The winter weather overhaul is truly accomplished and playtesting on ice reveals the fun and deadly possibilities we've got now. Development focus has...
UnReal World is a combination of roleplaying game and a survival simulation. In a world inspired by iron-age Finland you can track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, etc. It has a randomly generated map, skill development and a detailed wounds and combat system. The item crafting is moddable.
I'm diving deep in the sea of quests.
It's silent work.
Now I surface to say a few words and post a few screenies - and then dive back in.
Quests of UnReal World aren't easy to pinpoint, and I don't even try to. Instead, here comes today's stream of quest coder's consciousness.
I'd be happy to launch the next version with only a dozen of bigger quests and a fistful of lesser ones. Quality over quantity. And more importantly, procedural generation and replayability over fixed linear quests. The folklore from which we draw inspiration, twists and even concrete plots is overwhelmingly rich. I've got more than 50 quest drafts plots lying on my work desk, but if we stick to our plan to release a new version this year majority of those need to be left on the work desk for the future. Around ten of bigger quests are already completely written, coded and playable.
Quests of UnReal World are going to be quite rich in dialogue. It's often easily around 1000-1500 words of dialogue to unfold between the player character and the main quest character. For this reason alone, it's quite laborous. But with quest we're not into taking the easiest path. Player's dialogue choices determine what kind of information is obtained, and you don't always necessarily get to know all the details or tidbits. We try avoid gamey quest dialogue routine that forces the conversation through the same old fixed route. And sometimes you may learn seemingly trivial things about the UnReal World in general within the quest dialogue.
Quests will fill in the game world and the worldview of the people (and the player?) to great extent. Period. But even with quests UnReal Will remain the same open-ended, free and non-linear experience as it stands now. The gameplay won't in the least turn into "go to a village, get a quest, find another village, get another quest" kind rumble. That's not our cup of tea.
The quest will bring in a lot, but the open-ended roaming and adventuring remains the essence. You are likely get involved in quests relatively rarely. Perhaps "only" twice month. Even if you we're an adventurer who's actively seeking for excitement you often find yourself more interested in growing more skilled or securing your own livelihood before rushing into solving the many unique things that may come in your way in the form quests.
Lastly, here we got three preview screenshots to showcase some dialogue sections of one particular quest. It's a mundane problem - but how about the outcome? You'll see then.
UrW is being developed with your support.This could be a good day to utilize your squirrel hides and
UnReal World is distributed free of charge and survives solely on donations. As a reward and to thank you in return, our characteristic video greetings can be downloaded after placing a donation of any sum.Our july video greeting, Traditional Food for Traditionl Devs, was recently released for everyone:
Stay tuned for more -- and feel welcome to join at Official Unreal World forums for good talks and frequent tidbits about ongoing development.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers.
No downloads were found matching the criteria specified. We suggest you try the download list with no filter applied, to browse all available.Join now to share your own content, and encourage our community to get involved and engaged.
Highest Rated (5 agree) 9/10
I am following that game since a few years. And to be honest, it evolved a lot lately (in the good direction) and is always a pleasure to discover what new things have been added after a few calm months. It is one of the most in depth survival games around (not the zombie style, but the one were you are sent into wilderness with nothing but a knife and have to find a way to make your own food, fire, clothes, house...). I love the fact too that it is based on the real finnish medieval era, with an…
Feb 16 2012 by vfabien21