Trepang2 (working title). More info coming soon!

Features:

  • Immersive single player experience
  • Brutal, fast paced close quarters gunfights
  • Activate slow motion to give yourself a superhuman edge - dodge incoming bullets, pull off impossible no scope headshots
  • Go invisible to flank and sneak up on enemies
  • Deadly, powerful weapons with extremely satisfying effects on enemies
  • Aggressive, determined, tactical enemy AI who attack, retreat, use cover fire and do everything in their power to kill you
  • Chaotic shootouts involving multiple factions

Here's a playable demo from February 2017 (pretty outdated at this point, but still fun!)

TREPANG2 64bit Demo

Big updates are coming out in the next few months, and look out for the next demo around August-September 2017!

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RSS Articles

June Update

News 2 comments

060606060606


Hi everyone and welcome to the June monthly update for Trepang2.

As you can see from the pictures above, I've been experimenting with larger, more open maps, while adapting the AI and gameplay mechanics to adapt to it. I've also completely removed static, baked lighting and replaced it with fully dynamic real time lights. This means day light cycles will be possible :)

Previously, the AI and combat in general was designed only for claustrophobic close quarters shootouts. This is still the main highlight of the game, but clearing out hallways and corridors over and over again would get boring pretty quick.

Here's a video of a quick prototype I made, mainly for testing performance and AI.


It's an interesting concept and it's been a good learning experience on creating and optimizing larger maps now. The AI has also been hugely redesigned to adapt to larger organic worlds (the AI before only worked in blocky maps). The placeholder "psychic" behavior of the NPCs have been completely rewritten so they will search for lost targets realistically.

Here's a video of me joining in the fight.

As expected, the map isn't really fun to play, since it has no level design (it's just a bunch of roads, trees and houses arbitrarily placed around the map). As a test environment for AI and performance it was definitely successful. It doesn't look too bad, and performance is bearable - not bad for a quick prototype.

However my goal isn't to make another boring "open world survival" game. With modern tech it's pretty easy to make large open maps, but good levels have to be carefully designed and tested, and that's what I'll be working on next.

New Dialogue System

I almost forgot to mention, I'm working with a talented writer/voice actor to add personality to the enemy soldiers. You might have noticed some newly recorded dialogue in the demos above. It's still very early WIP, but we have the basics for the NPC combat dialogue working. We are working on a "dialogue system" where the NPCs can talk to each other as they plan their next moves. More info on this soon!

What's next?

Look out for some big updates in the coming months. I've got some interesting ideas for setting and environments, as well as enemy factions. There might even be a few surprises ;)

Keep in mind that these test environments are made mostly of placeholder assets, so it doesn't represent the art style that I'm going for.

As for the next demo, I'm aiming for sometime around late August - early September. It's going to be much less linear than the last one. Not exactly "open world", but it'll be a cool sandbox type environment.

New enemy character models, minor update

New enemy character models, minor update

News 2 comments

New mean looking soldiers with new animations for the bad guys. A prototype minigun and more!

Trepang2 Update: improved bullet dodging, difficulty options, UI

Trepang2 Update: improved bullet dodging, difficulty options, UI

News 3 comments

This update details some gameplay tweaks/improvements after hearing feedback about the demo. This includes rebalanced slow motion, improved UI, difficulty...

Post Superhot Update

Post Superhot Update

News 1 comment

Update on environment art and visual style, and some behind the scenes on combat AI.

Play the TREPANG2 Demo now!

Play the TREPANG2 Demo now!

News

Get ready to slow mo shotgun some bad guys in the face! You're up against an army, but use your super powers and you will prevail. Play the demo now...

RSS Files
TREPANG2 64bit Demo

TREPANG2 64bit Demo

Demo

Slow down time and be a badass action hero. Go invisible and be a stealthy ninja. A fun, addicting but very challenging indie FPS. It's you alone against...

Trepang 2 Demo 32bit

Trepang 2 Demo 32bit

Demo

WARNING: THIS VERSION IS NOT FULLY SUPPORTED! Download at your own risk.

Comments  (0 - 10 of 19)
Guest
Guest

Will it be possible for us to create custom maps? I'd definitely like to give that a try.

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wilsonC Creator
wilsonC

I can't promise that but I will definitely look into it at some point. I'm not sure if it's possible to release a full on map editor because some content licenses don't allow me to redistribute their files freely (in other words, some sounds, plugins etc I can't legally put up for download in a way that would be easy for players to "steal").

But, I am also considering some kind of arena mode, where players can spawn props (walls, crates etc) and enemies, then save it, share it and play with others. Kind of like Halo's forge mode or Doom's snap map. No guarantees but I am looking into it :)

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wilsonC Creator
wilsonC

Been working on NPC/AI stuff and environments. Look out for an update soon!

Reply Good karma+2 votes
FunMasterNew
FunMasterNew

Cool game

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Syrbe
Syrbe

I found a bug Imgur.com
I died and that that popped up
I also needed to restart because it would also crash if i would press "Last checkpoint it also crashes.
I have restarted the game and it works again

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wilsonC Creator
wilsonC

Hi thanks for playing and I'm sorry about the bug. Do you know around which area it happened in? Was it the room with the brown wooden boxes by any chance? I thought I fixed it but I guess it's still popping up. I'll look into it soon.

Reply Good karma+1 vote
Syrbe
Syrbe

It happend in
Imgur.com
But its close to the boxes room

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wilsonC Creator
wilsonC

I'm sorry but I can't see that picture, can you upload it to somewhere else? Was it in the room before the room with the wooden boxes? Thanks.

Reply Good karma+1 vote
Syrbe
Syrbe

Yes, it happend in that room

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wilsonC Creator
wilsonC

Okay thanks, I'll look into it.

Reply Good karma+1 vote
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Trepang2
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wilsonC
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