TripleA is a free turn based strategy game and board game, similar to Risk, or Axis & Allies. Known for its multiplayer on the online lobby, it also allows Play-By-Email and network (LAN) play, as well as single player vs AI or hotseat. It has over 100 games and maps that can be downloaded from the user community. It is open source, needing only Java 5 to run (can run on Windows, Mac, Linux, etc). Supports savegames, encrypted dice gen, low luck, and other options. Recreate World War 2 with the Axis pushing through to Moscow and Japan devouring the Pacific, or recreate Napoleon's march across Europe, or Rome defeating the Carthaginian Empire, or even Sauron conquering Middle Earth, or Zombies taking over America! If you have ever played a game where you push little plastic/virtual pieces around, roll dice, conquer the lands of your enemy, & produce new pieces to conquer with, you will be able to jump right into TripleA!
It has been 4 months since the last release of TripleA and I have been hard at work making TripleA even better. Many of the biggest complaints about TripleA have been addressed with this release, along with all the bug fixed, maintenance, and smaller features and upgrades typical to triplea releases. Start your next turn-based strategy game using TripleA
Posted by TripleA_Developers on Aug 24th, 2012
It has been 4 months since TripleA stable version 126.96.36.199 was released, culminating a year long effort by me and the other devs.
Now, I am proud to present another 4 months of effort into improving and expanding TripleA, by releasing to you the newest stable version 188.8.131.52
Our previous release was a huge success, but there were still some things missing. In my effort to quickly get a stable out that was capable of playing the latest Global map, we had to skip some things such as:
So, I immediately went to work getting these done. In the process, I ended up re-writing the entire Technology engine. Now, Technologies can be customized and coded from inside the map XML files.
In the process of finishing off the Pacific, Europe, and Global games, I found and corrected many bugs.
Due to the time it takes to test each release (we have had 3 releases in between this release and the last stable), I had a lot of time to improve the engine in other ways. I based a lot of my improvements on feedback received from the Axis & Allies forum found here: Axisandallies.org
These guys have recently taken to using our software instead of ABattleMap, and had many suggestions and some complaints. Here is the list of new features:
Those last 2 points are pretty big, and especially the second one took a long time to code.
Previously to this version, each new version of TripleA would break all compatibility with any savegames you had. This normally was not too big of a problem because you could have multiple versions of TripleA installed on your computer. But it was still a pain in the ass.
So, from this version onward, TripleA is fully backwards compatible. You never have to worry about your savegames when downloading a new version of TripleA.