WIP, name is placeholder.

New demo's out! Check it out and vote for Indie of the Year please!

Download TREPANG2 2018 Demo - Indie DB

Features:

  • Immersive single player experience
  • Brutal, fast paced close quarters gunfights
  • Activate Focus mode to slow down time, dodge bullets, react and move with superhuman speed
  • Use the shadows and your Cloak ability to evade and ambush enemies
  • Demo's out, get it now and vote for Indie of the year!
  • Powerful weapons with devastating effects on enemies
  • Demo's out, get it now and vote for Indie of the year!
  • Kinetic melee combat: Punch, kick and slide at any time, in combination with your weaponsAI Showcase
  • Next generation enemy AI who attack, retreat, cover each other and use real world tactics as a team to hunt you down with no scripting
  • Chaotic shootouts involving multiple factions


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RSS Articles

New Explosions


Check out those new explosions! Will be adding flaming debris and sparks too eventually.

Content is a bit slow as we're working to fix tons of bugs and issues that came up in the last demo, which by the way if you haven't downloaded yet, get it here:

TREPANG2 2018 Demo


This is what bug fixing looks like. Glad to say the random crashes and physics bugs are finally gone!


New voiceovers

Brandon (writer and voice actor) has been hard at working writing, recording and directing new dialogue. We caved in and decided to add radio filters to character voices. Originally we were going for a more realistic direction, but now it's more sci-fi and the radio filters just work a lot better.

Here's some samples of new lines from Brandon with the radio filter applied

And we also have a new voice actor for another faction, Mr. Phann. Check out a small teaser of his favourite line here

Adrenaline

Stealth didn't really work in the last demo and we're looking to address that. Sure you could sneak around but there wasn't really a reward other than getting in some sneaky headshots. Here's a prototype of an "adrenaline" pickup which charges focus (slow motion). This encourages and rewards stealth and exploration.

Concept Art

Concept artConcept artConcept art


The current enemy soldiers are placeholder and will be replaced soon. Here's a sneak peek of how they will look. The character models are still being worked on but some will be ready for in game use soon!

Community Playlist

Thanks to wKdISGooD for bringing this up. We now have a community playlist of some awesome kill montages and let's plays. If you have any cool gameplay videos or let's plays, feel free to let us know and your videos can be added to the list!

Addressing other bug fixes and issues

Still investigating and fixing a lot of other issues, including blood shading issues, blinding lens flares, that super slow save system and many others. Gameplay balance issues are also being looked at. Next demo will be much more stable and polished.

Fixed blood bugLens flares


Businessy Talk

The last demo got us a lot more attention that expected! On top of all the kind words, advice, input and suggestions we've also been talking with influencers and publishers. If you're one of those people and are interested, please contact me (wilson@trepang2.com), or check out our website or presskit for more info.

Bonus: Nightmare level

Here's a level that was scrapped a bit before the last demo, it might be revisited later sometime.


Until next time!

Please follow us to stay updated and connected! Next time we'll have some explosions, character art and other cool stuff.

Year in review

Year in review

News 6 comments

Top 100! Thanks everyone! Let's talk about next year's plans and how much progress we made this year.

Single player demo is out!

Single player demo is out!

News 2 comments

Do you like shotguns, kung fu, slow motion, miniguns, gore and explosions? If you answered yes to any of the above, I've got something fun for you :)

Demo coming this week!

Demo coming this week!

News 7 comments

Slow motion bullet dodging gunfights, limb tearing explosions, slidekicking, miniguns and more, coming to you in a demo within a few days!

Demo coming soon :)

Demo coming soon :)

News 7 comments

Minigun, taking human shields, enemies throwing flares and a new discord! Also, demo coming out very soon :D

RSS Files
TREPANG2 2018 Demo

TREPANG2 2018 Demo

Demo 10 comments

Get ready for some badass gunfights with kung fu, slow motion, sneaking in the shadows, and tons of gore and explosions. Tons of progress this time, check...

TREPANG2 TestChamber V1.1 2018

TREPANG2 TestChamber V1.1 2018

Demo 10 comments

Not exactly a demo (that's coming soon though), but a fun sandbox environment to play with guns and enemies :)

Trepang 2 Demo 32bit

Trepang 2 Demo 32bit

Demo

WARNING: THIS VERSION IS NOT FULLY SUPPORTED! Download at your own risk.

TREPANG2 Prototype 1 Demo 2017

TREPANG2 Prototype 1 Demo 2017

Demo 5 comments

Early prototype demo from 2017 submitted for a contest.

Comments  (0 - 10 of 102)
IDrinkLava
IDrinkLava

I discovered Trepang2 from the comments section of a Civvie 11 video. I must say, this has to be one of the most awesome indie FPS games I think I've played in a long time. It nails that F.E.A.R. style better than either of the sequels! The choice between using bullet-time or the cloak adds a lot of depth to the combat mechanics.

I don't know if the developer reads these comments, but I do have a list of criticisms if he's interested.

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wilsonC Creator
wilsonC

Hey thanks so much for checking out the demo, and sorry about the late reply! Feel free to contact me by joining the discord (https://discord.gg/3KUwkEX), email: wilson@trepang2.com or just post here. Looking forward to hearing your input!

Reply Good karma+3 votes
IDrinkLava
IDrinkLava

I run a series on Youtube about 3D sound in gaming and one of the videos I covered was Trepang2. I left a pinned comment on the video with a list of 8 suggestions, but the 2 main ones were that the dark areas become TOO dark after dying or reloading once and that enemies need better indicators that they're dead. I often filled enemies with minigun bullets in my various playthoughs only to find them getting up 5 seconds later.

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wilsonC Creator
wilsonC

Hey thanks so much for taking the video and listing your suggestions, it's really helpful. Fortunately most of those issues have already been mentioned and will be addressed in the next demo - especially the one about being hard to see.

I'm interested in hearing more on what you thought of the audio though, any chance I could talk to you on discord(wilsonc - Trepang2
#2639) or email (wilson@trepang2.com) about that? :)

Reply Good karma+1 vote
Maniac_YKT
Maniac_YKT

Damn, dude!

I believe you have something great in this, a true F.E.A.R. spiritual successor!

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fox1988bs
fox1988bs

Gameplay Brazilian

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ulrasor
ulrasor

Hey this demo is pretty good! My only real problem so far is I guess that the visuals are very distracting at times. Like it's incredibly hard to see the soldiers, and the lens flare/glare is VERY harsh.

Maybe that's just for one level but it's hard to play for me.

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desperation_di
desperation_di

I love it, this is great.
Right back to the days of F.E.A.R.

Apart from the small glitches, I can't wait to see more of this game.
I am a dedicated F.E.A.R. fan and I just had to make a violent montage from the demo.
It felt like I was back home smashing the replicas.

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Guest
Guest

we need more like this one..😜😜👌👌🔥🔥🔥🔥

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SPY-maps
SPY-maps

Great, the new demo is out. Installed it and tried it for a few minutes because i have to go bed now. But will play it fully tomorrow Wilson.
Just one question; was it not possible to aim past the sight? I seem to remember that that was possible. Checked the Menu / controls but can't find it there. There is something that is called Focus (Q) i believe but that is not it. Or is that not possible, if so then that would be a shame because these days fps have that option. I really feel it as a big miss.
But other then that, feels and playes solid but have to go to bed now. O, and the autosaves, what is up with that? Because the game freezes up for really 10 secs or so each time?!

Leon

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wilsonC Creator
wilsonC

Hey thanks for playing and writing! I ended up removing aim down sights because it was conflicting with the other features, including melee and stealth.

Most weapons just aren't meant to be accurate, ironsights were actually just a superficial feature in the 2017 demo (it didn't actually improve weapon accuracy, just reliagned the weapon model and slowed your movement).

Weapons are meant to be only good for one role, like doom or half life. This is to prevent weapon roles overlapping and encourages the player to pick up new weapons. For example the smg would have too much overlap with the assault rifle if it could aim down sights and become accurate. Another problem with aim down sights is that making weapons too accurate it makes melee and stealth unnecessary if you can snipe most enemies safely from far away. I could've left ironsights as a superficial feature like in 2017 demo, but it was sometimes frustrating and unintuitive when aiming and your shots didn't really land where the sights are aimed. So it was a tough decision, but necessary to keep the gameplay interesting.

Reply Good karma+2 votes
SPY-maps
SPY-maps

Never thought about all the things you said above, about aiming down sight. But it is true, now i fully understand why you did take it out. Guess i am so used to using aiming down sight in games from today that i miss it when it is not there. But, it doesn't take away the fun of playing at all, it is just something that you have to get used to. And, many people even dislike that these days, many people commented on my mods that they loved that i didn't put it in there. I didn't do so because i didn't know how to do so lol, so it was not a choice of mine.

Leon

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Trepang2
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Latest tweets from @wilsoncindiedev

RT @IndieDB: Impressive new visual effects added to Trepang2, the prototype indie first-person shooter with superhuman powers… T.co

Feb 18 2019

Concept art for some mean looking bad dudes. Will be replacing the current character models soon. #gamedevT.co

Feb 18 2019

Just started a community channel with a few let's plays and gory kill montages of Trepang2. Please get in touch if… T.co

Feb 17 2019

Been mostly fixing bugs the last 2 months, but took a quick break to make the explosions a little more... explosive… T.co

Feb 15 2019

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