The UnReal World v3.14
Mar 1, 2012 Full Version 0 commentsReleased February 28th 2012. Comes with an installer for Windows. For Linux/MacOSX with wine it is easier to use a zipped archive available at the game...
UnReal World is a combination of roleplaying game and a survival simulation. In a world inspired by iron-age Finland you can track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, etc. It has a randomly generated map, skill development and a detailed wounds and combat system. The item crafting is moddable.
0 comments by erkka on Mar 1st, 2012
The UnReal World version 3.14 is out!
It features a lot of improvements, mainly in the combat system:
The non-player characters now have as detailed wound system as the player. Not only do wounds affect the fatigue rate; injuries in specific body parts are considered also. So, hitting an enemy to his leg would sure slow him down!
When you get attacked by an enemy you can now choose to counter-strike - which can lead to rather nasty results... Of course the good old block, dodge and ignore are still available.
All the weapons have different modifiers for attack and defense. This means that two combatants with knives are balanced, but spear vs. knife is an uneven battle. And if one of the combatans falls down or fumbles with his strike, the other will gain a tactical advantage, ie. an immediate extra turn.
If a combatant or an animal is knocked uncoscious, it is possible to perform a death-blow strike, for example to cut his throat veins. The same goes for player character.
Missile combat is now more accurately simulated. You can aim at specific body parts, and the
size of the target is taken into account. Each shot is traced tile by tile, and deviation from optimal aim can result in the arrow hitting something else instead of the intended target. It is also possible to practice arhery by shooting at stationary targets like doors or trees.
For a detailed list of new features visit the game homepage at www.iki.fi/urw
Released February 28th 2012. Comes with an installer for Windows. For Linux/MacOSX with wine it is easier to use a zipped archive available at the game...
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Why does it say released in 93, was this released back then or is this recent.
The project was started already in the beginning of the 90's. The game was rewritten in the turn of the 93/94. And it is still very well alive and kicking. Version 3.14 is fresh and recent. You see, instead of aiming at "ultimate, final version", we are devoted to constant evolution as there is no end in sight. It is very likely going to be updated after updates for the years to come... Actually, this might be one of the oldest indie game projects still under active development ; anyone please correct me if I'm wrong!
After sorting the games by release date, URW is the 4th oldest on Indie DB. However, none of the 3 odler one are still being developed. So, you might not be that far from the truth...
However, "Begin 2 tactical starhsip simulation", another game I like, was first released in 1991 and got an update 20 years later, around 2010... So that sort of thing sometimes happen... But it is nowhere close to URW activiy, which seems now to be more live than ever.
I admit that when we entered IDB, I was bit confused with the release date; I was wondering if I should use the date of the latest version release, or the very first public release (which is 1992). So, I just typed in 1.1.1994 as a date for v 2.00, which pretty much is the version on which URW is still based on. So, dear players, let's just Keep on Rockin' in the UnReal World!
How could it take you so long to make it or did you stop development for years. How was there a public beta in 92, was there internet around to do a beta.
Well, of course some years have been rather quiet. And most of the time it has been just an one-man project of Sami. So, at times the development has been rather slow. Also, one could ask that how did it take this long to develop Windows - it is almost the same, Windows has been under development for that many years, seeing new versions one after one. This is not just a game-project, it is more like a part of our lifestyle =) Ah, and what did we have back in the 1992? Those were the times we were using modems connected to ordinary phone-landline. And some people were running "meeting places", bit like micro-servers featuring discussion board, file downloads, primitive on-line games etc. Of course, if they had only one phone-line in the household, the server could take only one user online at a time =) The UnReal World was published on one of those micro-servers. And guess what; people also saved their games on floppy discs and sent them over to friends via ordinary snail-mail =) Oh my, life in the beginning of the 1990's was bit more slow-paced than today...
This game is so difficult it's not even funny. :<
Which is why I guess I keep playing the ten days over and over.
I actually find then real photos charming. If anything I might wish there was a little more variety for your personal character selection.
This game deserves more players! If not just to train for the apocalypse/catastrophic manmade disaster.
Hello !
I have just posted a short review of the game (in the reviews section).
Well, in 2 words it is really a cool game for those who want to get some survival experience in wilderness. And don't be afraid by the ancient release date : it still is under heavy development.