A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

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0 comments by UltimaRatioRegum on Aug 10th, 2014

Sunday has crept up upon me with alarming speed, so here is a very short and screenshot-heavy update for this week with a couple of things I’ve thrown together. Firstly, I’ve done a bunch more on fortresses – they’re about 50% done now, six of the twelve planned archetypes have their appropriate generation algorithms and interact in various interesting ways with rivers, on the off-chance that a river goes across them. Here’s a triangular fortress:

NewS

I also on a whim threw together some graphics for a future release, 2 or 3 down the line, once I start putting together ships and trade routes. These are just stylized graphics to denote the different classes of ship, military and transport, when you look them up in the Encyclopedia. Alongside them you’ll see information like the ship’s schedule, its armaments, what it trades in, its captain, etc etc.

URR ships

Also did a little bit of work on making Upper Class Housing districts just that little bit snazzier (as ever, this graphic is generated, there’s over a hundred possible variations):

TerrainTest

Until next time you can keep up to date on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Saturdays (or sometimes Sundays), Facebook a few times a week, and the Twitter roughly daily. Stay tuned... 

Post comment Comments  (60 - 70 of 109)
dawixx
dawixx Jul 10 2012, 7:41am says:

It crashes very often. Mostly when you reach a place that game needs to load, after pressing Enter game crashes without log or error.This makes game almost unplayable. Another annoying crashes are ones during combat like:
"NameError: global name 'self' is not defined
Traceback (most recent call last):
File "alphatime.pyw", line 60819, in <module>
File "alphatime.pyw", line 53606, in place_menu
File "alphatime.pyw", line 41588, in options_menu
File "alphatime.pyw", line 53612, in place_menu"
Also Quitting doesn't work.

+1 vote     reply to comment
UltimaRatioRegum
UltimaRatioRegum Jul 10 2012, 2:49pm replied:

You'll have to give more info than that on the crash; that doesn't show the actual crash. Also, I've never had issues on Loading screens, and nobody else has reported any. Does it still happen in 0.1.2 (just uploaded)? If so, I'll need more information, as nobody else is getting loading problems.

+2 votes     reply to comment
dawixx
dawixx Jul 10 2012, 6:03pm replied:

Yes it still happens on 0.1.2. During this loading screens with tips and quotes and with ones with "Saving/loading chunks" or something like this. It happens like 10% of time. The combat crashes occured twice. Once while fighting a cyclop, i think i cut his leg off or at least broke ant then choosed to attack his torso, then game crashed and that was in the log. The second time was when i started the game near the dragon and he killed me. Instant crash after pressing Esc. Without logs or something. In this verision hovewer I've experienced this:
"Assertion failed!
Program: D:\alphatime.exe
File: src/console_c.c
Line: 220
Expression: dat != ((void *)0) &&(unsigned)(x) < (unsigned)dat -> w && (unsigned)(y) <(unsigned)dat -> h"
Also I've noticed there are far too many equipment just lying around in this new version.

+3 votes     reply to comment
UltimaRatioRegum
UltimaRatioRegum Jul 10 2012, 7:56pm replied:

Ha, whoops! I forgot to change weapon spawning back (I'd only done that for testing purposes). I'll make a change at once...

Anyway - that's weird. So it crashes on both the Loading and the Saving/Loading Chunks screen. Do those leave a log? Anyway, I can't figure out why that might be, but thanks for letting me know, I'll look into it.

+2 votes     reply to comment
AFellowStalker
AFellowStalker Jul 9 2012, 7:52pm says:

Alpha is good so far, I take it most of the skills are currently useless?

+2 votes     reply to comment
AFellowStalker
AFellowStalker Jul 9 2012, 7:56pm replied:

Just crashed after trying to press enter on an oasis, could not get the crash log.

+2 votes     reply to comment
UltimaRatioRegum
UltimaRatioRegum Jul 9 2012, 8:34pm replied:

Yes to your first question (they are going to be *seriously* reworked in the not-too-distant future), and huh - that's a new one. Give me a shout if it happens again!

+2 votes     reply to comment
knight133
knight133 Jul 8 2012, 8:26pm says:

Will we be able to build ships

+2 votes     reply to comment
UltimaRatioRegum
UltimaRatioRegum Jul 9 2012, 5:01am replied:

In the long term, yes, absolutely, and they will take up multiple squares (like large creatures do).

+3 votes     reply to comment
UltimaRatioRegum
UltimaRatioRegum Jul 8 2012, 7:55pm replied:

I'm not sure how it would work on phone... can you get a virtual keyboard up for games? I know exactly 0 about releasing for a phone, as Windows/Linux/Mac is proving tricky enough! The edge of the map doesn't currently loop, but I have toyed with making it do so at some later point. Well, tomorrow's the day!

+2 votes     reply to comment
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Ultima Ratio Regum
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