TripleA is a free turn based strategy game and board game, similar to Risk, or Axis & Allies. Known for its multiplayer on the online lobby, it also allows Play-By-Email and network (LAN) play, as well as single player vs AI or hotseat. It has over 100 games and maps that can be downloaded from the user community. It is open source, needing only Java 5 to run (can run on Windows, Mac, Linux, etc). Supports savegames, encrypted dice gen, low luck, and other options. Recreate World War 2 with the Axis pushing through to Moscow and Japan devouring the Pacific, or recreate Napoleon's march across Europe, or Rome defeating the Carthaginian Empire, or even Sauron conquering Middle Earth, or Zombies taking over America! If you have ever played a game where you push little plastic/virtual pieces around, roll dice, conquer the lands of your enemy, & produce new pieces to conquer with, you will be able to jump right into TripleA!

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Blog RSS Feed Report abuse Latest News: TripleA 1.7.0.3 Released (free turn based strategy game)

0 comments by TripleA_Developers on Jun 1st, 2013

I am proud to present another 5 months of effort into improving and expanding TripleA, by releasing to you the newest stable version 1.7.0.3

Desura Digital Distribution

Besides a load of small bug fixes, I have been working on some major new features:

1. - Dedicated Automated Game Host Server:
No more need to "port forward" to be able to host online games.  You can now use any one of our new "dedicated" hosts. 
TripleA now includes a fully automated server which can run from a terminal with no ui, or optionally a small ui.  People can setup multiple of these, allowing anyone who can not host themselves to join the game room and set which map they want to play, and then play without port forwarding or messing with their firewall.

2. - New Games Included:
TripleA now supports 'Chess', 'Checkers' (English Draughts), 'GO' (also called Igo), and a major overhaul of 'Great War' (a World War 1 game).
Also, some games that normally can be downloaded separately are now included by default with TripleA: the World War II series of games (Classic, Revised, v3 [AA50], v4 [Spring 1942], v5 [1942 SE], v6 [1941], and Pacific/Europe/Global 1940). 

3. - New features for the Battle Calculator:
More information is shown such as starting power, TUV swing, total hp, avg units left when winning.
Can now specify to retreat after X rounds, retreat when Y units left, and/or retreat when losing.
Default Casualty selection now takes Territory Effects into account, and you can also specify an Order Of Losses for casualties.

4. - New User Interface features:
New Keyboard Shortcut: press "F" for 'Find Units', which will highlight all units you have with movement left.
When selecting units for moving, their movement left is shown in Blue by your mouse.
New report given at end of turn detailing income collected, any national objectives, and any blockade actions.
Can now change the font size and color of map text such as unit counters.

5. - New Edit Mode Options:
Can now use edit mode to change political relations between players, move units around, add units that nations can't normally produce, add land units to sea zones, remove units belonging to multiple nations.

6. - Sounds now play for Clients in online games

7. - Many new features for future maps:
Image files for game notes can now be included with the map zip, allowing faster loading and offline loading.
New Phase: User Actions, which is similar to politics except that it is specifically to allow a nation to activate triggers of their choosing.
New Phase: Random Start, which allows players to choose territories one by one, similar to Risk, or have them allocated randomly.
Air battles can now occur before normal battles, and can now scramble into an air battle, and retreat from air battles.
Normal battles and air battles can have custom number of rounds set.
Anti-Air type units can now fire offensively, can fire multiple rounds, can damage or kill, and can have custom sounds.
Support Attachments can now affect rolls or strength, and can affect enemy or allied units.
New condition for 'gameProperty' allows custom game options, and new options for condition 'chance' allow incrementing if failed and decrementing if successful.
A ton more new features for map and game makers!

8. - Lots of Bug Fixes:
Some small fixes for movement validation.
Some fixes for rare crashes.
Lot of other small bug fixes, see changelog for details.

9. - Others:
When in History Mode, you can Right Click on any history node and make a savegame at that point in this history.
TripleA now checks if it is out of date, or if your maps are out of date, once per month.
Maximum memory bumped up to 1gb, meaning that you need at least 1.5gb of free unused ram (or you could crash).  You can also now set the max memory to be used in the "system.ini" file.
New AI, "Does Nothing AI", for use with multiplayer Free-For-All games.
Other keyboard shortcuts: "N" will cycle through territories highlighting units with movement left. "I" shows a popup containing unit/territory information. WASD/ArrowKeys will move the map around (can also right click and drag your mouse).

10. - Lots more, see a full list of the changes here: Triplea.svn.sourceforge.net

Play Axis and Allies online free with TripleA!
The "Dedicated Servers" will change TripleA online play forever, I hope.  Now anyone can host!
Remember to support TripleA if you enjoy playing on it. Out donation page is here:
Sourceforge.net

The first picture is of the new battle calculator:

triplea battle calculator

The second picture is of the eastern front of the relatively new map: "Total World War"
This map is probably the most complex map made for triplea yet, and includes features such as a multi-layer, multi-category tech system, major and minor powers, separate production facilities for air/land/navy, and territory combat modifiers.

Total World War Eastern Front

And here is the full map for TWW, zoomed out to 20%:

Total World War

enjoy!

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TripleA 1.7.0.3 Mac OS dmg

TripleA 1.7.0.3 Mac OS dmg

Apr 16, 2012 Full Version 0 comments

Mac OS dmg installer for the latest version of TripleA.

TripleA 1.7.0.3 Windows Installer (without Java)

TripleA 1.7.0.3 Windows Installer (without Java)

Apr 16, 2012 Full Version 2 comments

Windows Installer (without java) for the latest version of TripleA.

TripleA 1.7.0.3 Windows Installer with Java

TripleA 1.7.0.3 Windows Installer with Java

Apr 16, 2012 Full Version 0 comments

Windows installer with Java included for the latest version of TripleA.

TripleA 1.7.0.3 for All Platforms (no install)

TripleA 1.7.0.3 for All Platforms (no install)

Apr 16, 2012 Full Version 0 comments

Full version of the latest TripleA for all platforms (Windows, Mac, and Linux). This is the "no install" version, which means no installation is required...

TripleA 1.7.0.3 Source Code

TripleA 1.7.0.3 Source Code

Apr 16, 2012 Source Code 0 comments

Full open source (GPL) source code for the latest TripleA version.

TripleA Manual and Rule Book

TripleA Manual and Rule Book

Jan 30, 2012 Tutorials 0 comments

This manual and rule book is for the TripleA game engine. It goes over the basics of how to use the engine, how to play games on the engine, and the rules...

Post comment Comments  (10 - 20 of 43)
Morthranduil
Morthranduil Aug 26 2012, 12:35pm says:

It is so annoying that i can't make peace nor declare war in this game.. in any map.

How can i do that?

+2 votes     reply to comment
Veqryn
Veqryn Aug 24 2012, 7:30am says:

We have a new tournament running: The Battle of the Ages!

$40 to the grand winner, and $5 to almost all participants. (Prizes are sponsored by the Historical Board Gaming web store)

Sign up here: Axisandallies.org

(It is completely free to sign up and participate. The prizes are donations.)

+2 votes     reply to comment
Grim115
Grim115 Aug 8 2012, 7:56pm says:

the Desura download doesn't let me play online. (it gives a wrong version error)

also, downloading maps is kinda confusing

+3 votes     reply to comment
TripleA_Developers
TripleA_Developers Aug 21 2012, 10:38am replied:

We were waiting for a more stable release before we brought it to Desura. Anyway, everything should be updated now that 1.6.1.2 is out.

+3 votes     reply to comment
Veqryn
Veqryn Aug 9 2012, 5:55am replied:

This will be updated and fixed next week, sorry for the delay...

+3 votes     reply to comment
lalorobot
lalorobot Aug 3 2012, 1:19pm says:

Looks good, gonna try it :)

+2 votes     reply to comment
TripleA_Developers
TripleA_Developers Jul 5 2012, 9:59am says:

I released TripleA 1.6 about a month ago, however it was a beta (unstable) build.
TripleA 1.6.1 should be coming along soon, with tons of new features. Hopefully I can release that by the end of this week or next.

+2 votes     reply to comment
TripleA_Developers
TripleA_Developers Jul 22 2012, 9:45am replied:

And 1.6.1 has been out for a little more than a week. No major bugs reported so far. I hope to release a stable very shortly (2 more weeks), and if no bugs are reported in it after another week I'll upload it to desura.

+2 votes     reply to comment
Veqryn
Veqryn Apr 21 2012, 5:57am says:

New version, 1.5.2.1, is released.

This means we have a new Online lobby server running for any live online games.

If you prefer not to play games against live opponents, you can try out the new "Play by Forum" ability on Axis And Allies .org website.
Axisandallies.org

To find players, check out the "find players" section of their forum:
Axisandallies.org

Or you can use the rewritten Play-By-Email way, and find players for that on the TripleA War Club:
Tripleawarclub.org

+3 votes     reply to comment
TripleA_Developers
TripleA_Developers Feb 9 2012, 2:54am replied:

Risk is on my TODO list, and I really want to play it on TripleA also. However, above it in my list is getting the rules for a new 1940 based map working, and that will probably take a few months.

+6 votes     reply to comment
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TripleA
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Windows, Mac, Linux
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TripleA Developers
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TripleA
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Triplea.sourceforge.net
Release Date
Released Jul 22, 2011
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Highest Rated (4 agree) 8/10

Very Axis and Allies.

Like it because it brings it to the pc, and easy multiplayer, but the UI takes a bit of time to learn.
Once you know it a little, it is much easier use, and quite sensible. It's just that learning time.

Sep 3 2011, 9:05pm by TheSero

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