Trepang2 (working title). More info coming soon!

Features:

  • Immersive single player experience
  • Brutal, fast paced close quarters gunfights
  • Activate slow motion to give yourself a superhuman edge - dodge incoming bullets, pull off impossible no scope headshots
  • Go invisible to flank and sneak up on enemies
  • Deadly, powerful weapons with extremely satisfying effects on enemies
  • Aggressive, determined, tactical enemy AI who attack, retreat, use cover fire and do everything in their power to kill you
  • Chaotic shootouts involving multiple factions

Here's a playable demo from February 2017 (pretty outdated at this point, but still fun!)

TREPANG2 64bit Demo

Big updates are coming out in the next few months, and look out for the next demo coming soon!

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RSS Articles

Stealth redesign

News 11 comments

Hey sorry for the lack of updates - been super super busy, but still working on the game as much as I can. There will probably be something playable coming in the next month or so :)

I won't write too much this time, I'll let the pictures and videos speak as much as they can.

Melee

Basically stealth and melee combat have been majorly reworked to be a major part of the game - before it was like 90% shooting, 10% melee/stealth. Now it's a pretty even mix of all three and it's much more dynamic and better balanced.

KickAndSlideKickSlide punch kick


Fully body awareness means you can see your legs, which isn't just an aesthetic feature - you can kick and slidekick enemies for a more powerful melee attack that knocks enemies back, but costs stamina.

Stealth

StealthLightDemo01StealthLightDemo01


Stealth now uses a dark/light system inspired by the Thief and Splinter Cell games. Your screen edges will brighten up when you're in a lit area, meaning enemies can easily spot you. In the shadows you are almost invisible, making it possible to sneak around in the dark.

This addresses the problem of large gunfights. Before, the only approach (as many who played the 2017 demo will remember) to fighting a large squad of enemies was to snipe them with headshots or lure them into a tight hallway. Moving around wasn't possible without getting gunned down by a hail of bullets. Now if you stay in the shadows you can move to a better position, attack, repeat, get closer and melee etc.

Stealth combat in action


Here's a more aggressive approach:

Also, a cool video showing the new death effects powered by "Physical Animations", where enemies don't just ragdoll they also mix in some random physics and animations. Inspired by the GTA games.

Thanks and look out for news on a playable demo soon :)

Please follow on Youtube and Twitter, I post there a bit more frequently. I'm also thinking of setting up a Discord soon.

Youtube: Youtube.com

Twitter: Twitter.com

New pistol with animations, slow mo FX, logo, more!

New pistol with animations, slow mo FX, logo, more!

News 6 comments

Made it on to top 100 of 2017, new pistol with animations, new slow motion FX, a new name and logo and more. :)

AI Goal system, stun animations

AI Goal system, stun animations

News 11 comments

Rewritten goal system for enemy AI so they can assault, defend and patrol intelligently. Also stun/flinch animations for enemy soldiers, for better damage...

HD weapons, upgraded AI, grenades

HD weapons, upgraded AI, grenades

News 8 comments

Back with HD weapons, starting with the shotgun and pistol. Working on grenade throwing for the player. Individual soldier AI has been heavily upgraded...

New enemies, photoscanned models, grenades and more!

New enemies, photoscanned models, grenades and more!

News 3 comments

Revealing a new enemy faction, badass new gunshot sounds, grenades, new first person hands made from real life photographs, and new epic firefights in...

RSS Files
TREPANG2 64bit Demo

TREPANG2 64bit Demo

Demo 5 comments

Slow down time and be a badass action hero. Go invisible and be a stealthy ninja. A fun, addicting but very challenging indie FPS. It's you alone against...

Trepang 2 Demo 32bit

Trepang 2 Demo 32bit

Demo

WARNING: THIS VERSION IS NOT FULLY SUPPORTED! Download at your own risk.

Comments  (0 - 10 of 81)
sk4ever
sk4ever

Yeah, can you kick granades?

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wilsonC Creator
wilsonC

Kind of, right now it just damages the grenade and makes it explode, but I'll make a note of being able to deflect them with a kick :)

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delarobe
delarobe

is there a trepang 1?

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wilsonC Creator
wilsonC

Haha kind of... I once worked on a gamejam game about sea cucumbers (http://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6930). We were stumped naming it, so we googled "exotic words for sea cucumber". Trepang means sea cucumber (actually I think it means catching sea cucumbers?) in Indonesian, it sounded exotic and catchy so it stuck.

When the 2017 "Make It SuperHot" competition was announced this game was still an early prototype/proof of concept without even a name, but I really wanted to submit it. Didn't have time to think of a name, so "Trepang2" it is!

It's just a development name though, once it goes into alpha and I start making some proper marketing materials it will have a proper name (possibly: Ghost Town).

Reply Good karma+1 vote
wilsonC Creator
wilsonC

Still alive, just posted some stuff to twitter (https://twitter.com/wilsoncIndieDev) and youtube (https://www.youtube.com/watch?v=UB0n8dY7Pz0). Will be posting something to here soon!

Reply Good karma+3 votes
SPY-maps
SPY-maps

Great new video's WilsonC! Loved them!
Just one very small remark, and that is the blood. I am a huge fan of blood and gore in games. But the way it is shown here is a bit to and or unrealistic. It looks like a large flat blood sprey when a enemie is hit. really hope you will think about changing this because it looks unrealistic, while everything else is very realistic. Other then that, great stuff. Glad to have seen this new update again, was a bit quiet. But that is ok, we all have lives outside of our game development lol.

Leon

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wilsonC Creator
wilsonC

Thanks, the blood is placeholder at the moment - it's low priority though so haven't replaced it yet. Particles are a bit tricky in UE4 - have to make them small enough so they don't fill your screen up close (overdraw kills performance), but big enough so you can notice them from far away.

Reply Good karma+1 vote
SPY-maps
SPY-maps

Glad to hear it is a placeholder, didn't know UE4 is a bit tricky with particles. But i assume you will come up with something great ones you get around to working on that.
Thanks for asnwering!

Leon

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wilsonC Creator
wilsonC

Yeah it's super tricky compared to older engines like Source. In CSGO a whole team can spam smoke grenades onto one concentrated area and my fps barely takes a hit. While in UE4 I add in a few overlapping smoke planes and my fps drops from 60-25 haha

Reply Good karma+1 vote
SPY-maps
SPY-maps

really odd for the UE4, have downloaded UE4 months ago but still haven't taken a lot at it. Will do so soon because it looks like a very decent engine and with lots of free stuff to use as indie dev.

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garlicbutts
garlicbutts

Slide tackle one dude, then jump kick another behind him ftw.

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Wolfofdoom3
Wolfofdoom3

I did see the physics, they look pretty damn good, I don't remember seeing something so dynamic in another shooter.Though there probably is.

A very obscure one.
I mean there are enemies who react to damage in similar ways in some other games.

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wilsonC Creator
wilsonC

Btw, just submitted an update, should be posted once it's approved :)

Reply Good karma+2 votes
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Trepang2
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wilsonC
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Latest tweets from @wilsoncindiedev

Got outflanked. No scripts, just AI doing its thing. Youtu.be #ue4 #unrealengine #indiedev #gamedev

Aug 10 2018

RT @IndieDB: Here's how the detailed, fast-paced first-person shooter prototype Trepang2 has been redesigned to allow for more s… T.co

Aug 10 2018

A less stealthy approach this time. Youtu.be #ue4 #unrealengine #indiedev #gamedev

Aug 9 2018

Showing new stealth gameplay mechanics, inspired by #thief and #splintercell. #ue4 #unrealengine #indiedev #gamedev Youtu.be

Aug 9 2018

New stealth system inspired by #thief and #splintercell. #ue4 #unrealengine #indiedev #gamedevT.co

Aug 9 2018

Radiant AI in real life!! #oblivion #Bethesda #SkyrimSE #tes4 Youtube.com

Aug 7 2018

Adding new stealth mechanics, enemy flashlights represent their vision cones in the dark. Lens flares and fake volu… T.co

Aug 6 2018

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