UnReal World is a combination of roleplaying game and a survival simulation. In a world inspired by iron-age Finland you can track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, etc. It has a randomly generated map, skill development and a detailed wounds and combat system. The item crafting is moddable.

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Blog RSS Feed Post news Report abuse Latest News: Graphics update is underway

0 comments by sami_maaranen on Jul 15th, 2015

For quite some time it's been hinted that we are heading towards major graphics update. And we certainly are. Work with the graphics engine, planning of graphics structures, perspective and style has been carried on behind the scenes (mostly) in silence. With so much work with game content additions - which are always the top priority - I honestly thought that we wouldn't be seeing any graphical improvements in the next version but what do you know...

Things have clicked and the road to updating tile graphics, even for the next version, is now clear. The original graphics update plan was to increase tile size at once and redraw everything from a scratch. This plan has changed a bit and the new master plan is to go through an intermediate graphics update stage where redrawing of bigger tiles can be proceeded, and their smaller counterparts will be used with the current grid size. We can keep up pouring in new game content while still featuring updated graphics, and when it's time to make the final step with increased resolution and grid size everything's drawn already.

It's a lot of drawing nevertheless, but we're hopeful to get majority of tiles completely redrawn for the next version. We'll probably see dozens of completely new item sprites as well.

Here's a screenshot with bunch of redrawn items - that's what you'll see in action in the next version. (Old terrain features like trees and such are pending to be redrawn too.)
UnReal World - July 2015, redrawn items preview


Updating graphics isn't restricted to mere redrawing of sprites. Newly planned graphic structures and engine allows new kind of presentation of things. We've added a little bit of eye candy for example to redrawn fire sprite. Just because it was fun and possible we gave it an extra frame and made it so that size of the fire is now represented by scaling the fire sprite instead of using multiple sprites.

Fire is important. Good looking fire may not be that important, but the outcome is quite pleasant.
Here our character is burning fires of three different sizes:

UnReal World - July 2015, preview of redrawn fire graphics


But what's more important and also a long-awaited feature is dynamic day and night lighting cycle. It's coming up, and we've got a few early screenshots here. We'll be having map color scheme to change according to time of the day - and reacting somewhat to the season as well. It will be quite cool for the atmosphere and very smooth transition featured on minute-by-minute basis (game time). In the screenshots below you'll see how dawn, noon and dusk will look like in the winter and autumn. In action, there will be hundreds of different shades in between these stages. (PS. Non-visible winter map coloring will be adjusted also. What's visible and what's not isn't and hasn't been all too clear.)

Day and night lighting cycle is coming up. Example of dawn, noon and dusk in the winter:
UnReal World - July 2015, day and night lighting cycle preview - winter

Day and night lighting cycle is coming up. Example of dawn, noon and dusk in the autumn:
UnReal World - July 2015, day and night lighting cycle example, autumn


UrW is being developed with your support.This could be a good day to utilize your squirrel hides and

Donate to support UnRel World development

Thank you!


UnReal World is distributed free of charge and survives solely on donations. As a reward and to thank you in return, our characteristic video greetings can be downloaded after placing a donation of any sum.



Stay tuned for more -- and feel welcome to join at Official Unreal World forums for good talks

and frequent tidbits about ongoing development.



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UnReal World RPG v3.20 patch 2 Linux

UnReal World RPG v3.20 patch 2 Linux

Mar 17, 2015 Full Version 0 comments

Released 17th of March 2015. For 64 bit Ubuntu 14.04. For other distros visit the game official page. Patched version ready to download and install.

UnReal World RPG v3.20 patch 2 Mac

UnReal World RPG v3.20 patch 2 Mac

Mar 17, 2015 Full Version 0 comments

Released 17th of March 2015. for Mac OS X (10.6 or higher). Patched version ready to download and install.

UnReal World RPG v3.20 patch 2 windows

UnReal World RPG v3.20 patch 2 windows

Mar 17, 2015 Full Version 0 comments

Released 17th of March 2015. For Windows, patched version ready to download and install.

UnReal World RPG v3.20 patch 1 Linux

UnReal World RPG v3.20 patch 1 Linux

Jan 14, 2015 Full Version 0 comments

Released 14th of January 2015. For 64 bit Ubuntu 14.04. For other distros visit the game official page. Patched version ready to download and install.

UnReal World RPG v3.20 patch 1 Mac

UnReal World RPG v3.20 patch 1 Mac

Jan 14, 2015 Full Version 0 comments

Released 14th of January 2015. for Mac OS X (10.6 or higher). Patched version ready to download and install.

UnReal World RPG v3.20 patch 1 windows

UnReal World RPG v3.20 patch 1 windows

Jan 14, 2015 Full Version 0 comments

Released 14th of January 2015. For windows, patched version ready to download and install.

Post comment Comments  (20 - 30 of 87)
Jaindews
Jaindews Mar 11 2014, 9:03am says:

Hi! I made a fanmade trailer on UnReal world! Please watch it and comment it :)
Youtube.com

+2 votes     reply to comment
Cristiano.b.
Cristiano.b. Mar 12 2014, 12:07pm replied:

Very Cool! =)

+2 votes     reply to comment
Jaindews
Jaindews Mar 9 2014, 11:57am says:

Erkka: I found(in dev. news) that you plan to do URW isometric?
Is it true? If yes: Are you working on it? And when it will be released?(i know, it's hard work. So only asking)

+1 vote     reply to comment
erkka Creator
erkka Mar 9 2014, 3:01pm replied:

this has been causing a lot of misunderstandings - so maybe it would be safest to say that the graphics update is just going to imlement bigger game window (freely scalable). Current tileset is something like 20*18 pixels per tile, but that is going to be bigger as well. So, all the tiles have to be redrawn in bigger size. Otherwise, after the update, the game will look pretty much it is now.

Work in progress. And it takes as long as it takes - you can never tell. If we are lucky, we get it done before the end of this year.

+4 votes   reply to comment
erkka Creator
erkka Mar 8 2014, 7:34am says:

Oh, and by the way. I guess anybody who likes UrW, would also enjoy this music&video. Especially if one is from Czech Republic.

Youtube.com

+2 votes   reply to comment
Jaindews
Jaindews Mar 10 2014, 5:49pm replied:

Thank you for cool song(Czech) :D
But when I play URW I listen to these songs Youtube.com

+2 votes     reply to comment
Cristiano.b.
Cristiano.b. Mar 7 2014, 10:29pm says:

Seeing the dev nutrition being insufficient really makes me sad... =( if i only could donate.(i dont have a ******* credit card, curse me, free loading scum XP)

+2 votes     reply to comment
erkka Creator
erkka Mar 8 2014, 3:11am replied:

At the moment the dev nutrition bar is month-based. It resets in the beginning of every month, and then slowly goes up as the donations pour in - so towards the end of the month we see if total sum of donations was enough to pay the living costs for that month.

+1 vote   reply to comment
Jaindews
Jaindews Mar 8 2014, 3:46am replied:

Me too.. i really wish i could donate.
I need to save up some money(about 10 dollars-in our country 200kč) and then i wiil send it to you :)
You deserve it guys!

+4 votes     reply to comment
kai229
kai229 Mar 6 2014, 4:36pm says:

Do you think in the future we will be able to create bigger houses with multiple floors?

+3 votes     reply to comment
erkka Creator
erkka Mar 7 2014, 10:10am replied:

Major future development goals are listed here:
Unrealworld.fi

Any unlisted minor feature might pop up and make it to the to-do list, so you'll never know =) Only thing I can say for now is that at the moment we are not working with bigger houses. The focus for coming versions will be on improving NPC interactions and artificial intelligence.

+3 votes   reply to comment
Jaindews
Jaindews Mar 7 2014, 2:07pm replied:

We want women and children :D
I want to go with my son on a hunting trip :D

+4 votes     reply to comment
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UnReal World
Platforms
Windows, Mac, Linux
Developer & Publisher
Enormous Elk
Engine
Custom Built
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Unrealworld.fi
Release Date
Released May 1992
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Highest Rated (5 agree) 9/10

I am following that game since a few years. And to be honest, it evolved a lot lately (in the good direction) and is always a pleasure to discover what new things have been added after a few calm months. It is one of the most in depth survival games around (not the zombie style, but the one were you are sent into wilderness with nothing but a knife and have to find a way to make your own food, fire, clothes, house...). I love the fact too that it is based on the real finnish medieval era, with an…

Feb 16 2012, 9:34am by vfabien21

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Realism
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Single Player
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