TripleA is a free turn based strategy game and board game, similar to Risk, or Axis & Allies. Known for its multiplayer on the online lobby, it also allows Play-By-Email and network (LAN) play, as well as single player vs AI or hotseat. It has over 100 games and maps that can be downloaded from the user community. It is open source, needing only Java 5 to run (can run on Windows, Mac, Linux, etc). Supports savegames, encrypted dice gen, low luck, and other options. Recreate World War 2 with the Axis pushing through to Moscow and Japan devouring the Pacific, or recreate Napoleon's march across Europe, or Rome defeating the Carthaginian Empire, or even Sauron conquering Middle Earth, or Zombies taking over America! If you have ever played a game where you push little plastic/virtual pieces around, roll dice, conquer the lands of your enemy, & produce new pieces to conquer with, you will be able to jump right into TripleA!

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Blog RSS Feed Report abuse Latest News: TripleA 1.7.0.3 Released (free turn based strategy game)

0 comments by TripleA_Developers on Jun 1st, 2013

I am proud to present another 5 months of effort into improving and expanding TripleA, by releasing to you the newest stable version 1.7.0.3

Desura Digital Distribution

Besides a load of small bug fixes, I have been working on some major new features:

1. - Dedicated Automated Game Host Server:
No more need to "port forward" to be able to host online games.  You can now use any one of our new "dedicated" hosts. 
TripleA now includes a fully automated server which can run from a terminal with no ui, or optionally a small ui.  People can setup multiple of these, allowing anyone who can not host themselves to join the game room and set which map they want to play, and then play without port forwarding or messing with their firewall.

2. - New Games Included:
TripleA now supports 'Chess', 'Checkers' (English Draughts), 'GO' (also called Igo), and a major overhaul of 'Great War' (a World War 1 game).
Also, some games that normally can be downloaded separately are now included by default with TripleA: the World War II series of games (Classic, Revised, v3 [AA50], v4 [Spring 1942], v5 [1942 SE], v6 [1941], and Pacific/Europe/Global 1940). 

3. - New features for the Battle Calculator:
More information is shown such as starting power, TUV swing, total hp, avg units left when winning.
Can now specify to retreat after X rounds, retreat when Y units left, and/or retreat when losing.
Default Casualty selection now takes Territory Effects into account, and you can also specify an Order Of Losses for casualties.

4. - New User Interface features:
New Keyboard Shortcut: press "F" for 'Find Units', which will highlight all units you have with movement left.
When selecting units for moving, their movement left is shown in Blue by your mouse.
New report given at end of turn detailing income collected, any national objectives, and any blockade actions.
Can now change the font size and color of map text such as unit counters.

5. - New Edit Mode Options:
Can now use edit mode to change political relations between players, move units around, add units that nations can't normally produce, add land units to sea zones, remove units belonging to multiple nations.

6. - Sounds now play for Clients in online games

7. - Many new features for future maps:
Image files for game notes can now be included with the map zip, allowing faster loading and offline loading.
New Phase: User Actions, which is similar to politics except that it is specifically to allow a nation to activate triggers of their choosing.
New Phase: Random Start, which allows players to choose territories one by one, similar to Risk, or have them allocated randomly.
Air battles can now occur before normal battles, and can now scramble into an air battle, and retreat from air battles.
Normal battles and air battles can have custom number of rounds set.
Anti-Air type units can now fire offensively, can fire multiple rounds, can damage or kill, and can have custom sounds.
Support Attachments can now affect rolls or strength, and can affect enemy or allied units.
New condition for 'gameProperty' allows custom game options, and new options for condition 'chance' allow incrementing if failed and decrementing if successful.
A ton more new features for map and game makers!

8. - Lots of Bug Fixes:
Some small fixes for movement validation.
Some fixes for rare crashes.
Lot of other small bug fixes, see changelog for details.

9. - Others:
When in History Mode, you can Right Click on any history node and make a savegame at that point in this history.
TripleA now checks if it is out of date, or if your maps are out of date, once per month.
Maximum memory bumped up to 1gb, meaning that you need at least 1.5gb of free unused ram (or you could crash).  You can also now set the max memory to be used in the "system.ini" file.
New AI, "Does Nothing AI", for use with multiplayer Free-For-All games.
Other keyboard shortcuts: "N" will cycle through territories highlighting units with movement left. "I" shows a popup containing unit/territory information. WASD/ArrowKeys will move the map around (can also right click and drag your mouse).

10. - Lots more, see a full list of the changes here: Triplea.svn.sourceforge.net

Play Axis and Allies online free with TripleA!
The "Dedicated Servers" will change TripleA online play forever, I hope.  Now anyone can host!
Remember to support TripleA if you enjoy playing on it. Out donation page is here:
Sourceforge.net

The first picture is of the new battle calculator:

triplea battle calculator

The second picture is of the eastern front of the relatively new map: "Total World War"
This map is probably the most complex map made for triplea yet, and includes features such as a multi-layer, multi-category tech system, major and minor powers, separate production facilities for air/land/navy, and territory combat modifiers.

Total World War Eastern Front

And here is the full map for TWW, zoomed out to 20%:

Total World War

enjoy!

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TripleA 1.7.0.3 Mac OS dmg

TripleA 1.7.0.3 Mac OS dmg

Apr 16, 2012 Full Version 0 comments

Mac OS dmg installer for the latest version of TripleA.

TripleA 1.7.0.3 Windows Installer (without Java)

TripleA 1.7.0.3 Windows Installer (without Java)

Apr 16, 2012 Full Version 2 comments

Windows Installer (without java) for the latest version of TripleA.

TripleA 1.7.0.3 Windows Installer with Java

TripleA 1.7.0.3 Windows Installer with Java

Apr 16, 2012 Full Version 0 comments

Windows installer with Java included for the latest version of TripleA.

TripleA 1.7.0.3 for All Platforms (no install)

TripleA 1.7.0.3 for All Platforms (no install)

Apr 16, 2012 Full Version 0 comments

Full version of the latest TripleA for all platforms (Windows, Mac, and Linux). This is the "no install" version, which means no installation is required...

TripleA 1.7.0.3 Source Code

TripleA 1.7.0.3 Source Code

Apr 16, 2012 Source Code 0 comments

Full open source (GPL) source code for the latest TripleA version.

TripleA Manual and Rule Book

TripleA Manual and Rule Book

Jan 30, 2012 Tutorials 0 comments

This manual and rule book is for the TripleA game engine. It goes over the basics of how to use the engine, how to play games on the engine, and the rules...

Post comment Comments  (20 - 30 of 43)
AlexVSharp
AlexVSharp Feb 7 2012, 7:22am says:

I really like the idea of having one client for a bunch of like this games. However, I would like to be able to play simple Risk with the old-school folks though. Does it exist? Will it be included?

+2 votes     reply to comment
Zerran
Zerran Jan 31 2012, 2:18pm says:

Love the game except the Dice and luck... >.> had 8 tanks get beaten by 4 tanks here and there wich aint right (my opinion) Still much fun to play.

+3 votes     reply to comment
PinothyJ
PinothyJ Feb 3 2012, 10:37pm replied:

That is an incredibly naïve opinion to hold. Take the battle of Montgisard for example: 375 templar knights, a thirteen year old king with advanced leprosy, and a few thousand infantry ran up against 26,000 strong oposition of which 1,100 were killed on the templar side compared to 23,000 on the side of the Muslims. Hell, if you really want to know about winning when you are immensely out-numbered, read War and Peace to learn (in great detail) the many battles between Napoleon's forces and the whole of Russia and how the far superior French forces limped home at the end of it.

It does not matter how many forces you have, when it comes to battle it is all about luck, planning, skill and perseverance; numbers and quality of your weapons is an afterthought…

+5 votes     reply to comment
Zerran
Zerran Feb 28 2012, 3:43pm replied:

Well the fact remain if Luck,skill and that should be in a game it should be in a RTS game not a board game since its Real Time Strategy not turn based (again my opinion), if you could build Veteran soldiers i wouldnt mind but to say oh you lost your 350 troops vs 50 because the enemy side was lucky 4 times in a raw will damage the fun in the game(Example).

Those 26,000 Muslim Soldiers led by Saladin who fought those Templars lost against the thirteen year old king was in fact that the templars are veterans/Elites and that Saladin and his generals thought it would be a pushover since the enemy had less troops and that a thirteen year old kid was leading them, they lost because of arrogance, bad strategy.
Napoléons army was way better then the russians and they lost several battles but the why did Napoléons army lose?
Well thats just because (no LUCK for Russia) the Winter arrived and the french didnt have the clothes to protect themselves if you almost freeze to death you cant fight.

War tactic- strategy, moral and knowing the area you fight in thats the standar tactic even tho you are outnumbered if you fight in a place you are familiar with and the enemy arent you will win easy. Also if Luck has a great part in war does that mean Hitler was Unlucky on D-Day WWII and the Allies were just lucky to take over the beach? since it was one of the worst and costly Tactics the allies ever did during the war.

(edit) forgot to mention still an awesome game :D

+5 votes     reply to comment
Copperhell
Copperhell Apr 8 2012, 7:40am replied:

Actually, the end of a battle can be decided by soldiers as well as commanders, which is best symbolised by Luck.

+5 votes     reply to comment
TripleA_Developers
TripleA_Developers Feb 1 2012, 1:28am replied:

Dice are dice, so occasionally that kind of thing will happen (and should happen if the dice are truly random). If you do not like having the occasional large variance of 'real' dice, then you can use the "Low Luck" option when playing.
Before starting a game, just click on "Game Options" then make sure "Low Luck" is selected. The engine will then use a different formula for calculating battle hits and casualties, and 8 tanks vs 4 tanks will always result in you winning with 6 tanks left over. (It works by adding up the powers of each unit, and then dividing by 6 to find the number of hits. You roll a single die for any remainder, if there is any.)

+3 votes     reply to comment
TripleA_Developers
TripleA_Developers Jan 30 2012, 12:29pm says:

New manual / rulebook / tutorial / walkthrough created. It is in PDF form, so you have to click on the downloads section to find it.
Desura.com
It goes over all the things you need to know to get started, and includes a 1st turn walkthrough of the default game, Big World.

+3 votes     reply to comment
Protektor
Protektor Jan 30 2012, 11:08pm replied:

I uploaded the Rule Book as a standalone file. So you can download load it here on Desura as well. Just click on the game name under releases then select standalone files and you can download it that way.

+2 votes     reply to comment
SilverBulletAAA
SilverBulletAAA Dec 3 2011, 2:30pm says:

you cant find a more fun game and its free! most of the maps are based on ww2 but there are other wars to be fought. if you are a gamer you have to check it out! tripleA rocks!!!

+3 votes     reply to comment
TripleA_Developers
TripleA_Developers Nov 19 2011, 9:46am says:

TripleA is looking for someone interested in improving our AI (specifically the Dynamix AI). It does well at land battles, but currently doesn't have much in the way of sea movement or transporting of units over the ocean, etc. The AIs are all coded in Java. If you are interested, see this forum: Triplea.sourceforge.net

In other news: We've finished coding a political engine (ie: allowing declarations of war, signing treaties, etc), which should allow for much more interesting maps, as well as greatly improving Free-For-All type of games. We have an unstable released for testing these new features, but it might be a while til we get a stable out since I'm aiming to add more features first.

+5 votes     reply to comment
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TripleA
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Released Jul 22, 2011
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Highest Rated (4 agree) 8/10

Very Axis and Allies.

Like it because it brings it to the pc, and easy multiplayer, but the UI takes a bit of time to learn.
Once you know it a little, it is much easier use, and quite sensible. It's just that learning time.

Sep 3 2011, 9:05pm by TheSero

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