A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

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0 comments by UltimaRatioRegum on Aug 10th, 2014

Sunday has crept up upon me with alarming speed, so here is a very short and screenshot-heavy update for this week with a couple of things I’ve thrown together. Firstly, I’ve done a bunch more on fortresses – they’re about 50% done now, six of the twelve planned archetypes have their appropriate generation algorithms and interact in various interesting ways with rivers, on the off-chance that a river goes across them. Here’s a triangular fortress:

NewS

I also on a whim threw together some graphics for a future release, 2 or 3 down the line, once I start putting together ships and trade routes. These are just stylized graphics to denote the different classes of ship, military and transport, when you look them up in the Encyclopedia. Alongside them you’ll see information like the ship’s schedule, its armaments, what it trades in, its captain, etc etc.

URR ships

Also did a little bit of work on making Upper Class Housing districts just that little bit snazzier (as ever, this graphic is generated, there’s over a hundred possible variations):

TerrainTest

Until next time you can keep up to date on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Saturdays (or sometimes Sundays), Facebook a few times a week, and the Twitter roughly daily. Stay tuned... 

Post comment Comments  (70 - 80 of 109)
syntaxibles
syntaxibles Jun 14 2012, 8:48am says:

Looking very fine! i have been eagerly awaiting this game since the start of the yeah or a bit further back, looks like it's coming along great! can't wait to play the alpha, but I will be away for its release date and won't be able to play it :(. Will this compiled for linux operating system(so i can play on virtual desktop while im away) or will this be able to run on dos(avaible for my phone). cant wait to play! kepp up the good work!

+2 votes     reply to comment
UltimaRatioRegum
UltimaRatioRegum Jun 15 2012, 11:17am replied:

Thanks! Yeah, I've seen you following, and thanks for all the feedback/ideas and stuff to date :). I do intend to make it playable on Linux (and Macs) as well as Windows from 0.0.1 onwards... though stay tuned for any problems in getting the thing to compile! That's a challenge for a fortnight hence...

+3 votes     reply to comment
syntaxibles
syntaxibles Jun 17 2012, 5:53am replied:

awesome, what will the control scheme be(amount of buttons etc.) and will the edge of the world loop?(e.g go far enough west and come out on the east side of the map) that would be cool. sounds like I'll have something to do on long plane trips then maybe. can't wait to see this game released!

+3 votes     reply to comment
samtam99
samtam99 May 21 2012, 8:36am says:

Just wanted to let you know that I've been following this project for quite a while and I like what I've seen. I like it a lot, especially the focus on making the world as dynamic as possible. I'm rather puzzled by the total lack of built-in quests, though: wouldn't it be better, maybe in the future, to use this advanced AI and world simulation system to implement quests which actually take advantage from those features, maybe with multiple paths, choices and consequences? I've always felt that, in most RPGs (even those more focused on giving players multiple ways to proceed through the game, such as Arcanum and the two Fallouts) most actions made by the player have little to no impact on the gameworld and, most importantly, the PC is the only active entity (actually, NPC parties acting against the player *have* been implemented before in Wizardry VII, but sadly that's the only instance I know of a similar feature making its way into a finished game). So it would be quite an achievement to finally have a RPG with an advanced world simulation system which, at the same time, features complex, branching quests and multiple ways to advance through the game.

Anyway, keep up the good work, because this is really looking amazing.

+3 votes     reply to comment
UltimaRatioRegum
UltimaRatioRegum May 22 2012, 8:10am replied:

Firstly, thanks a lot :). As for your specifics - I think it depends on what we mean by quests. There will be 'quests' in the sense of objectives (say, Empire X would like King Y assassinated) but they won't give you a QUEST for it; instead, the information is out there, and completing it will give you a reward, but by the same token, any NPC who does it will get the reward instead. You won't have a quest journal, but rather a kind of 'web' of alliances/allegiances you know about, and therefore allow you to consider how you might influence them. As you say, often the player character is the only entity who really does something, and I want to change that; ideally, I'd like to have the world in a condition where it can actually 'play' itself without the player doing anything. If you choose to spend the whole game, say, living in the woods and never going near a city, empires will still rise/fall etc around you as NPCs do the 'quests' instead. Cheers! First release of basic alpha is definitely looking on-track for end of June...

+2 votes     reply to comment
Jakwattack
Jakwattack Apr 21 2012, 9:04pm says:

If this game doesn't have retarded fish monkeys as starting allies then there will be hell to pay

+2 votes     reply to comment
UltimaRatioRegum
UltimaRatioRegum May 11 2012, 4:19pm replied:

There are no fish monkeys of any description, I'm afraid :(. You can pick what items to start off with, though, so instead of an ally, you could start with some nutritious apples instead?

+2 votes     reply to comment
Jakwattack
Jakwattack May 12 2012, 8:09am replied:

I shall start with fish then

+3 votes     reply to comment
AFellowStalker
AFellowStalker Apr 7 2012, 11:09am says:

New update... any day now...

+2 votes     reply to comment
UltimaRatioRegum
UltimaRatioRegum Apr 8 2012, 7:55pm replied:

There have been lots of updates on the blog! A new IndieDB update is on the way, though. Probably this coming week :).

+2 votes     reply to comment
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Ultima Ratio Regum
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