UnReal World is a combination of roleplaying game and a survival simulation. In a world inspired by iron-age Finland you can track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, etc. It has a randomly generated map, skill development and a detailed wounds and combat system. The item crafting is moddable.

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version 3.18 stable - screenshots version 3.18 stable - screenshots version 3.18 stable - screenshots
Blog RSS Feed Post news Report abuse Latest News: Graphics update is underway

0 comments by sami_maaranen on Jul 15th, 2015

For quite some time it's been hinted that we are heading towards major graphics update. And we certainly are. Work with the graphics engine, planning of graphics structures, perspective and style has been carried on behind the scenes (mostly) in silence. With so much work with game content additions - which are always the top priority - I honestly thought that we wouldn't be seeing any graphical improvements in the next version but what do you know...

Things have clicked and the road to updating tile graphics, even for the next version, is now clear. The original graphics update plan was to increase tile size at once and redraw everything from a scratch. This plan has changed a bit and the new master plan is to go through an intermediate graphics update stage where redrawing of bigger tiles can be proceeded, and their smaller counterparts will be used with the current grid size. We can keep up pouring in new game content while still featuring updated graphics, and when it's time to make the final step with increased resolution and grid size everything's drawn already.

It's a lot of drawing nevertheless, but we're hopeful to get majority of tiles completely redrawn for the next version. We'll probably see dozens of completely new item sprites as well.

Here's a screenshot with bunch of redrawn items - that's what you'll see in action in the next version. (Old terrain features like trees and such are pending to be redrawn too.)
UnReal World - July 2015, redrawn items preview


Updating graphics isn't restricted to mere redrawing of sprites. Newly planned graphic structures and engine allows new kind of presentation of things. We've added a little bit of eye candy for example to redrawn fire sprite. Just because it was fun and possible we gave it an extra frame and made it so that size of the fire is now represented by scaling the fire sprite instead of using multiple sprites.

Fire is important. Good looking fire may not be that important, but the outcome is quite pleasant.
Here our character is burning fires of three different sizes:

UnReal World - July 2015, preview of redrawn fire graphics


But what's more important and also a long-awaited feature is dynamic day and night lighting cycle. It's coming up, and we've got a few early screenshots here. We'll be having map color scheme to change according to time of the day - and reacting somewhat to the season as well. It will be quite cool for the atmosphere and very smooth transition featured on minute-by-minute basis (game time). In the screenshots below you'll see how dawn, noon and dusk will look like in the winter and autumn. In action, there will be hundreds of different shades in between these stages. (PS. Non-visible winter map coloring will be adjusted also. What's visible and what's not isn't and hasn't been all too clear.)

Day and night lighting cycle is coming up. Example of dawn, noon and dusk in the winter:
UnReal World - July 2015, day and night lighting cycle preview - winter

Day and night lighting cycle is coming up. Example of dawn, noon and dusk in the autumn:
UnReal World - July 2015, day and night lighting cycle example, autumn


UrW is being developed with your support.This could be a good day to utilize your squirrel hides and

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Thank you!


UnReal World is distributed free of charge and survives solely on donations. As a reward and to thank you in return, our characteristic video greetings can be downloaded after placing a donation of any sum.



Stay tuned for more -- and feel welcome to join at Official Unreal World forums for good talks

and frequent tidbits about ongoing development.



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UnReal World RPG v3.20 patch 2 Linux

UnReal World RPG v3.20 patch 2 Linux

Mar 17, 2015 Full Version 0 comments

Released 17th of March 2015. For 64 bit Ubuntu 14.04. For other distros visit the game official page. Patched version ready to download and install.

UnReal World RPG v3.20 patch 2 Mac

UnReal World RPG v3.20 patch 2 Mac

Mar 17, 2015 Full Version 0 comments

Released 17th of March 2015. for Mac OS X (10.6 or higher). Patched version ready to download and install.

UnReal World RPG v3.20 patch 2 windows

UnReal World RPG v3.20 patch 2 windows

Mar 17, 2015 Full Version 0 comments

Released 17th of March 2015. For Windows, patched version ready to download and install.

UnReal World RPG v3.20 patch 1 Linux

UnReal World RPG v3.20 patch 1 Linux

Jan 14, 2015 Full Version 0 comments

Released 14th of January 2015. For 64 bit Ubuntu 14.04. For other distros visit the game official page. Patched version ready to download and install.

UnReal World RPG v3.20 patch 1 Mac

UnReal World RPG v3.20 patch 1 Mac

Jan 14, 2015 Full Version 0 comments

Released 14th of January 2015. for Mac OS X (10.6 or higher). Patched version ready to download and install.

UnReal World RPG v3.20 patch 1 windows

UnReal World RPG v3.20 patch 1 windows

Jan 14, 2015 Full Version 0 comments

Released 14th of January 2015. For windows, patched version ready to download and install.

Post comment Comments  (0 - 10 of 87)
ZemplinTemplar
ZemplinTemplar Dec 13 2014, 12:01pm says:

Honestly, this game was a nice surprise when I stumbled upon it. I've yet to play it all that much, but I mostly like what I see. Keep up the effort guys, I've even voted for your little project in the IndieDB Awards. Good luck with continuing the development. :-)

+5 votes     reply to comment
tamponmania
tamponmania Dec 13 2014, 1:06pm replied:

Yea. I hope they will win! This game deserves it(Developers :D )

+1 vote     reply to comment
Santtu0000
Santtu0000 Nov 23 2014, 5:56am says:

Finland! Perkele!

+3 votes     reply to comment
Silaith
Silaith Nov 13 2014, 10:27am says:

Pour les français de passage : UnReal World est un jeu d'une profondeur, et d'une liberté ahurissante. Il n'en existe pas deux comme lui, n'hésitez pas à l'essayer, même si vous êtes frileux avec l'anglais, il mérite largement de s'impliquer un peu pour dépasser la barrière de la langue, surtout que les mécanismes du jeu et les graphismes sont plutôt intuitifs, donc rapidement assimilables (contrairement à un certain Dwarf Fortress). Le jeu est en développement depuis 1992, il est donc largement mûr et complet ! Et toujours en développement. De plus il est gratuit, mais des donations sont possibles (et méritées).

Que demander de plus? :)

UnReal World is a deep, astonishing game. Give it a try ! It's free, with donation at will (largely deserved).

+1 vote     reply to comment
vfabien21
vfabien21 Nov 20 2014, 12:36pm replied:

Tiens, Silaith, si ça t'interesse j'avais commencé une traduction de l'encyclopedie du jeu il y a quelques temps.

+1 vote     reply to comment
Silaith
Silaith Nov 20 2014, 4:08pm replied:

C'est une bonne initiative, mais je ne vois rien de ta part (lien ou message privé...). Par ailleurs, si tu sais s'il est possible de traduire le jeu je suis volontaire pour t'aider. J'ai participé à celle de Distant Worlds dans l'équipe de Mundus Bellicus.

+1 vote     reply to comment
vfabien21
vfabien21 Nov 21 2014, 3:44am replied:

Ah, effectivement, je n'avais pas le fichier sous la main, donc je ne l'ai pas joints... (Je vais l'exhumer ce week end).

Une partie du jeu peut être traduite, mais pas tout encore. Je vais demander à Sami (le développeur) ce qui peut être fait...

+1 vote     reply to comment
erkka Creator
erkka Sep 16 2014, 4:55pm says:

As you might have noticed, we are on Steam Greenlight. Take a look and cast your vote here: Steamcommunity.com

+2 votes   reply to comment
Silaith
Silaith Nov 13 2014, 10:52am replied:

I already voted for. :)
If accepted and launched, Steam will keep your game free ?
I wonder also if you plan to integrate the wind, the "smell" for animals in the game ? I find some suggestions about it in the forum, but no clear nor "official" answer.

I quote : "This would drastically change hunting. First, the player wouldn't have to get as close to an animal, since a good archer could shoot a bit beyond his range. Second, it means that sneaking is more important, because animals would be able to sense him from further away and be gone before he even saw them. This would mean wind direction would become important, too; you'd need to be sure that you were approaching from down wind".
The last sentence is exactly my mind ! (from : Z3.invisionfree.com)

+1 vote     reply to comment
erkka Creator
erkka Nov 13 2014, 2:22pm replied:

Pricing of a possible Steam release depends on many things.

Yup, wind direction and effects are planned (and already under early development phase), but it will take time until they are ready to implemented in a release version.

+2 votes   reply to comment
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UnReal World
Platforms
Windows, Mac, Linux
Developer & Publisher
Enormous Elk
Engine
Custom Built
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Official Page
Unrealworld.fi
Release Date
Released May 1992
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Highest Rated (5 agree) 9/10

I am following that game since a few years. And to be honest, it evolved a lot lately (in the good direction) and is always a pleasure to discover what new things have been added after a few calm months. It is one of the most in depth survival games around (not the zombie style, but the one were you are sent into wilderness with nothing but a knife and have to find a way to make your own food, fire, clothes, house...). I love the fact too that it is based on the real finnish medieval era, with an…

Feb 16 2012, 9:34am by vfabien21

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Roguelike
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Realism
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Single Player
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