A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

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Blog RSS Feed Report abuse Latest News: Ultima Ratio Regum 0.6 released!

11 comments by UltimaRatioRegum on Dec 13th, 2014

After seven months of development, I am extremely proud to announce the release of Ultima Ratio Regum 0.6!

This release allows you to explore every single settlement you see on the map: every feudal city, hunter-gatherer encampment and nomadic fortress, in addition to the towns and farms dotted through the feudal lands, are free to explore. You can download it here, and read more detail about the release notes below.

This is the sixth of seven planned worldbuilding releases, which will conclude in March with 0.7's creation of the interiors of every single building you see in this release, after which core gameplay will begin with 0.8's NPC generation. Until then, look around the vast world, be sure to ‘l’ook at everything, consult the ‘E’ncyclopedia for information on the planet you’re exploring, and generally get an idea of the scale and complexity of the generated civilizations the game features.

- Explore massive and varied feudal cities (each able to support a population of ~300,000+), each with its own range of districts, architectural styles, and buildings influenced by the political and religious choices of its civilization.

- Discover nomadic fortresses in the desert, enclosed by walls and with an emphasis on strong defence and open-air markets.

- Farms and towns now also generate within the countryside, which in the future will be important stops on your travels, and sources of occasional markets and information.

- Hunter-gatherer civilizations now have settlements, laid out in complex geometric patterns, built from a range of materials, and containing cryptic shrines…

- A huge range of new ‘l’ook graphics for almost everything new in the game, and for a range of items/features/terrains which did not possess graphics in the past.

- Improved world map generation – now includes rare marshland areas, and a significantly overhauled polar biome, now featuring ice as well as snow.

- Introduction of strategic-layer movement around cities, a note on the pricing of city districts, and the unique coinage of each civilization, which will be activated in version 0.9.

- Significant expansion of variety of religion and civilization generation.

- A range of bug-fixes and optimizations on roads, settlement generation, coats of arms, line of sight, generating certain aspects of rivers, and more.
From this point onwards, developing URR will be my full-time occupation for approximately the next twelve months, and I will post in more detail about this next week. Until then, I hope you enjoy exploring this huge world, please report any bugs you might encounter and the crash log (either on this blog post or emailed to mark @ my domain) and here are some screenshots of the kind of variation you’ll find in an average generation.

In the mean time, you can keep up to date on my devlog, Facebook page, or Twitter!

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06_6

Post comment Comments  (20 - 30 of 121)
ChickenDelight
ChickenDelight Apr 13 2014, 11:57pm says:

DO NOT WANT.
DO NEED.

+2 votes     reply to comment
UltimaRatioRegum Creator
UltimaRatioRegum Apr 14 2014, 7:50pm replied:

MUST DOWNLOAD!

+1 vote   reply to comment
SacredWaste
SacredWaste Jun 4 2014, 5:41pm replied:

WHERE DOWNLOAD MUST NEED
- I FOUND IT

+2 votes     reply to comment
Guest
Guest Mar 2 2014, 2:22pm says:

I wanna play naaaooow... you can even have my money if you want !!!!

+2 votes     reply to comment
UltimaRatioRegum Creator
UltimaRatioRegum Mar 2 2014, 5:12pm replied:

Haha, thank you! Having been developing this entirely in my spare time for the last three years, I'm thinking of a Kickstarter so I can spend a year working on the game full time. Check back in a month or so :).

+2 votes   reply to comment
Spacew00t
Spacew00t Mar 4 2014, 6:47am replied:

I'd plop down a good 25 USD for this game! That art style alone... it's crazy how well you've translated the ASCII experience!

+2 votes     reply to comment
UltimaRatioRegum Creator
UltimaRatioRegum Mar 5 2014, 3:10pm replied:

Well thank you! That really means a lot. I'm still working on the specifics as I'm trying to come up with some more interesting rewards than "your name goes into the name generator database!", and I think I've come up with some good ones...

+1 vote   reply to comment
El_Primeministere
El_Primeministere Mar 8 2014, 4:13pm replied:

Wow good to see this on ModDB (Or whatever the other 'sister site' you can view this on is called), I remember e-mailing you a while ago with some questions pertaining to Python 2.7 and converting it to an .exe. Still looking forward to this a lot :)

Also, it's nice to see you have so much patience for something like this, 3 years is a long time!

+1 vote     reply to comment
UltimaRatioRegum Creator
UltimaRatioRegum Mar 8 2014, 5:03pm replied:

Three years is a scary length of time, there's no doubt about it! I'd say we're approaching the 1/4 point :).

+2 votes   reply to comment
Guest
Guest Jun 9 2014, 11:07am replied:

This comment is currently awaiting admin approval, join now to view.

UltimaRatioRegum Creator
UltimaRatioRegum Jun 9 2014, 11:59am replied:

Thanks for the comment! Yeah, I realize that if I decide to do one, that is a full-time thing for the duration of the month. I do intend to contact some people who've run them - I do know one individual in person who was part of a very, very successful one, but I'm also going to give a few others a shout too. So am I! Thanks for following this far, though :)

+1 vote   reply to comment
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Ultima Ratio Regum
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