Trepang2 (working title). More info coming soon!

Features:

  • Immersive single player experience
  • Brutal, fast paced close quarters gunfights
  • Activate slow motion to give yourself a superhuman edge - dodge incoming bullets, pull off impossible no scope headshots
  • Go invisible to flank and sneak up on enemies
  • Deadly, powerful weapons with extremely satisfying effects on enemies
  • Aggressive, determined, tactical enemy AI who attack, retreat, use cover fire and do everything in their power to kill you
  • Chaotic shootouts involving multiple factions

Here's a playable demo from February 2017 (pretty outdated at this point, but still fun!)

TREPANG2 64bit Demo

Big updates are coming out in the next few months, and look out for the next demo around August-September 2017!

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Hi everyone, this is WilsonC again with this month's progress update.

New first person hands

Let's start with the new first person hands textured using photoscans for extra realism. They're rigged and working in game, but they look a bit weird using the current placeholder guns and animations. Once the new guns and animations are working in game, it should look much more natural.

August UpdateAugust Update

Demo Progress

I've mentioned an upcoming demo a couple of times, and it's getting there. Unfortunately it'll be postponed to sometime in November, not September as I originally announced. Originally it was intended to be a prototype-like demo (like the February one), but now I'm aiming for a much higher standard, especially with the visuals.

There's going to be lots of interesting content and it'll be worth the wait. Meanwhile, here's some shootouts in the upcoming demo (greybox maps so there's not much art, and the AI goal system is being rewritten at the moment so the soldiers might seem a bit suicidal)

The player and NPCs are also capable of using grenades now, but the AI's grenade throwing is still WIP.

A new enemy...

New enemy faction


I know what you're thinking and it's not what it looks like. It's not the Z word. They're a scary, intelligent and unpredictable new enemy. They're much like the humans in that they'll use teamwork and tactics to take you down, but they're much more vicious and very deceptive. Here's a video of them in combat (animations and sounds are WIP):

Just because they don't use guns doesn't mean they'll bum rush you or have superhuman handicaps (they have slightly more health than human characters, but that's about it). They're an interesting and scary enemy, and more information and background on them will come soon.

Destructible Cars

While it's not a driving game, the new urban environments have lots of parked cars. There's some minor destruction (cars will NOT explode, because it's annoying when the cover you're using suddenly hurts you), and the destruction system will be reused to add more destructible props in the maps.

It might seem strange that an FPS game with no vehicles is putting so much detail into static parked cars. The reason is that most people interact with cars on a daily basis, and if they look bad or weird it really stands out.

There's also a new system to procedurally generate cars paint colour and dirt, meaning that the same car can be used multiple times without using more texture memory. (There's only one car model for now, more coming soon!).

Gunfire reverb and echoes

You've probably already noticed new gunshot sounds in the videos above. Not only are there beefier new gun sounds, they also use a new reverb system that takes into account the gun's surroundings, so gunfire in a warehouse will sound much different than in a forest.

This video demonstrates how gunfire sounds in various environments:

Fake Global Illumination

Moving to 100% real time lighting, we have to find a solution to global illumination (the effect of lights bouncing off surfaces). The problem is that even in 2017 it's not feasible for most computers to simulate this effect in real time, so even games like GTA 5 or The Witcher 3 have to fake it in some way.

This is important gameplay wise as well because the demo map features lots of indoor environments lit only by natural lighting (windows and doorways to the outside). So it's important to fake this effect, or the indoor environments will become pitch black. Here's a video of the effect in action, simulating light reflecting from the entrance, and diffusing into the room and keeping it from becoming pitch black.

That's it for this month's update folks. Subscribe here or on Youtube for updates and news on the demo coming in November!

Combat dialogue, day night cycle, music and more!

Combat dialogue, day night cycle, music and more!

News 3 comments

A new dialogue system which makes NPCs talk and respond to each other. Lighting and skies have been completely overhauled for fully dynamic, real time...

June Update

June Update

News 2 comments

Larger maps with 40+ soldiers fighting each other, real time lighting. AI searching behavior, and new NPC dialogue!

New enemy character models, minor update

New enemy character models, minor update

News 2 comments

New mean looking soldiers with new animations for the bad guys. A prototype minigun and more!

Trepang2 Update: improved bullet dodging, difficulty options, UI

Trepang2 Update: improved bullet dodging, difficulty options, UI

News 3 comments

This update details some gameplay tweaks/improvements after hearing feedback about the demo. This includes rebalanced slow motion, improved UI, difficulty...

RSS Files
TREPANG2 64bit Demo

TREPANG2 64bit Demo

Demo

Slow down time and be a badass action hero. Go invisible and be a stealthy ninja. A fun, addicting but very challenging indie FPS. It's you alone against...

Trepang 2 Demo 32bit

Trepang 2 Demo 32bit

Demo

WARNING: THIS VERSION IS NOT FULLY SUPPORTED! Download at your own risk.

Comments  (0 - 10 of 19)
Guest
Guest

Will it be possible for us to create custom maps? I'd definitely like to give that a try.

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wilsonC Creator
wilsonC

I can't promise that but I will definitely look into it at some point. I'm not sure if it's possible to release a full on map editor because some content licenses don't allow me to redistribute their files freely (in other words, some sounds, plugins etc I can't legally put up for download in a way that would be easy for players to "steal").

But, I am also considering some kind of arena mode, where players can spawn props (walls, crates etc) and enemies, then save it, share it and play with others. Kind of like Halo's forge mode or Doom's snap map. No guarantees but I am looking into it :)

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wilsonC Creator
wilsonC

Been working on NPC/AI stuff and environments. Look out for an update soon!

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FunMasterNew
FunMasterNew

Cool game

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Syrbe
Syrbe

I found a bug Imgur.com
I died and that that popped up
I also needed to restart because it would also crash if i would press "Last checkpoint it also crashes.
I have restarted the game and it works again

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wilsonC Creator
wilsonC

Hi thanks for playing and I'm sorry about the bug. Do you know around which area it happened in? Was it the room with the brown wooden boxes by any chance? I thought I fixed it but I guess it's still popping up. I'll look into it soon.

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Syrbe
Syrbe

It happend in
Imgur.com
But its close to the boxes room

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wilsonC Creator
wilsonC

I'm sorry but I can't see that picture, can you upload it to somewhere else? Was it in the room before the room with the wooden boxes? Thanks.

Reply Good karma+1 vote
Syrbe
Syrbe

Yes, it happend in that room

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wilsonC Creator
wilsonC

Okay thanks, I'll look into it.

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Trepang2
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wilsonC
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