A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

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Blog RSS Feed Report abuse Latest News: Ultima Ratio Regum 0.6 released!

11 comments by UltimaRatioRegum on Dec 13th, 2014

After seven months of development, I am extremely proud to announce the release of Ultima Ratio Regum 0.6!

This release allows you to explore every single settlement you see on the map: every feudal city, hunter-gatherer encampment and nomadic fortress, in addition to the towns and farms dotted through the feudal lands, are free to explore. You can download it here, and read more detail about the release notes below.

This is the sixth of seven planned worldbuilding releases, which will conclude in March with 0.7's creation of the interiors of every single building you see in this release, after which core gameplay will begin with 0.8's NPC generation. Until then, look around the vast world, be sure to ‘l’ook at everything, consult the ‘E’ncyclopedia for information on the planet you’re exploring, and generally get an idea of the scale and complexity of the generated civilizations the game features.

- Explore massive and varied feudal cities (each able to support a population of ~300,000+), each with its own range of districts, architectural styles, and buildings influenced by the political and religious choices of its civilization.

- Discover nomadic fortresses in the desert, enclosed by walls and with an emphasis on strong defence and open-air markets.

- Farms and towns now also generate within the countryside, which in the future will be important stops on your travels, and sources of occasional markets and information.

- Hunter-gatherer civilizations now have settlements, laid out in complex geometric patterns, built from a range of materials, and containing cryptic shrines…

- A huge range of new ‘l’ook graphics for almost everything new in the game, and for a range of items/features/terrains which did not possess graphics in the past.

- Improved world map generation – now includes rare marshland areas, and a significantly overhauled polar biome, now featuring ice as well as snow.

- Introduction of strategic-layer movement around cities, a note on the pricing of city districts, and the unique coinage of each civilization, which will be activated in version 0.9.

- Significant expansion of variety of religion and civilization generation.

- A range of bug-fixes and optimizations on roads, settlement generation, coats of arms, line of sight, generating certain aspects of rivers, and more.
From this point onwards, developing URR will be my full-time occupation for approximately the next twelve months, and I will post in more detail about this next week. Until then, I hope you enjoy exploring this huge world, please report any bugs you might encounter and the crash log (either on this blog post or emailed to mark @ my domain) and here are some screenshots of the kind of variation you’ll find in an average generation.

In the mean time, you can keep up to date on my devlog, Facebook page, or Twitter!

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06_6

Post comment Comments  (10 - 20 of 121)
francesco_levati
francesco_levati Sep 1 2014, 2:10pm says:

This is amazing!! this will be a great game, good luck, i will keep an eye on :)

+2 votes     reply to comment
UltimaRatioRegum Creator Online
UltimaRatioRegum Sep 1 2014, 3:12pm replied:

Thanks! Things are going to speed up madly in a few months...

+1 vote   reply to comment
Omegakill
Omegakill Sep 3 2014, 9:35am replied:

Any ETA on a demo or download of any kind? Good luck.

+1 vote     reply to comment
UltimaRatioRegum Creator Online
UltimaRatioRegum Sep 3 2014, 3:10pm replied:

Thanks! You can always download the latest alpha version here: Ultimaratioregum.co.uk

+1 vote   reply to comment
icer667
icer667 Aug 2 2014, 4:09pm says:

Woah, this game is insane. I last saw this a couple of months ago, thinking it was just a df clone, now it looks like an AWESOME game with its own unique style and gameplay. I saw that pic of the nation choosing thing and i love it.

+1 vote     reply to comment
UltimaRatioRegum Creator Online
UltimaRatioRegum Aug 2 2014, 6:36pm replied:

Thanks! I cannot lie, it *did* start off as a DF clone, but since about a year-and-a-half ago I'm taking a very specific, story/exploration-driven, direction with it. Glad you like the nation-choosing screen! All those cities on that screen? This is the release you'll be able to walk around them :)

+1 vote   reply to comment
icer667
icer667 Aug 3 2014, 12:44pm replied:

hey man, just wondering, will there be a way to view histories eventually?

+1 vote     reply to comment
Guest
Guest Aug 3 2014, 3:16pm replied:

This comment is currently awaiting admin approval, join now to view.

UltimaRatioRegum Creator Online
UltimaRatioRegum Aug 3 2014, 3:17pm replied:

^ that was me forgetting to sign in. But yeah, check out the Encyclopedia once you're in-game!

+1 vote   reply to comment
icer667
icer667 Aug 4 2014, 10:50am replied:

whoops, Missed that, thanks!

+1 vote     reply to comment
LonelyOatmeal
LonelyOatmeal Jul 5 2014, 12:11pm says:

Just saw this game now and it looks really fun (tracked)! Good luck with it and your full-time year of development.

+1 vote     reply to comment
UltimaRatioRegum Creator Online
UltimaRatioRegum Jul 6 2014, 5:35am replied:

Thanks! :)

+1 vote   reply to comment
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Ultima Ratio Regum
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