TripleA is a free turn based strategy game and board game, similar to Risk, or Axis & Allies. Known for its multiplayer on the online lobby, it also allows Play-By-Email and network (LAN) play, as well as single player vs AI or hotseat. It has over 100 games and maps that can be downloaded from the user community. It is open source, needing only Java 5 to run (can run on Windows, Mac, Linux, etc). Supports savegames, encrypted dice gen, low luck, and other options. Recreate World War 2 with the Axis pushing through to Moscow and Japan devouring the Pacific, or recreate Napoleon's march across Europe, or Rome defeating the Carthaginian Empire, or even Sauron conquering Middle Earth, or Zombies taking over America! If you have ever played a game where you push little plastic/virtual pieces around, roll dice, conquer the lands of your enemy, & produce new pieces to conquer with, you will be able to jump right into TripleA!

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Blog RSS Feed Report abuse Latest News: TripleA 1.7.0.3 Released (free turn based strategy game)

0 comments by TripleA_Developers on Jun 1st, 2013

I am proud to present another 5 months of effort into improving and expanding TripleA, by releasing to you the newest stable version 1.7.0.3

Desura Digital Distribution

Besides a load of small bug fixes, I have been working on some major new features:

1. - Dedicated Automated Game Host Server:
No more need to "port forward" to be able to host online games.  You can now use any one of our new "dedicated" hosts. 
TripleA now includes a fully automated server which can run from a terminal with no ui, or optionally a small ui.  People can setup multiple of these, allowing anyone who can not host themselves to join the game room and set which map they want to play, and then play without port forwarding or messing with their firewall.

2. - New Games Included:
TripleA now supports 'Chess', 'Checkers' (English Draughts), 'GO' (also called Igo), and a major overhaul of 'Great War' (a World War 1 game).
Also, some games that normally can be downloaded separately are now included by default with TripleA: the World War II series of games (Classic, Revised, v3 [AA50], v4 [Spring 1942], v5 [1942 SE], v6 [1941], and Pacific/Europe/Global 1940). 

3. - New features for the Battle Calculator:
More information is shown such as starting power, TUV swing, total hp, avg units left when winning.
Can now specify to retreat after X rounds, retreat when Y units left, and/or retreat when losing.
Default Casualty selection now takes Territory Effects into account, and you can also specify an Order Of Losses for casualties.

4. - New User Interface features:
New Keyboard Shortcut: press "F" for 'Find Units', which will highlight all units you have with movement left.
When selecting units for moving, their movement left is shown in Blue by your mouse.
New report given at end of turn detailing income collected, any national objectives, and any blockade actions.
Can now change the font size and color of map text such as unit counters.

5. - New Edit Mode Options:
Can now use edit mode to change political relations between players, move units around, add units that nations can't normally produce, add land units to sea zones, remove units belonging to multiple nations.

6. - Sounds now play for Clients in online games

7. - Many new features for future maps:
Image files for game notes can now be included with the map zip, allowing faster loading and offline loading.
New Phase: User Actions, which is similar to politics except that it is specifically to allow a nation to activate triggers of their choosing.
New Phase: Random Start, which allows players to choose territories one by one, similar to Risk, or have them allocated randomly.
Air battles can now occur before normal battles, and can now scramble into an air battle, and retreat from air battles.
Normal battles and air battles can have custom number of rounds set.
Anti-Air type units can now fire offensively, can fire multiple rounds, can damage or kill, and can have custom sounds.
Support Attachments can now affect rolls or strength, and can affect enemy or allied units.
New condition for 'gameProperty' allows custom game options, and new options for condition 'chance' allow incrementing if failed and decrementing if successful.
A ton more new features for map and game makers!

8. - Lots of Bug Fixes:
Some small fixes for movement validation.
Some fixes for rare crashes.
Lot of other small bug fixes, see changelog for details.

9. - Others:
When in History Mode, you can Right Click on any history node and make a savegame at that point in this history.
TripleA now checks if it is out of date, or if your maps are out of date, once per month.
Maximum memory bumped up to 1gb, meaning that you need at least 1.5gb of free unused ram (or you could crash).  You can also now set the max memory to be used in the "system.ini" file.
New AI, "Does Nothing AI", for use with multiplayer Free-For-All games.
Other keyboard shortcuts: "N" will cycle through territories highlighting units with movement left. "I" shows a popup containing unit/territory information. WASD/ArrowKeys will move the map around (can also right click and drag your mouse).

10. - Lots more, see a full list of the changes here: Triplea.svn.sourceforge.net

Play Axis and Allies online free with TripleA!
The "Dedicated Servers" will change TripleA online play forever, I hope.  Now anyone can host!
Remember to support TripleA if you enjoy playing on it. Out donation page is here:
Sourceforge.net

The first picture is of the new battle calculator:

triplea battle calculator

The second picture is of the eastern front of the relatively new map: "Total World War"
This map is probably the most complex map made for triplea yet, and includes features such as a multi-layer, multi-category tech system, major and minor powers, separate production facilities for air/land/navy, and territory combat modifiers.

Total World War Eastern Front

And here is the full map for TWW, zoomed out to 20%:

Total World War

enjoy!

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TripleA 1.7.0.3 Mac OS dmg

TripleA 1.7.0.3 Mac OS dmg

Apr 16, 2012 Full Version 0 comments

Mac OS dmg installer for the latest version of TripleA.

TripleA 1.7.0.3 Windows Installer (without Java)

TripleA 1.7.0.3 Windows Installer (without Java)

Apr 16, 2012 Full Version 2 comments

Windows Installer (without java) for the latest version of TripleA.

TripleA 1.7.0.3 Windows Installer with Java

TripleA 1.7.0.3 Windows Installer with Java

Apr 16, 2012 Full Version 0 comments

Windows installer with Java included for the latest version of TripleA.

TripleA 1.7.0.3 for All Platforms (no install)

TripleA 1.7.0.3 for All Platforms (no install)

Apr 16, 2012 Full Version 0 comments

Full version of the latest TripleA for all platforms (Windows, Mac, and Linux). This is the "no install" version, which means no installation is required...

TripleA 1.7.0.3 Source Code

TripleA 1.7.0.3 Source Code

Apr 16, 2012 Source Code 0 comments

Full open source (GPL) source code for the latest TripleA version.

TripleA Manual and Rule Book

TripleA Manual and Rule Book

Jan 30, 2012 Tutorials 0 comments

This manual and rule book is for the TripleA game engine. It goes over the basics of how to use the engine, how to play games on the engine, and the rules...

Post comment Comments  (30 - 40 of 43)
borkbork
borkbork Oct 27 2011, 6:34am says:

When I try to launch it from desura linux client i get the contents of triplea_unix.sh show in gedit. If I run it from the command line with /desura_path/common/triplea/triple_unix.sh it works fine. Very strange. Ubuntu 10.04 AMD64.

+4 votes     reply to comment
s.milojkovic
s.milojkovic Nov 4 2011, 1:13pm replied:

Command should be "sh triple_unix.sh" in desura

+3 votes     reply to comment
TripleA_Developers
TripleA_Developers Nov 1 2011, 4:59am replied:

I'll have a look into the possible linux issues next week. I admit, while I made sure that desura worked on windows, I never tested the linux version through desura (only tested it through the normal way, of downloading separately).

+3 votes     reply to comment
forteller
forteller Nov 1 2011, 7:00am replied:

I have the same issue. Pinguy OS 11.04 (based on Ubuntu 11.04), 32 bit.

+3 votes     reply to comment
TripleA_Developers
TripleA_Developers Nov 11 2011, 3:10am replied:

Ok, looks like it is fixed now for Linux. Please either update or reinstall your linux version of TripleA. Let me know if it works now. (The issue was that desura didn't know what to do with the run script since it didn't start with "#!/bin/bash", even though it was listed as executable. Now it starts with that, and seems to run fine on my linux box.)

+3 votes     reply to comment
arkantus
arkantus Oct 20 2011, 9:45pm says:

great game

+3 votes     reply to comment
sdsoldi
sdsoldi Oct 2 2011, 12:56pm says:

No work in archlinux with gnome 3.2

+3 votes     reply to comment
Protektor
Protektor Sep 4 2011, 5:23am says:

It would be nice to see a "1942 Solomon Islands" map version. I see several other good ones though.

+3 votes     reply to comment
TripleA_Developers
TripleA_Developers Sep 2 2011, 12:09pm says:

Good news, the problem is fixed.
For anyone who's TripleA does Not work, and you downloaded TripleA before September 3rd, Please uninstall TripleA then re-download and re-install it. That will fix the issue and you will be able to play again.

(The problem was that when we first released TripleA we had the "play game" shortcut point to the wrong file, so anyone with the early version would simply get a black cmd window when they tried to play, instead of getting the triplea screen. This is now fixed, just reinstall to fix it.)

+3 votes     reply to comment
TripleA_Developers
TripleA_Developers Sep 1 2011, 10:52am says:

Looks like the desura devs decided to publish it using the bat file instead of the exe for the shortcut to run the game. This should be fixed very very soon. Until then, you can always download and install manually to play: Triplea.sourceforge.net

+4 votes     reply to comment
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TripleA
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TripleA Developers
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TripleA
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Release Date
Released Jul 22, 2011
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Highest Rated (4 agree) 8/10

Very Axis and Allies.

Like it because it brings it to the pc, and easy multiplayer, but the UI takes a bit of time to learn.
Once you know it a little, it is much easier use, and quite sensible. It's just that learning time.

Sep 3 2011, 9:05pm by TheSero

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