UnReal World is a combination of roleplaying game and a survival simulation. In a world inspired by iron-age Finland you can track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, etc. It has a randomly generated map, skill development and a detailed wounds and combat system. The item crafting is moddable.
I am following that game since a few years. And to be honest, it evolved a lot lately (in the good direction) and is always a pleasure to discover what new things have been added after a few calm months.
It is one of the most in depth survival games around (not the zombie style, but the one were you are sent into wilderness with nothing but a knife and have to find a way to make your own food, fire, clothes, house...).
I love the fact too that it is based on the real finnish medieval era, with an encyclopedia full of details about traditions and objects : added to the survival fun, it is also a travel back in time to another culture
I knew about this game quite long time before I actually played it. Despite the high expectations I was totally sold after the first gameplay. The amount of content in this game is breathtaking. There's already lots of to do and thanks to developers it stays like that in the future as well.
Easily one of my favorite RPGs and the best survival game I have every played.
Huge thanks to URW developers.
One of the most indepth survival simulators on the web, only held back by it's 2D graphics (which by no means is a bad thing). The interface can be clunky and hard to toy with at times, but veterans, and even rookies of Dwarf Fortress will find this graphical interface easy on the eyes.
Whether it's spending three in-game hours fishing for the meal that may keep you alive for the next day, or hunting for that elk that tore you apart last week, or even just trading with a near by village for that arrow you've always wanted, this game does almost everything. With it being in development since 1992, you're bound to see so much more content in the future. Not to mention the moddable crafting system which allows for fan made content.