Jul 5 2014, 12:11pm says:

Just saw this game now and it looks really fun (tracked)! Good luck with it and your full-time year of development.

+1 vote     reply to comment
UltimaRatioRegum Creator
UltimaRatioRegum Jul 6 2014, 5:35am replied:

Thanks! :)

+1 vote   reply to comment
ChickenDelight
ChickenDelight Apr 13 2014, 11:57pm says:

DO NOT WANT.
DO NEED.

+2 votes     reply to comment
UltimaRatioRegum Creator
UltimaRatioRegum Apr 14 2014, 7:50pm replied:

MUST DOWNLOAD!

+1 vote   reply to comment
SacredWaste
SacredWaste Jun 4 2014, 5:41pm replied:

WHERE DOWNLOAD MUST NEED
- I FOUND IT

+2 votes     reply to comment
Guest
Guest Mar 2 2014, 2:22pm says:

I wanna play naaaooow... you can even have my money if you want !!!!

+2 votes     reply to comment
UltimaRatioRegum Creator
UltimaRatioRegum Mar 2 2014, 5:12pm replied:

Haha, thank you! Having been developing this entirely in my spare time for the last three years, I'm thinking of a Kickstarter so I can spend a year working on the game full time. Check back in a month or so :).

+2 votes   reply to comment
Spacew00t
Spacew00t Mar 4 2014, 6:47am replied:

I'd plop down a good 25 USD for this game! That art style alone... it's crazy how well you've translated the ASCII experience!

+2 votes     reply to comment
UltimaRatioRegum Creator
UltimaRatioRegum Mar 5 2014, 3:10pm replied:

Well thank you! That really means a lot. I'm still working on the specifics as I'm trying to come up with some more interesting rewards than "your name goes into the name generator database!", and I think I've come up with some good ones...

+1 vote   reply to comment
El_Primeministere
El_Primeministere Mar 8 2014, 4:13pm replied:

Wow good to see this on ModDB (Or whatever the other 'sister site' you can view this on is called), I remember e-mailing you a while ago with some questions pertaining to Python 2.7 and converting it to an .exe. Still looking forward to this a lot :)

Also, it's nice to see you have so much patience for something like this, 3 years is a long time!

+1 vote     reply to comment
UltimaRatioRegum Creator
UltimaRatioRegum Mar 8 2014, 5:03pm replied:

Three years is a scary length of time, there's no doubt about it! I'd say we're approaching the 1/4 point :).

+2 votes   reply to comment
Guest
Guest Jun 9 2014, 11:07am replied:

This comment is currently awaiting admin approval, join now to view.

UltimaRatioRegum Creator
UltimaRatioRegum Jun 9 2014, 11:59am replied:

Thanks for the comment! Yeah, I realize that if I decide to do one, that is a full-time thing for the duration of the month. I do intend to contact some people who've run them - I do know one individual in person who was part of a very, very successful one, but I'm also going to give a few others a shout too. So am I! Thanks for following this far, though :)

+1 vote   reply to comment
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Ultima Ratio Regum
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